BBLACKSTARR Posted January 30, 2010 Share Posted January 30, 2010 Hello guyzzzzzz..... Did you ever felt bored that everytime you have to wait (or sleep) on fallout you have to wait that hours go on? For ex if i have to wait 12 hours everytime i have to stay there and see 12 ... 11 ... 10 ... 9 ... 8 .... 7 .... 6 .... 5.... 4..... 3.... 2.... 1 .... I think that would be better if the time just .. *PUFF* passed! without wait! (or maybe 1 or 2 seconds)..... There is somewhere a mod that do this? Or maybe we could do one Link to comment Share on other sites More sharing options...
gsmanners Posted January 30, 2010 Share Posted January 30, 2010 That's by design. You are given that delay so you can cancel out of it. I'm not aware of any mod that gets around it, but it is certainly doable. Link to comment Share on other sites More sharing options...
thegyrodragon Posted February 21, 2010 Share Posted February 21, 2010 That's by design. You are given that delay so you can cancel out of it. I'm not aware of any mod that gets around it, but it is certainly doable. Real Time Settler has this in it. there is a part when biulding that you can help the builders and 1 day flys past in about 2-3 seconds as you watch the sun/moon whoosh over your head. maybe someone could hit-up that creaters of RTS and ask them for the script? kudos if this helped please :thumbsup: Link to comment Share on other sites More sharing options...
pkleiss Posted February 22, 2010 Share Posted February 22, 2010 Yea, but that's done with SetGlobalTimeMultiplier which speeds/slows the game time. I don't believe it has any effect on the delay in the wait menu. That is most likely scripted within the XML for the menu itself, but I'm not sure. Link to comment Share on other sites More sharing options...
thegyrodragon Posted February 24, 2010 Share Posted February 24, 2010 Yea, but that's done with SetGlobalTimeMultiplier which speeds/slows the game time. I don't believe it has any effect on the delay in the wait menu. That is most likely scripted within the XML for the menu itself, but I'm not sure. Wouldn't you be able to create a controller in-game to speed up time when you activate it? so i would come up with say:wait 6 hrswait 12 hrswait 18 hrswait 24 hrsthen when you activate one it would set the globaltimemultiplier to speed up game by say 50x and have a timer to reset speed multiplier back to normal when the correct amount of time has passed?im sure someone could make it! Link to comment Share on other sites More sharing options...
falloutperson416 Posted February 24, 2010 Share Posted February 24, 2010 Hello guyzzzzzz..... Did you ever felt bored that everytime you have to wait (or sleep) on fallout you have to wait that hours go on? For ex if i have to wait 12 hours everytime i have to stay there and see 12 ... 11 ... 10 ... 9 ... 8 .... 7 .... 6 .... 5.... 4..... 3.... 2.... 1 .... I think that would be better if the time just .. *PUFF* passed! without wait! (or maybe 1 or 2 seconds)..... There is somewhere a mod that do this? Or maybe we could do one Well, honestly I dont care - In my opinion 24 second's is'nt something to be complaning about > It gives you a chance to yell at your sister/brother/parent whatever or get a glass of water and spill half the bottle, or whatever it is BBLACKSTAR's do... For me I have just enough time to fetch a drink (Not alchoholic you silly people) and get back to my seat before a super mutant party jump's me or the japenese deside to nuke planet earth or something... :smile: But, it's extremely enoying and frusterating and I hate it LOL!!! Falloutperson416 :ninja: Link to comment Share on other sites More sharing options...
pkleiss Posted February 24, 2010 Share Posted February 24, 2010 Yea, but that's done with SetGlobalTimeMultiplier which speeds/slows the game time. I don't believe it has any effect on the delay in the wait menu. That is most likely scripted within the XML for the menu itself, but I'm not sure. Wouldn't you be able to create a controller in-game to speed up time when you activate it? so i would come up with say:wait 6 hrswait 12 hrswait 18 hrswait 24 hrsthen when you activate one it would set the globaltimemultiplier to speed up game by say 50x and have a timer to reset speed multiplier back to normal when the correct amount of time has passed?im sure someone could make it! While SetGlobalTimeMultiplier would have no effect in the wait menu, what you propose is possible. I'm just not sure how to make it that the activation can be done from anywhere in the game. I could make a terminal do this, but the player would have to be next to the terminal. Link to comment Share on other sites More sharing options...
thegyrodragon Posted February 24, 2010 Share Posted February 24, 2010 Yea, but that's done with SetGlobalTimeMultiplier which speeds/slows the game time. I don't believe it has any effect on the delay in the wait menu. That is most likely scripted within the XML for the menu itself, but I'm not sure. Wouldn't you be able to create a controller in-game to speed up time when you activate it? so i would come up with say:wait 6 hrswait 12 hrswait 18 hrswait 24 hrsthen when you activate one it would set the globaltimemultiplier to speed up game by say 50x and have a timer to reset speed multiplier back to normal when the correct amount of time has passed?im sure someone could make it! While SetGlobalTimeMultiplier would have no effect in the wait menu, what you propose is possible. I'm just not sure how to make it that the activation can be done from anywhere in the game. I could make a terminal do this, but the player would have to be next to the terminal. wouldn't you be able to do like a controller (say bullet time controller only weapon) and have a menu come up when you use it(like the groovatron or similar weapon) then on the menu it had how much time you would like to wait, then when you choose the amout of time from, say 4 options, it would set the time mutiplier to be higher than normal, then depending on the amout multiplied you could do some basic math to work out how long you would have to set the the globaltimemultiplier higher to reach the desired amount of wait time. :thumbsup: sorry if this was confusing :wallbash: Link to comment Share on other sites More sharing options...
evilneko Posted February 25, 2010 Share Posted February 25, 2010 With FOSE it can be set to a hotkey. Without FOSE, most mods often use an aid or apparel item the player can carry with them. Link to comment Share on other sites More sharing options...
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