clockout1 Posted February 27, 2010 Author Share Posted February 27, 2010 To any scripters, is there a way to disable something when you get to a certain distance from it, then enable it when you get far enough away again? Link to comment Share on other sites More sharing options...
ENightmare45 Posted March 3, 2010 Share Posted March 3, 2010 What do you mean by that? Link to comment Share on other sites More sharing options...
zprospero Posted March 3, 2010 Share Posted March 3, 2010 You mean to have it act like a mirage, basically? Yeah, you can do that. You need to use the GetDistance command. Here's the wiki's info on that: Get Distance You can use that in an if statement like this:if( mirageObject.GetDistancePlayer < (some number) ) mirageObject.Disable else mirageObject.Enable endif Link to comment Share on other sites More sharing options...
Raubritter_D Posted March 4, 2010 Share Posted March 4, 2010 Hey guys, i would help you, if you can use this armors. http://www7.picfront.org/picture/3WC4uQ4qJ8/thb/SKelli.jpghttp://www7.picfront.org/picture/cnbRd6P9R5X/thb/SKelli-Kopie-Kopie2-Kopie.jpghttp://www7.picfront.org/picture/gOmvipPhr/thb/SKelli-Kopie.jpghttp://www7.picfront.org/picture/SUZVVtlSetQ/thb/SKelli-Kopie-Kopie.jpghttp://www7.picfront.org/picture/zEBSZSB3o/thb/SKelli-Kopie-Kopie2.jpg But i think you sould first try to make enough "construction material" bevor you starting with building dungeons and new worldspaces, that you must then overwork. Link to comment Share on other sites More sharing options...
Trandoshan Posted March 4, 2010 Share Posted March 4, 2010 Edit: This post was relevant, but I just realized that a question I was answering was already answered. Apologies. Link to comment Share on other sites More sharing options...
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