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[req]nude Mod


battou

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E D is exactly right, cloth physics is a really poor idea for realtime games right now. It takes an insanely large amount of processing time, and it's a constant demand... you can't just sim it once, you have to keep they physics stuff running constantly, for every character on screen. And the worst of it is, you're deforming the object geometry, so you have to run the physics sim, then do all the lighting/texturing/etc calculations on it. Until the hardware available improves, it's going to be something best left for pre-rendered work.

 

It would be possible (perhaps at a scaled-down level of accuracy), but it would be really pointless. You'd be devoting a ton of your system requirements to the cloth simulations, so you'd have to make sacrifices elsewhere. For example, in 3dsmax, I could probably run realtime cloth simulations, but only by taking away all material and lighting from it (so you have a plain gray, evenly lit sheet of cloth). But that doesn't really make a good game.

 

And in the end result, it wouldn't look all that much better than if you left it out completely. Let me put it this way, would you rather have Oblivion's AI improvements or slightly better collision detection on clothing, that you can only see at very close range?

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I don't know...I always felt it was kind of weird to be butt naked under armor. Think of the chafing.

 

Besides, seeing a naked male orc is not number one on my to do list right now.

 

 

Well historically, Knights, Pikemen etc.. were all naked under thier armors, save for a loin cloth. Of course, armor in Oblivion isnt historically accurate. Historically, they had for plate mail for instance: Plate mail over chain over padded or quilted. For chain, Padded or quilted, then chain. The only real exception was the leather varieties of armors.

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Baraka's post deleted. Flaming is completely against the rules, I thought you'd know that by now. ;) Please don't do it.
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  • 4 weeks later...

Ok, I admit that I giggled the first couple of times I used the 'Disrobe Spell' / 'topless' mod combo. But that got old quick.

 

I'm looking forward for a mod that will have 'Gentlemen's Clubs' and Casinos. Where, after a hard few days of questing and fighting, one can come in to relax in the company of exotic dancers and show girls. I'm thinking: blackjack/roulette/slot tables set up around stages of dancing beauties, a circus trapeze, fire breathing shows, cirque de soleil, a bear on a bicycle... NOT Celine Dion - sorry.

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  • 2 weeks later...

Ahhhhhhh, the controversy...I love it. Its really funny how stuff like this can bring so much discussion. Yes, I agree, there needs to be variety in the bodies---it would make it so much more immersive.

 

Now this is something to think about:

 

Is there a way to program a scalar mod into this game? I may be able to help I am not sure what it would exactly entitle, but I am assuming it is C++. I definitely think the whole nude part is funny and all and a little unessesary but the scalar idea for the body types is right on the money. Depending on the level of what it would take and if it is possible due to what impacts the modifications would entitle, maybe have the bodies be scalar, the clothes be re-programmed to expand to the adjustments, but also fix the clipping by programming in some polygon collision detection and simulate wrinkles in the clothing using some gravity-based physics and other things that would very likely make the whole idea a nightmare when it came to extra data entry due to material strengths and attributes and things such as that. Maybe this is why it didnt happen. Maybe they possibly considered or even made it but trashed the idea for performance over quality for the general non poweruser gamers. Who knows? Either way, if it is possible, which I am very sceptical of--having this level of rendering capable for the clothing and the relation it had with the bodies would solve the clipping due to scaling (I think) and make the gameplay experience be transcending.

 

I still think its funny as hell though w/ the whole nude mod and that is basically what I wanted to come here to say but when I saw that it really made me realize how generalized everyone was in the game they should really release some sort of mod for that to make it better.

 

Essentially what you're talking about here is cloth physics - use a scalar value to change the size of the clothes, and let the physics determine how it drapes on your body. They've already mentioned this, and that it takes and unbelieveable amount of processing power to handle it - you have to account for the gravitational effect on every part of the piece of clothing at any given time, not to mention how light reflects off it (otherwise you don't actually see the folds in the clothing). I suppose the load would be lighter with it just affecting worn clothing, but I imagine the cost associated with coding/buying a cloth physics engine, weighted against the effect on gameplay (namely, how much it affects sales) is rather disproportionate for the time being (namely, it'll take too long or cost too much). However, when dedicated physics processors become the norm in gaming systems, I expect it won't be too long before cloth physics becomes commonplace.

 

However, I would rather see their efforts invested elsewhere, such as improving dialogue and story, different styles of fighting, more negotiation options, improving AI, a greater variety of wildlife (perhaps simulate an actual food chain?)

 

- warning: unintentional rant -

 

Actually, EverQuest II did cloth physics if I'm not mistaken (The mmo element is a big turnoff, but graphically - http://everquest2.station.sony.com/en/main...ediaScreenshots ). Oblivion stills consumes far too many resources (i'm in sub-20 fps) for it's grahical result. For all the ram it consumes, not too mention shader units it employs - this is really not outside the scope.

 

The problem is that they built this as an improvement of tesIII insead of doing some ground up stuff - and, probably said at some point - 'you know what, forget it - we'll fix all these clipping issues - no more shirts with breast plates, in fact no more bare-chested crazies with one daedric pauldron and glove'. Which really impedes my fantasy.

 

As far as nudity - I find that my desire to see naked women and my desire to endulge myself in Tamriel are fairly incompatible. But, I don't see the point of giving the men a giant towel mesh, or the women undergarments made out of - well whatever they're made out of I can't tell. It's supposed to be medievil not cavemen - come on bethsaida http://en.wikipedia.org/wiki/Undergarment .

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