Daethar Posted March 28, 2006 Share Posted March 28, 2006 *****WARNING, THERE ARE SOME TINY SPOILERS CONTAINED BELOW. READ AT YOUR OWN RISK****** So everyone knows about how monsters level up with you as you do. Sounds interesting at the start, so that way you won't be level 20 or 30 and instantly kill everything easy, right? But...wait, now I am seeing a problem.For example, I had a level 2 character run the Kvatch main quest, on normal difficulty, and it was hard. My next character does it at around level 12. And it was harder. A lot harder, I could barely make it past each batch of monsters, and that was only if I took advantage of monsters that couldn't open doors and my NPC cohorts. Fast forward to the Mythic Dawn shrine, as the earlier character I was about level 8, and it was hard to do but I could stick it out.As my level 16 character, I can barely kill half of them. My sneak attacks don't even hurt them much, considering that they have a lot of health since I have a lot of health. But they also have a ton of magic, meaning endless lightning bolts hitting me from 4 different characters.I also turned on a mod to take off leveled creatures, and found that there were even more impossible challenges out there for me. So, wait, what is the point of levelling anymore? I think, in their quest to make the game interesting for high level characters, they went about it the wrong way.I imagine that I could start up a new character, choose skills I would never use, raise my other skills to be really good, and so everyone would stay at level 1 while I would actually be able to do damage. Oh, oh, how broken this game seems.Here's the problem. I level up once or twice, get better at, say, blade, and find a tougher sword. But, because of how the monsters level with me, the extra damage I do is less than the extra health they gain. So it in fact takes me more hits to take a levelled monster out.I can destroy rats and mudcrabs, wolves and villagers. But apparently goblins are now level 16 beasts, and the Mythic Dawn suddenly realized that those feeble guys they sent to ASSASSINATE THE EMPEROR were their throwaway agents and they had hired super soldiers in reserve for when I got there. I don't know about you guys, but I feel that when I double my blade skill and level, the game should not penalize me for it. Yeah, Morrowind got easy at level 20+. So people invented harder monsters. Also, you could make the game more difficult, which many people might have been ignoring. But if my character spends lots of time levelling in the world, suddenly the arena changes from newbies to seasoned veterans, the city guards realize they had hitpoints they forgot about, and all my enemies in the main quest upgrade? I'm sorry, the reason I levelled up is to be able to easier take on monsters, not to be severly shut down. And I do not want to turn down the difficulty bar. I do not want to have the game handicap monsters, what I WANT is for the game to NOT handicap me in this manner. Really, I thought Daggerfall had it pretty spot on with it's levelled monsters, you fight harder creatures as you get tougher, but the bandit that attacks you on the side of the road couldn't stand toe-to-toe with the man who has put down hordes of daedra. And please, tell me if I just am experiencing some rather difficult areas, because I would like nothing more to be wrong and have the game I love back. As I see it, Oblivion is a great improvement on Morrowind's world, just not necessarily on it's difficulty. You guys who want challenges might be forgetting that there is a lot of time involved in levelling up to level 20, and taking it in game terms you have become quite a legendary fighter, and it would make sense that you can kick butt and take names without a sweat. Link to comment Share on other sites More sharing options...
dc4bs Posted March 28, 2006 Share Posted March 28, 2006 Yah, I gotta agree with this to a large extent. Leveled monsters is good, but they are leveling faster than us.... :( At level 13, I'm wandering around a bandit cave and god forbid I meet more than 1 opponenet at a time. No way can I survive that. It seems like if you make a decision as to what you want to SPECIALIZE in for your attack and defence the instant you start and then only do things to boost those abilities, ignoring anything that may help make a well rounded character, it might work out OK. My fighter/thief with a small amount of magic thrown in can barely survive against one bandit. Fighting more than one at once simply becomes a potion of health drinking fest untill I run out and instantly die... I love the game except for when I meet any kind of "monster" more powerfull than a rat at this point... Shiesh! I have no idea how to go about it, so I'll try to "patiently" wait for a mod that tones down the beasties to a "reasonable" level but doesn't castrate em either... :) Till then, I guess I'll use your idea and play a mage class character as a fighter so he doesn't ever level up and can actualy get somewhere in the game... :wacko: Link to comment Share on other sites More sharing options...
DemonFire9842 Posted March 28, 2006 Share Posted March 28, 2006 I COULDN'T AGREE MORE! I was on this site simply to make a remark on how broken and crappy this game seemed, when I saw this post. Then I realized it wasn't that this game sucked, but instead the difficulty. I am playing on normal difficulty, and my level 18 GRAND CHAMPION of the Arena cannot defeat two goblin warlords and a headless zombie in the sewers. At NORMAL difficulty, no less. I have never played Dagferfall, but the whole 'bandit can't compete with Daedra ass whupper' idea seems perfect to me. I think there should be extremely difficult battles where you need lots of potions, but not every battle and certainly not against some sewer-crawling goblins. Hopefully Bethesda realizes the huge mistake it's made, can swallow it's pride, and releases a patch to fix the difficulty challenge soon, because I no longer even want to play this game, and other than the difficulty problem, it's the best game I've ever seen by far. EDIT:By the way, is it just me, or do enemies seem to do far too many power attacks, make you stagger for longer than you stagger them, and recover faster from using a power attack than you do? Because the aforementioned goblins can power attack me, make me stagger, then hit me while I'm still staggering, and when I power attack them, they hit me while I'm still recovering. Is this also a leveling thing, or just universal to all levels? Link to comment Share on other sites More sharing options...
