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Mass Visibile When Distant


jefe323

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I'm working on a new mod and I forgot to check "Visible when distant." Now I have about 400 items that I would like to be seen from far away. is there a way to add this all at once, or I am stuck adding the it piece by piece. thanks
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Visible when distant is only going to solve part of your problem, so don't kill yourself redoing everything.

 

To truly see stuff from a distance, like towers and landscape, etc, you need to create LOD files.

 

I am not an expert on doing that; I just know what they are and what they do, so do a quick search on "LOD" or "Heightmap".

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I'm working on a new mod and I forgot to check "Visible when distant." Now I have about 400 items that I would like to be seen from far away. is there a way to add this all at once, or I am stuck adding the it piece by piece. thanks

The visible when distant flags in the CS are currently redundant because there are third-party programs which work better. Try using TES4LODGen when you eventually get to where you need to generate LOD objects. Not only will it generate the lists intelligently, based off what _far.nifs you have, but it will also do so without bothering to check the VWD status of the object, and is much less prone to crashing half-way through.

 

The CS flags actually are known to cause problems if you plan on making your mod a .esm since any object marked with the VWD flag can cause the entire cell to become broken.

Edited by Vagrant0
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I'm working on a new mod and I forgot to check "Visible when distant." Now I have about 400 items that I would like to be seen from far away. is there a way to add this all at once, or I am stuck adding the it piece by piece. thanks

The visible when distant flags in the CS are currently redundant because there are third-party programs which work better. Try using TES4LODGen when you eventually get to where you need to generate LOD objects. Not only will it generate the lists intelligently, based off what _far.nifs you have, but it will also do so without bothering to check the VWD status of the object, and is much less prone to crashing half-way through.

 

The CS flags actually are known to cause problems if you plan on making your mod a .esm since any object marked with the VWD flag can cause the entire cell to become broken.

 

thanks

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