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House of the Redguard II - Official Mod Topic


DavideMitra

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How far have you gotten on the Redguard House mod? Is the quest coming along well?

Hi! First of all, I must finish the entire worldspace (and the quest-related dungeons/locations), then I will proceed with the main quest. At the moment, I'm only placing dead Thalmor soldiers and some Elven objects...but nothing more...

However...here's another update for you! :wink:

 

 

 

UPDATE

 

During those days, I successfully managed to finish the first completely exterior medium-sized dungeon (the wolf den was a small one, and only included some hallways and a room).

 

The dungeon is a Falmer one, and it contains a big chaurus nest and a small Falmer village that develop inside of a border-mountain. In order to arrive to the village (only a little chaurus can go through the frontal small hole that leads to the village), you will have to explore a big tunnel area that is occupied by the chaurus...and by their giant leader (an over-scaled chaurus reaper).

After defeating the chaurus, the Falmer and their chiefs, you will gain an interesting reward: a dwemer helmet of the nighteye, the RX Dwarventech. Remember: when playing vanilla Skyrim, it wasn't possible to find/create nighteyed armor...that's why the dungeon reward should be really interesting.

 

Even if I didn't generate navmeshes, my girlfriend did some beta-testing through the dungeon (of course, she didn't know how to proceed). After her beta testing, I can say it is going to be a challenging adventure. I'd rather say medium/hard difficulty level.

 

Q: Why the hell did it take so much to post this update? You only created a medium-sized dungeon...

A: I'm experiencing some problems and I still don't know how to fix them...here's a detailed reply:

I'm experiencing some problems inside of the dungeon: when an enemy discovers my character, the entire army of enemies discovers him too...even if they are very far away! How should I proceed? I never created dungeons in my entire life...and I might have missed something important.... I hope someone will be able to help me...of course, you will be credited.

 

 

 

Finally....here's some pics of the dungeon! I hope you will like them!

 

PS: I know...the dungeon is a Falmer one, so, it should look very dark. On the contrary, it looks too much bright: there's no way to darken a completely exterior dungeon. I can protect it from the sunlight...but I can't darken it!

The only "ways" to darken it are entering at night or lowering the monitor brightness (are those methods dumb? I'm sorry, but there's nothing I can do about it).

Before having a look to the pics, please lower your monitor brightness...this way the pics will look more dark! (Of course, first picture excluded!)

 

PS 2: Inside of the nest, you will notice some strange Falmer wall pods: they are a parody of the pipes you encounter inside of the Old Mine's crawler nest - Gothic 1

 

FALMER DUNGEON - ENTRANCE VIEW (I still have to landscape around the dungeon entrance)

http://dc605.4shared.com/img/ryzPQ0F_ba/s7/1486dbfcb18/ZZZ__Falmer_Dungeon_Exterior.jpg?async&rand=0.5036245251951522

 

 

FALMER DUNGEON - SMALL VILLAGE

http://dc605.4shared.com/img/8yu7FxKSce/s7/1486dbef440/AAAA__Falmer_Dungeon_Interior_.jpg?async&rand=0.2077394424377128

 

 

FALMER DUNGEON - SMALL VILLAGE, CHIEF ROOM #1

http://dc601.4shared.com/img/0dqd_KLeba/s7/1486fa2d740/GGGG__Falmer_Dungeon_Interior_.jpg?async&rand=0.5571690092877104

 

 

FALMER DUNGEON - SMALL VILLAGE, CHIEF ROOM #2

http://dc601.4shared.com/img/hTLfBkMBba/s7/1486fa2bbe8/HHHH__Falmer_Dungeon_Interior_.jpg?async&rand=0.06972510837472179

 

 

FALMER DUNGEON - NEST ROOM ("What about that ballista??!!" I can't tell you anything...when the mod will be out, and when you will explore the dungeon, you will understand everything!)

http://dc346.4shared.com/img/Uts38wZJba/s7/1486dbf1f38/BBBB__Falmer_Dungeon_Interior_.jpg?async&rand=0.8321065294693327

 

 

FALMER DUNGEON - THE HEART OF THE NEST

http://dc346.4shared.com/img/zmIC6QCJce/s7/1486dbf4260/CCCC__Falmer_Dungeon_Interior_.jpg?async&rand=0.33790842380111163

 

 

FALMER DUNGEON - AN HALLWAY RAMP

http://dc605.4shared.com/img/g-CpMvzoba/s7/1486dbf61a0/DDDD__Falmer_Dungeon_Interior_.jpg?async&rand=0.3051449769532426

 

 

FALMER DUNGEON - A NEST ROOM (Whoops! It seems I forgot to edit that Falmer wall pod xD )

http://dc605.4shared.com/img/7CMl9Bi0ce/s7/1486dbf88b0/EEEE__Falmer_Dungeon_Interior_.jpg?async&rand=0.22317175045855953

 

 

FALMER DUNGEON - AN HALLWAY (It seems I forgot to place an fx effect in here, because the hallway walls don't look spectral)

http://dc605.4shared.com/img/_rf2PddVba/s7/1486dbfa7f0/FFFF__Falmer_Dungeon_Interior_.jpg?async&rand=0.20026544114726696

 

Since I don't like double posting, should I have some updates, I will not post them until I see at least one reply to this post.