Stampede Posted March 28, 2006 Share Posted March 28, 2006 Not to worry, there are plugins that deal with this issue. Just browse around our selection. There is also a difficulty slider in the game. It looks like we are going to be seeing "Oblivion is too hard" instead of the old "Morrowind is too easy" arguments from now on. Link to comment Share on other sites More sharing options...
DemonFire9842 Posted March 28, 2006 Share Posted March 28, 2006 I know there is a difficulty slider, the point is that it shouldn't be as difficult as it is on completely normal difficulty. Also, one of the biggest problems I have is, as far as I can tell, hard coded into the game. It takes waaay too long for the player to recover after attacking/being attacked. Vice-versa, the monsters seem to recover so much faster. But that may just be me. Thanks for the heads-up on the plugins, I hadn't seen them yet. Link to comment Share on other sites More sharing options...
Dilvish Posted March 28, 2006 Share Posted March 28, 2006 Wouldn't it be funny if Bethesda made it impossible to survive with the difficulty slider on max? Will some people give up the game rather than set the slider below mid-range? Link to comment Share on other sites More sharing options...
DemonFire9842 Posted March 28, 2006 Share Posted March 28, 2006 Hahaha... Yes, upon second thought I definitely could have phrased that better. I did not literally mean that I didn't want to play the game any more, I was just trying to express how much this annoyed me. I'm not THAT anal. Link to comment Share on other sites More sharing options...
Daethar Posted March 28, 2006 Author Share Posted March 28, 2006 Yeah, thing is, I didn't want to use game balance mods because of the whole idea of "play the game it was meant to be played". Same thing with the difficulty sliderI've looked in the cs, I've seen beasties that I can't even hold a candle to. This also goes with the "beating the arena at level 5" thing that some have been complaining about. Personally I thought Morrowind was quite hard until you got to the point where you could survive a Dremora Lord. Until then, you didn't have enough money to endlessly train, nor could you survive those killer (and I do mean killer) area ranged spells. That's a nice change in Oblivion, Fire Daedra, even 3 or 4, take a few spells to fry my body completely. It really does seem to lean a bit more to the way of the "Baldur's Gate Dark Alliance" type of game, I also noticed that potions work instantly now. And I predict this is only a temporary problem. Leveled creatures or no, there WILL be a point where everything maxes out and my character will be the only one who can get stronger through equipment upgrades. I would much have creatures that could kick my butt in a blow for blow fight, like say dragons or some sort. I am going to try moving the slider down for a bit, seeing as my stealthy marksman/swordsman hunter is now stuck between two grizzly bears in a cave and the minotaur and land dreugh that wait outside of it :( It might well be that this game would be made with the idea of starting off on easy, and upping the slider when powerful spells and enchanted weapons that don't affect levels become available... still, I would like Bethesda to start the slider off where, with unenchanted equipment for your level, you stand a chance. Link to comment Share on other sites More sharing options...
Auxois Posted March 28, 2006 Share Posted March 28, 2006 I absolutely agree, as well. I've played up to level 20 twice, once with a pure mage and once with an assassin-y custom class, and neither character could survive Kvatch. I can't even get into the chapel, because the two spider daedra, two daedroths, and three storm atronachs outside kill me almost immediately (not to mention the way they one-shot my NPC cohorts.) It's unbelievable, and I literally cannot advance past this point without cheating like a mad-woman. I'd really much rather have the game work the way Morrowind did in this respect, honestly. I too have noticed that I seem to be much more easily and more severely staggered by enemy power attacks and blocks. What's going on, Bethesda? Why did you make your game un-fun? Link to comment Share on other sites More sharing options...
Guest Posted March 28, 2006 Share Posted March 28, 2006 Why did you make your game un-fun? Completely agree Been waiting for this game for years, quit playing it after a few hours as it is nowhere like i want it. I love RPGs and have always loved them, mostly because they all have a sense of progress, whne you level up you see you do more damage and have more health etc, and while you necessarily wont be able to survive for a longer time or spend less time fighting enemies you come across as you progress further in the game, the enemies that you met levels ago you can steamroll without any problemsThis holds true in almost every single RPG i have ever played, both the offline kind and the MMO kind, but not this game. Lets say i want to make a character with acrobatics, athletics, merchantile and speechcraft, like a rogue/thief/bountyhunter/assassin type smoothtalker that gets info out of people and makes good money trading kind of character. I then have 4 skills that when increased will up my level (major skills) BUT NOT ACTUALLY MAKE ME STRONGER. So if i spend an hour increasing my standing with merchants around and about in a town i just got to, getting 7 increases in speechcraft and 3 in merchantile i will get a level up, but still be as weak as i was when i entered the town. But EVERY SINGLE ENEMY in the entire game will be stronger ? This is absolutely redicilous. A rat should be a rat, not turn into a furry rodent on steriods from the planet Doom just because i smoothtalked a few NPCs in a town.Sure, i could just not take those 4 non-combat skills as major skills, but i shouldnt have to ! I am simply not having fun with this game :( Link to comment Share on other sites More sharing options...
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