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How do I sort load order now?


WeepyDevil

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I'm starting a new Skyrim playthrough, with a new modlsit, and so on. I have LOOT and Wrye Bash installed, and I do need to make a bashed patch. All I'm wondering, is what process should I use to find the correct load order with LOOT? I have watched Gopher's video, but I'm not sure how it applies to Wrye Bash.

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Ahm, I'm not sure I understand. You should be ok to just run LOOT and it will sort your load order out for you. If you've ever used BOSS you can click 'edit metadata' to do the same as user rules in BOSS i.e. If you want 'mod a' to go after 'mod b' and LOOT is doing it the other way around you can tell it how it should sort them in that section, it's also far more flexible and gives you more 'conditions' than the old user rules did.

If that's what you were asking.

Edited by piperman123
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I never sort my load order manually I also Use LOOT, it helps tremendously well when my Skyrim is working that is. I used BOSS once or twice then found out by Watching Gopher's Vids that LOOT was the4 newest out so I got it instead.

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found here: http://forum.step-project.com/topic/4592-loot-v050-beta-15-mo/?p=78982

and here: http://forum.step-project.com/topic/4592-loot-v050-beta-15-mo/?p=78948

 

 

  1. MO '(if you have Mod Organizer)': Make sure that mods that overwrite stuff are placed below foundational mods, like the unofficial patches, fixes, and graphics replacers.
  2. LOOT: Apply the load order.
  3. Wrye Bash: Identify issues relating to missing masters and plugins with out-of-order masters. *)
  4. MO '(if you have Mod Organizer)': Remove mods with missing masters.
  5. TES5Edit: Correct plugins with out-of-order masters. Save and exit. **)
  6. TES5Edit: Load the entire load order and check for conflicts.
  7. TES5Edit: Load conflicting mods and create a patch, if necessary.
  8. LOOT: If I created a patch, apply a new load order.
  9. Wrye Bash: Generate a bashed patch.
  10. MO '(if you have Mod Organizer)' : Clear the overwrite folder except for the bashed patch and other patches.
  11. FNIS: Try very hard to remember to run FNIS again.
  12. Start a new game with Papyrus logging turned on.
  13. Check BareTail real-time monitor of Papyrus log on second monitor for problems on initialization.
  14. No problems? Exit, turn logging off, and play the game.
  15. Get annoyed by the lack of some feature, go searching for a mod, create the mod instead, and go back to #1, never progressing any further in the main quest than Riverwood.

 


*), **)

The byproduct of LOOT, however, is that because Bethesda's plugin file format uses fixed orders for masters—which it does so that records can reliably refer to data, internally, in other files—the first few times you use LOOT, you'll see more than a few mods in Wrye Bash that have "out-of-order masters." That's because the masters, and the order of those masters, are embedded in the plugin. They are not automatically reordered. I asked for an automatic reordering feature, by the way, but according to the developer of LOOT, who is the same developer of BOSS, out-of-order masters are actually not a problem. But if it really bothers you that Wrye Bash lights those mods up—and it really bothers me!—open those highlighted plugins in TES5Edit, right-click on each one, and click Sort Masters.

Edited by 0varon
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  • 2 years later...

Yep..wry bash cannot find loot load order. the whole thing is turned into a crap shoot. only in sse.

the old skyrim works fine. loot loads, the bashing works ok.

the new one is shite, Loot works. finds everything and sorts ok. when it comes for wry bash to do its thing . the sorting within bash is totally screwed. it doesn't know what is what.

I'm gonna go back to the old skyrim, cause this is a frustrating crapshoot. sry for venting, i'ma go to sleep some been up all nite to fix this s#*! and no brain or energy left..lol

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