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If Fallout 3 had been Canon...


Gam0rdude

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I don't know. I didn't play Fallout 1 and 2 very long before deciding they were more frustrating than fun. I like Fallout 3 the way it is. I'd probably still like it if it meshed better with the previously-established canon. I don't really see how it would change much though. It'd still be Fallout 3.
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I agree with Furtin.

 

I am not sure why people think Fallout 3 is not canon (which is the story part the OP was referring to, GS, not the mechanics). If anything, each story expands on the whole idea of what really went down, and much of the mystery is uncovered with each game. If anything, FO3 attempts to add a bit more realism while still keeping the feel alive.

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I am not sure why people think Fallout 3 is not canon (which is the story part the OP was referring to, GS, not the mechanics). If anything, each story expands on the whole idea of what really went down, and much of the mystery is uncovered with each game. If anything, FO3 attempts to add a bit more realism while still keeping the feel alive.

 

I think the MAIN story line of fallout 3 was rather subpar to the other fallouts, honestly.

 

And I know at least some people are upset with what they did with some of the other factions.

For whatever reason, the supermutants around DC are pretty much ogres: they're dumb as hell, bestial, and like to eat people. They weren't quite like that in fallout, and in fallout 2 you even had a town full of intelligent if not very overtly friendly supermutants.

The BoS is supposed to be neutral. Though they end up helping your character in the other fallouts because of the great evil or whatever, they don't ever take direct action, which fo3 changes.

You eradicated the enclave in fo2. There's really no reason to make them a recurring villain, it's pretty irritating; would've been interesting to see perhaps a tiny remnant, but as it is, they are a prevalent presence throughout the wasteland. Besides which, I would've thought that they would've recalled their soldiers when they're about to unleash A GLOBAL DEADLY VIRUS. IIRC they're always about to release the virus in a short while as soon as you enter the rig.

The majority of the ghouls you meet are feral, compared to the previous fallouts where even when evil, they were intelligent. Plus I'd say the gecko town was much more interesting than underworld. Also, was anyone else a tad annoyed that the intelligent ghouls are just people with their skins changed? Ghouls had a much more distinctive look in the other fallouts...

 

Some of these changes aren't bad, they're explainable and can make sense. This is much later than the other fallouts, so its conceivable that ghouls really do go feral after that long, for example. It's just that changing so much of it at once can really destroy the feeling of continuity from other games, and I'm not sure bethesda really took the fallout series in the right direction. It's still fun though, once you mod it =)

 

So, "combat system and game engine" = story. Got it.

 

/well shut my mouth and call me cone bread

 

You're still not getting it. Look, combine the thread title with his post. Some punctuation inserted for those who cannot make inferences for themselves

 

If Fallout 3 had been canon (And I mean PERFECTLY canon! down to the last straining detail!) while keeping the combat system and game engine tha same, would you have liked it more?

 

So no, combat system and game engine do not equal story, that was your initial mistake that you seem to have repeated. Changing the story to be canon but not changing the game engine is not really such a difficult concept to grasp.

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