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Seasons In Oblivion And Morrowind


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The idea of Weather is whether or not it is appropriate for the scene.

 

A gentle rain storm instead of one always filled with lightning, thunder, wind, and torrential rain driving a player indoors. For instance: What if the plants in Cyridill required a splash of water twice a week or they would shrivel up and die just like real plants.

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Wow, I thought we did have seasons added .... ever since Arena. What is all this certain day fo the month stuff then? Well, I suppose it is just a calendar, eh? But you are talking about real weather changes for the period of time during a particular season - I could go for it. But it would include alot of effort for the devs to change the scenery from Spring foliage on all the trees to verdant Summer to falling leaves of Autumn to snow in the Winter .... could they do it? I don't know.
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As I recall changing seasons and festivals to go with them is one of the planned official mods. So it may yet happen. ^^
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Yes, personally I do feel that seasons make a game better, but considering the way that I get through characters, I'm confident that no single one of them would live through to see them all...
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I love Pagafyr and I think it's an excellent idea to stay within the naming frame of the game. I used to have a website for picking new names that was based on Morrowind races and would randomly generate the name of any race you chose ... Argonian, Breton, etc.

 

I have since reformatted and lost the link, can anyone hook me up with that excellent site again? Otherwise, I use baby naming sites! hahahaha

 

My hubby is very good at naturally naming characters - don't know how he does it, but then again, he understands to listen to, but doesn't speak Italian. Weird guy, huh? 8)

 

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I think it might be a much easier way for the devs to add climate to go by latitude n longitude than to try to add seasons to the whole continent...not a bad way to get all the seasonal weather ingame.

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There is a season mod for Morrowind, in which the weather is not only accurate, but the trees change colors and lose leaves, then grow them back. I'll double check in my collection for it, perhaps you could use the scripting as a reference if the variables apply to the Oblivion engine as well. I'm looking it up now, I'll edit this with the info when I find it. Ok. There is a Mod by TheLys, called "Seasons 1.02" final. This mod does as I stated and ads swaying trees as well, and variable wind depending on season. His mod is a reworking of "Foliage Season 1.2" which was authored by Ayse, which originally only handled the changing of the leaves on the trees. Hope that's some kind of help. TheLys says most of his work was done through Global scripting, which will incur a bigger system hit than local scripts. Will be great to see stuff like this for Oblivion so quickly after release.
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