christianerding2 Posted May 21, 2014 Share Posted May 21, 2014 Helle there, I trieded to work myself a little bit into scripting and started with something easy (I thought) : I did take a look the ORIGINAL "Balgruuf Sword Quest" You give Proventus Avenicci the sword and get a reward.The sword gets removed from your inventory.This original quest works flawless, BUT the original script looks like this: ;Game.GetPlayer().RemoveItem(pJarlSword,1)Game.GetPlayer().AddItem(pGold,20);pProventusAlias.GetActorRef().AddItem(pJarlSword,1)pProventusAlias.GetActorRef().ModFavorPoints(pFavorReward.GetValueInt() )pAdrianneAlias.GetActorRef().ModFavorPoints(pFavorReward.GetValueInt() )WhiterunSwordQuest.SetStage (200) There are ";" in front of the red lines, so the lines should get ignored, the sword should NOT be removed from player, BUT IT IS!!!This is the original script! TIF__000946F6Why, does this work? THX for any help. Christian Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 21, 2014 Share Posted May 21, 2014 (edited) Perhaps the item is dealt with in a different location? Double check all scripts including those on aliases associated with the quest. EDIT: Yup, that is what is happening. FreeformWhiterunQuest03 handles where the weapon goes. Check out the stage fragments. Edited May 21, 2014 by IsharaMeradin Link to comment Share on other sites More sharing options...
christianerding2 Posted May 21, 2014 Author Share Posted May 21, 2014 Hello IsharaMeradin,thx for your help! I did not expect anyone to help me on that matter.Now things look much clearer! Link to comment Share on other sites More sharing options...
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