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Truly good idea for Ayleid statues.


3rdtryguy

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I did the collector quest yesterday, and something occurred to me.

 

The Aylieds of Nibenay ( Imperial city's original name ) went to an awful lot of trouble to round up the little statues and hide them all around Cyrodiil in an effort to keep the humans from finding them.

 

Has anyone ever wondered WHY?

 

It struck me as odd that Umbacano didn't want to statues for any particular underlying reason, considering he wanted the other stuff for hidden reasons and also considering how he was willing to pay SO much more for the statues than for the other stuff.

 

It hit me.

 

Scattered about or just stuck in a case, the statues are simple artworks with a glowing enchantment. However, what if, in their proper place in the White Gold Tower, they were something else entirely?

 

What if they were a key?

 

I propose a mod in which ten little pedestals are added to the grand council chamber in the tower, or some other big round room, arranged in a big circle around the perimeter. When the statues are all put back in their proper places on those pedestals, something cool happens.

I'm leaning toward a big vault door appearing, or maybe some sort of lever appearing which makes a vault door appear when thrown. Inside the vault, of course, would be the Treasury of Nibenay, ripe for the taking, assuming you can get it past the guards.

 

Sound good?

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Are you talking about normal regular ayleid statues? Or some new ones you plan on making? If it's any ayleid statue you find then it would be rather simple to make. Just a script that when you activate pedestal a statue is removed, and a statue is placed onto the pedestal. Then have a door unlocked.

 

Seems pretty simple. But also pretty good.

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Slawter are you... INSIDE MY BRAIN you stole my idea without even knowing it (Well Almost...)

 

I was thinking about making a Mod that isn't quite as demanding as (Chaos Arms) but you need the Ayleid statues for the same reason you saying XD wow how ironic XDXD well yeah

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