redshift89 Posted January 5, 2010 Share Posted January 5, 2010 I had this idea while I was working with the facial hair textures and wanted see what people with more experience think. What if we took the face part of the head mesh and made it into a “headpart” (like the beards for men) and edited the alpha to only include designs for face paint, tattoos or scars? Would this work, or would it be too buggy with the face morphing modifiers? I know the beards conform to the face to a degree but its not perfect by any stretch. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 6, 2010 Share Posted January 6, 2010 i believe would work to a varying degree. It definitely would be my first route to try such a thing. I would hope the morphs would transfer fairly well considering how snug the meshes would sit. Link to comment Share on other sites More sharing options...
redshift89 Posted January 6, 2010 Author Share Posted January 6, 2010 i believe would work to a varying degree. It definitely would be my first route to try such a thing. I would hope the morphs would transfer fairly well considering how snug the meshes would sit.Thats exactly what I figured. I could see Excessivly narrow or fat faces being an issue. If i ever get blender figured out I probably will give it a shot. the hardest part is probably gonna be the spacing. Link to comment Share on other sites More sharing options...
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