PS: I'm not threatening anyone, but I think it's not a good idea to bump your own posts

Edited by DavideMitra
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  • 3 weeks later...

Things are looking great. About what estimate do you have for when the mod will be finished?

Maybe some months... I work on my own and I don't have much time for modding.

 

MAYBE, when Christmas will come, I will release a beta version of my work.

However, I'm not sure about that, I have to think about it.

I don't want people to wait a lot of months, only because I don't have much time for modding!

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MAYBE, when Christmas will come, I will release a beta version of my work.

The first 24 hours and a few days after that are the most important for your mod, if you release a beta version you will not get a lot of endorsements and your mod will be forgotten in the background pages, even if you update that mod page afterwards it will not get a lot of attention.

So once you do release your fully completed mod, I suggest you simply delete that beta version mod page and start on a fresh mod page.

 

I see a lot of impressive mods here on the Nexus, but most of them are never found by users because they started out small and never got a lot of attention and then just got forgotten.

And on the other hand I see mods that got released when they were fully completed, these mods usually tend to get a lot of endorsement in the beginning so they get bumped up on those mod lists, resulting in people actually finding the mod which leads to even more endorsements.

 

The last thing you want to happen is a mod that you worked on for several months to just be forgotten like that because of this "endorsement" and "category list" system Nexus has, so start on a fresh mod page to avoid these issues once you come out of BETA.

Edited by Guest
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You're perfectly fine. I'm content being updated; I've been dying to find Ra Gada-themed mods for a while so it's awesome that you put so much attention to making another one- the first was nice also.

 

Edit: tip of the hat to Ac3s pointing out how Nexus works.

 

So, avoiding a doublepost, how are things going?

Edited by lmarquisv
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  • 1 month later...

ALL RIGHT. Today (November 7 2014...day of my birthday) I was google-searching for my house, but I have terrible news for myself and good news for you. Some days ago, a modder uploaded this file:

http://www.nexusmods.com/skyrim/mods/59227/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59227%26preview%3D&pUp=1

Here's your mod. Redguard house with patio, in the middle of the nature, near the Hammerfell border. What can I say? ...Have fun!!! Today it will be a wounderful party!!!

 

 

I'm out. Forever. I'm only waisting my time. I'm absolutely demotivated. I can't even breath: months and months of work for...nothing! There's no reason to continue to work on a project that is already done by someone else.

 

Thanks to any person who helped me during my modding experience. Good bye and have a good modding.

 

Davide

Edited by DavideMitra
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ALL RIGHT. Today (November 7 2014...day of my birthday) I was google-searching for my house, but I have terrible news for myself and good news for you. Some days ago, a modder uploaded this file:

http://www.nexusmods.com/skyrim/mods/59227/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59227%26preview%3D&pUp=1

Here's your mod. Redguard house with patio, in the middle of the nature, near the Hammerfell border. What can I say? ...Have fun!!! Today it will be a wounderful party!!!

 

 

I'm out. Forever. I'm only waisting my time. I'm absolutely demotivated. I can't even breath: months and months of work for...nothing! There's no reason to continue to work on a project that is already done by someone else.

 

Thanks to any person who helped me during my modding experience. Good bye and have a good modding.

 

Davide

No. No, no no.

 

Elianora's house is great, yeah. But it is NOT like your house. Your house features an entirely new worldspace, a main quest, and dungeons aside from a massive new house. Yours has a LOT more to offer. Don't give up. Take a break, if you want, but Elianora's house is absolutely NOT the same as your house. Please keep working on it.

 

Hers is cool, but you've spent a lot more time on yours and I prefer what I've seen of yours - it's larger, and while they both have merits, yours has a lot more to it.

Edited by Matthiaswagg
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I am not sure what your talking about, your houses are nothing alike in any way other then being inspired by Redguard culture. I like Khune alot (and will use it) but it has no real outdoor areas, no gardens, or pounds which is one of the main things I liked about your house was the lovely outdoor areas.

 

If everyone stopped modding because someone made a similar mod already then my cloak mod would never have been finished because Cloaks of Skyrim came out shortly before it, they both have cloaks so I should not have bothered... Except they are totally different from each other, they just both feature cloaks. You can not expect no one to ever make a house mod based on Redguards when they are part of the game, of course others are going to be inspired as well.

 

I dont see why a player could not have both homes, they are in different areas after all.

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I am not sure what your talking about, your houses are nothing alike in any way other then being inspired by Redguard culture. I like Khune a lot (and will use it) but it has no real outdoor areas, no gardens, or pounds which is one of the main things I liked about your house was the lovely outdoor areas.

 

If everyone stopped modding because someone made a similar mod already then my cloak mod would never have been finished because Cloaks of Skyrim came out shortly before it, they both have cloaks so I should not have bothered... Except they are totally different from each other, they just both feature cloaks. You can not expect no one to ever make a house mod based on Redguards when they are part of the game, of course others are going to be inspired as well.

 

I dont see why a player could not have both homes, they are in different areas after all.

Exactly!

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