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fixing movable static objects


wizardmirth

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How can I make the static object [torch01] an immovable object? What I want to do is be able to combine a fixed [torch01] and [torchsconce01] (which is already fixed) that I can add standard flame and light to. As it stands this torch can be moved by actors and I need it to be permanently fixed in the game after its been positioned in the CS.
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How can I make the static object [torch01] an immovable object? What I want to do is be able to combine a fixed [torch01] and [torchsconce01] (which is already fixed) that I can add standard flame and light to. As it stands this torch can be moved by actors and I need it to be permanently fixed in the game after its been positioned in the CS.

I believe there is already a torch listing somewhere under lights that doesn't react to havok. If not, there is a static object that does which you can put in and add additional light points as needed.

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How can I make the static object [torch01] an immovable object? What I want to do is be able to combine a fixed [torch01] and [torchsconce01] (which is already fixed) that I can add standard flame and light to. As it stands this torch can be moved by actors and I need it to be permanently fixed in the game after its been positioned in the CS.

I believe there is already a torch listing somewhere under lights that doesn't react to havok. If not, there is a static object that does which you can put in and add additional light points as needed.

 

The only other thing I found was a candle in a wooden sconce-thing that is labeled as a torch, but it's not what I'm looking for. I just need the simple torch model to be fixed. I don't think there's one anywhere in the set as I checked thoroughly.

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I got these instruction From TomBrightblade when i asked how to make an static apple.

I am not a modeler, had never used NifScope before and it worked

 

If it is really a static apple that you want, I mean, a static like a wall, you can do the following:

 

- go for NifSkope 1.0.16 and load apple NIF file

- in Block List expand all nodes

- search for: 4 bhkRigidBody and left click on it

- press F3 or go to menu View -> Block Details

- - - in Block Details search for "Motion System" and change it to MO_SYS_FIXED

- - - in Block Details search for "Quality Type" and change it to MO_QUAL_FIXED

 

(not necessary) in Block Details search for "Layer" and change it OL_STATIC

(not necessary) in Block Details search for "Layer Copy" and change it to OL_STATIC

 

save the NIF file in Oblivion\Data\meshes\your_mod_name (or sth like that) and close the NifSkope

open CS, load your plugin, make a new Static and as a model choose the NIF file that was just created in NifSkope

 

"Not necessary" steps are only for a proper color of a layer, that can be seen in CS and in game, when you toggle collision geometry. Now you should have a static apple.

 

TomBrightblade

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Or you can attach a script to it that does nothing that is begin on activate, so it can't be taken by player, or attach a script that moves it, give it a speed of 0 and a distance of 0, it's collision will be gone but it won't be able to be interacted with by anything else whatsoever.
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