dkirshy Posted June 11, 2014 Share Posted June 11, 2014 I created a unique woodchopping axe in the CS, but I am unsure how to add it to the script to make this usable on chopping blocks and such. I thought that adding it to the Formlist woodChoppingAxes would have done it, but there is apparently more. Is anyone familiar on how to change this? Thanks. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 11, 2014 Share Posted June 11, 2014 That should have done it. Were you expecting to actually see the unique wood axe within the animation? Because that won't happen. The animation itself needs to be somehow changed. You could try looking into what they did with Stalhrim and that unique pickaxe. But I don't remember if that unique pickaxe gets used on all ore veins after it is obtained or only on Stalhrim. Link to comment Share on other sites More sharing options...
dkirshy Posted June 12, 2014 Author Share Posted June 12, 2014 It is the same texture of the regular woodaxe, so it shouldn't appear different anyway. It was just tells me "You need a Woodcutter Axe to use this" error when I try to chop wood. I did remove all my mods and tested it on a new game, and it does work now, so I think it was conflicting with another mod I was working on. Now I just need to figure out how to make it Frostfall compatible. Thanks. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 12, 2014 Share Posted June 12, 2014 Instead of manually putting your wood axe into the formlist, script it in. That way it will be compatible with any mod that also adds to the wood axe list. Using something like the following on a player alias on a start game enabled quest will ensure that your custom wood axe is on the appropriate list. It will make sure it is put back on the list when the game is reloaded in case another mod had added other axes and reverted the list at some point. Scriptname CustomWoodAxePlayerAliasScript Extends ReferenceAlias Weapon Property MyAxe Auto FormList Property WoodChoppingAxes Auto Event OnInit() WoodChoppingAxes.AddForm(MyAxe) EndEvent Event OnPlayerLoadGame() If !(WoodChoppingAxes.HasForm(MyAxe)) WoodChoppingAxes.AddForm(MyAxe) EndIf EndEvent Link to comment Share on other sites More sharing options...
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