wizardmirth Posted December 23, 2009 Share Posted December 23, 2009 How can I make the static object [torch01] an immovable object? What I want to do is be able to combine a fixed [torch01] and [torchsconce01] (which is already fixed) that I can add standard flame and light to. As it stands this torch can be moved by actors and I need it to be permanently fixed in the game after its been positioned in the CS. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 24, 2009 Share Posted December 24, 2009 How can I make the static object [torch01] an immovable object? What I want to do is be able to combine a fixed [torch01] and [torchsconce01] (which is already fixed) that I can add standard flame and light to. As it stands this torch can be moved by actors and I need it to be permanently fixed in the game after its been positioned in the CS.I believe there is already a torch listing somewhere under lights that doesn't react to havok. If not, there is a static object that does which you can put in and add additional light points as needed. Link to comment Share on other sites More sharing options...
alex2avs Posted December 24, 2009 Share Posted December 24, 2009 I also believe that you can make it static using nifskope. Link to comment Share on other sites More sharing options...
wizardmirth Posted December 24, 2009 Author Share Posted December 24, 2009 How can I make the static object [torch01] an immovable object? What I want to do is be able to combine a fixed [torch01] and [torchsconce01] (which is already fixed) that I can add standard flame and light to. As it stands this torch can be moved by actors and I need it to be permanently fixed in the game after its been positioned in the CS.I believe there is already a torch listing somewhere under lights that doesn't react to havok. If not, there is a static object that does which you can put in and add additional light points as needed. The only other thing I found was a candle in a wooden sconce-thing that is labeled as a torch, but it's not what I'm looking for. I just need the simple torch model to be fixed. I don't think there's one anywhere in the set as I checked thoroughly. Link to comment Share on other sites More sharing options...
wizardmirth Posted December 24, 2009 Author Share Posted December 24, 2009 I also believe that you can make it static using nifskope. Do you know if something like this is easy to do? Link to comment Share on other sites More sharing options...
QQuix Posted December 25, 2009 Share Posted December 25, 2009 I got these instruction From TomBrightblade when i asked how to make an static apple.I am not a modeler, had never used NifScope before and it worked If it is really a static apple that you want, I mean, a static like a wall, you can do the following: - go for NifSkope 1.0.16 and load apple NIF file - in Block List expand all nodes - search for: 4 bhkRigidBody and left click on it - press F3 or go to menu View -> Block Details - - - in Block Details search for "Motion System" and change it to MO_SYS_FIXED - - - in Block Details search for "Quality Type" and change it to MO_QUAL_FIXED (not necessary) in Block Details search for "Layer" and change it OL_STATIC (not necessary) in Block Details search for "Layer Copy" and change it to OL_STATIC save the NIF file in Oblivion\Data\meshes\your_mod_name (or sth like that) and close the NifSkope open CS, load your plugin, make a new Static and as a model choose the NIF file that was just created in NifSkope "Not necessary" steps are only for a proper color of a layer, that can be seen in CS and in game, when you toggle collision geometry. Now you should have a static apple. TomBrightblade Link to comment Share on other sites More sharing options...
Ranokoa Posted December 25, 2009 Share Posted December 25, 2009 Or you can attach a script to it that does nothing that is begin on activate, so it can't be taken by player, or attach a script that moves it, give it a speed of 0 and a distance of 0, it's collision will be gone but it won't be able to be interacted with by anything else whatsoever. Link to comment Share on other sites More sharing options...
wizardmirth Posted December 26, 2009 Author Share Posted December 26, 2009 Well these all sound great but I might have to try the nifskope suggestion first. On the one hand I get to keep scripts <= 0 and learn how to nif a bit. Not so bad, eh! Thanks! Link to comment Share on other sites More sharing options...
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