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Creating A Shopkeeper...


silvercloak

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Ok, so I try not to show myself up as a newb if I can help it, but I must be missing something here...

 

I've just started playing with the Construction Set, and decided I'd make something more like a script/quest-neutral player town area where I could go to purchase stuff, train skills, recharge/repair, sleep etc. Figured I'd start with just a single room with a bed, door (in this case a ladder .... linked to near Imperial City) and an NPC to sell/repair etc...

 

So, I've gotten the room, the linking etc just not the NPC - no matter what I do I just can't seem to get it to sell me stuff. So, short of someone telling me the most basic steps to getting an NPC to sell stuff, is there a better guide out there than the construction set wiki?

 

So far this is what I've done:

Created a new cell (just an interior with no windows, TestMyVendorShop)

Created a new NPC object (TestMyVendor)

(copied almost all details from Jensine NPC from IC: class MerchPawnbroker, level 5, Essential = True, Respawn = True, ticked all Buys/Sells items under AI and set Barter Gold to 5000)

Placed a container in my new cell (ChestVendorPawnbrokerLow01, set as Persistent = True, Locked = True, requires Key)

Placed the new NPC in my new cell

(again, copied details: set the Merchant Container Cell reference to my new cell "TestMyVendorShop", with the Reference set to the placed container 'ChestVendorPawnbrokerLow01' '010034F7')

I've set the Owner of the chest object to be the Vendor.

 

I must be missing something simple, as the button to enter purchase/sell screen doesn't even come up when I talk to the NPC.

 

I've tried placing objects in the vacinity of the NPC and flagging them as "owned" by the NPC.

I've also downloaded a few other .esp files and opened them up to see if I can spot a difference - but I can't!

 

Anyway, so clearly I'm crying out for a how-to on just this one little element, I'm having no other problems with any scriptings, paths, etc.

 

Cheers

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Good idea. I had initially assumed the dialogues were for literally that: NPC dialogue. I've checked and all the "barter" dialogues appear there, and again they appear no different to other vendors. Anyway, I've revisited and "tweaked" a couple (ie: removed all conditions just in case something was limiting it there) and also revisted and tweaked some AI: still no go..... still hunting.
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Good idea. I had initially assumed the dialogues were for literally that: NPC dialogue. I've checked and all the "barter" dialogues appear there, and again they appear no different to other vendors. Anyway, I've revisited and "tweaked" a couple (ie: removed all conditions just in case something was limiting it there) and also revisted and tweaked some AI: still no go..... still hunting.

 

i think your problem might be the AI not the dialog

 

double click on ur character so your editing base. then in his stats window make sure u uncheck auto calculate stats. you can leave the stats the same if you dont wish to change. then click on the AI button. selsect the things that you want your merchant to sell and give him how much barter gold you want. in the AI Package List, right click and create a new package. in there you will want to check the box that says offer services and then click ok. you can leave the rest how it is.

 

hope this helps.. any more questons just PM me :)

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