haloblivion Posted January 27, 2010 Share Posted January 27, 2010 I was wandering if it is possible to put a Fallout 3 mesh into Oblivion. Not from the original Fallout 3 game, but from a mod for it. The mod adds a full body suit that I would love to have in Oblivion. I was curious if anyone knows how to change the NIF file version (as that is the problem) from Fallout 3's version to Oblivion's. I apologise if my request is unclear. Simply ask if you need more information. Haloblivion Link to comment Share on other sites More sharing options...
Illiad86 Posted January 27, 2010 Share Posted January 27, 2010 That's illegal taking it from the original game, but from a mod? Hmm...prolly thinking that's illegal too. Link to comment Share on other sites More sharing options...
rdamstrom Posted January 28, 2010 Share Posted January 28, 2010 That's illegal taking it from the original game, but from a mod? Hmm...prolly thinking that's illegal too.I don't see how user created ports could be illegal.such contant belongs to the creator and not the game Link to comment Share on other sites More sharing options...
shadowace Posted January 28, 2010 Share Posted January 28, 2010 That's illegal taking it from the original game, but from a mod? Hmm...prolly thinking that's illegal too.I don't see how user created ports could be illegal.such contant belongs to the creator and not the gameBut the company owns the game, so all things made for the game are therefore part of the companies property. But if you take it from the game and port it over, it's fine just so long as you don't upload it. If it's for personal use there is really no wrong doing. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 28, 2010 Share Posted January 28, 2010 That's illegal taking it from the original game, but from a mod? Hmm...prolly thinking that's illegal too.I don't see how user created ports could be illegal.such contant belongs to the creator and not the gameBut the company owns the game, so all things made for the game are therefore part of the companies property.Not quite. The author of that mod still retains rights to do whatever they want with any models that were created for that mod. The problem however is that most models created for mods are not done entirely from scratch, so even if the person may retain the rights to their own work, they don't have rights to the work that it was initially based off. Link to comment Share on other sites More sharing options...
jaysus Posted January 28, 2010 Share Posted January 28, 2010 thats why one should always strife to create, to innovate and not to imitate the one hundredth WoW, Star Wars or Halo armor... some good modders actually do so... some... well few...actually most mods are indeed blunt copies of other peoples designs, conversions of other games or copies of real world items but only a very small percentage does truly show something never seen before in that particular form and how come everybody who reads an EULA thinks mod assets belong to the game publisher anyway?that like me saying:"everybody who replies to this post agrees that i am the sole property owner of their car and shall hence be payed 10% of the agreement partners income each month for letting them use my car"which is obviously absolute nonsene... the thing is that nifs for example contain a codesnippet which is property of gambryo and liscenced by bethesda, hence selling a product which contains this code would need the approval of the code writer/owner,however this does not grant the whole intellectual rights of a model for example to bethesda in any way... Link to comment Share on other sites More sharing options...
shadowace Posted January 28, 2010 Share Posted January 28, 2010 That's illegal taking it from the original game, but from a mod? Hmm...prolly thinking that's illegal too.I don't see how user created ports could be illegal.such contant belongs to the creator and not the gameBut the company owns the game, so all things made for the game are therefore part of the companies property.Not quite. The author of that mod still retains rights to do whatever they want with any models that were created for that mod. The problem however is that most models created for mods are not done entirely from scratch, so even if the person may retain the rights to their own work, they don't have rights to the work that it was initially based off.the thing is that nifs for example contain a codesnippet which is property of gambryo and liscenced by bethesda, hence selling a product which contains this code would need the approval of the code writer/owner,however this does not grant the whole intellectual rights of a model for example to bethesda in any way...Which what jaysus said is what I was getting at, wasn't saying they contain rights to the model itself. Edit: I should really stop trying to simplify complicated things... Link to comment Share on other sites More sharing options...
LHammonds Posted January 28, 2010 Share Posted January 28, 2010 I was wandering if it is possible to put a Fallout 3 mesh into Oblivion.Technically Yes...import the mesh into Blender (might need to make modifications based on the object you imported) and export in Oblivion NIF format (version). If it is armor, you will have to do quite a bit of work on the model making it fit the Oblivion body and rigging it to an Oblivion skeleton. But from a non-technical point, you cannot use any model/texture that originated in another game (even if heavily modified). You can use a model/texture that is 100% created from a community member so long as they give permission in the readme or via direct communication. LHammonds Link to comment Share on other sites More sharing options...
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