PhysicsPunk Posted June 13, 2014 Share Posted June 13, 2014 As the title says, for my mod Foxy Skyrim, I'm working on changing all the elf faces to look like they are from LOTR, the only problem I have is that I don't want to edit every one of their skins. Is there a way in creation kit to change the setting for, let's say, "WoodElfSkinFemale03" from the original R:132 G:126 B:104, to 190/130/100, for all woodelveskin03, ie? Link to comment Share on other sites More sharing options...
trold Posted June 13, 2014 Share Posted June 13, 2014 You can edit the skincolour presets for each race globally in the CK [Character/Race], but a lot of the npcs use custom colours outside the default presets, so these would obviously not be affected. I don't know if there's some handy tool or script that can do what you want. It seems it would be relatively simple to make (I have no idea). Link to comment Share on other sites More sharing options...
PhysicsPunk Posted June 13, 2014 Author Share Posted June 13, 2014 (edited) Oh there we go, I found it, tyvm that def helps :smile: Hey by any chance do you, or anyone, know how to add modded items to the level items list for specific races only? Edited June 13, 2014 by LogicFoxX Link to comment Share on other sites More sharing options...
trold Posted June 13, 2014 Share Posted June 13, 2014 Sorry, no. But it's something I thought about doing for my own amusement a few times..manuallyThere are no vanilla per race levelled lists as far as i know.Another thing you'd think would be 'easy' to automate somehow. So I'll be following the thread in case some genius shows up. :) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 13, 2014 Share Posted June 13, 2014 Hey by any chance do you, or anyone, know how to add modded items to the level items list for specific races only? Just throwing out some ideas... may or may not work... For placed referencesCreate individual leveled lists per race.Place a dummy object for each race and assign the appropriate leveled list.Make sure the dummy objects are disabled to startCreate a formlist per race of all the placed items specific to that raceApply a script to a start game enabled questThat script would get the player's race and then enable those dummy objects associated with that race.This is where the formlist comes in. Instead of making tons of properties and repeating code, you make one property for the formlist and loop through its contents enabling them. However, that won't work for items in containers or items given by NPC during quests/dialogue. Not sure how to deal with those. Link to comment Share on other sites More sharing options...
PhysicsPunk Posted June 13, 2014 Author Share Posted June 13, 2014 (edited) Ah, was hoping to avoid scripts all together, but if there is no function for it, then there is no choice, I'll have to learn the system. *Edit* Actually, looking at the pictures, nvm, I'm going to see if I can use the original face texture and mess with specular alittle bit to create the desired effect.I WAS planning on using a modded item for elf ears, to make them kinda like the 90's anime elf style like from record of lodoss war, but instead I think I will make a balance between lotr and exaggerated cartoon style. The worry I was having is stretched textures looking bad, but after looking at nume's ears and lotr/record of lodoss wars ears, they are allll low detailed. I think I'll just get by with editing the .tri's Edited June 13, 2014 by LogicFoxX Link to comment Share on other sites More sharing options...
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