Crimson Knight Posted January 28, 2010 Share Posted January 28, 2010 So I have looked every where for like 8 hours No answers thought someone here might know So I made a bunch of models Now I know all the standard ways explained how to texture Ie. Model Uv unwrap form texture to uv map sheet. Why you can export your model as an .OBj open it with photo shop and paint it.I am sure this is how the developers do it. So anyone please send links info anything? is there any way we can make our Fallout three textures this way cause i think we would have way more high quality mods coming out if we could do it this way. Please help thanx Crims Link to comment Share on other sites More sharing options...
Ghogiel Posted January 28, 2010 Share Posted January 28, 2010 Because photoshop is a 2d bitmap editor. There are other specialist programs that can do what you are after. Bodypaint, Zbrush and mudbox are probably the most widely used. Some programs actually have application linking into photoshop. I think there are several other 3d artists in the F3 scene who are competent in those programs. I know both me and Zenl are using Zbrush. Be prepared for a steep learning curve ;D Edit: I don't use the mesh painting a whole lot as it happens. I mostly bake materials/lights, AO mapping and general photoshop texturing 90% of the time. It has its place though. Link to comment Share on other sites More sharing options...
Crimson Knight Posted January 28, 2010 Author Share Posted January 28, 2010 hey thanks for the Help I will for sure look into Zbrush I just find creating 2D texture mapping art so Limiting and frustrating.and creating my own textures from scratch never seems to my end with me being happy. Link to comment Share on other sites More sharing options...
jaysus Posted January 28, 2010 Share Posted January 28, 2010 photoshop cs 4 has polypaint too ;) (didint try it yet tho, dunno if its any good) Link to comment Share on other sites More sharing options...
Ghogiel Posted January 28, 2010 Share Posted January 28, 2010 innnterrresting... Will be checking that out at some point . I doubt its "polypaint" though- you need millions of polyson screen for that to be of any use. That is why it is primarily a zbrush quirk. Where you paint pixels to polygons. which is polygon resolution dependant- u have to use projection master or HD modelling to get sharp stuff in there, Which is why basic polypaint sucks, you have to keep switching techniques, and ends up costing loads of time. probably why I avoid it. I thought I heard of ZB 3.5 changing this feature to solve this stupidity, but I haven't looked at it yet.Bodypaint and Mudbox paint to a 2d texture, which is independant to the amount of polygons on the mesh, so you can get crisp texture details on a mesh that isn't 20 million polygons. Link to comment Share on other sites More sharing options...
Crimson Knight Posted January 29, 2010 Author Share Posted January 29, 2010 wow that was a load to take in I am using CS 4 and you can simply Pain the .OBJ file. What that means for poly and pixel ratio slash info i am not sure so here is a follow up question? I have been doing some Zbrush tutorials :) so once i am done say my armor how do i get it in Fo3?meaning the textures and so on? any help again will be grand Oh experienced Guru's of power paint hehe :) Link to comment Share on other sites More sharing options...
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