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trold

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  1. They should be at: Meshes\Actors\PowerArmor\CharacterAssets\Mods\PA_X1_xxxx.nif
  2. Sorry, I don't know much about that.
  3. The meshes and textures are packed in 'LustmordVampireArmor.bsa'. Use this program to unpack: https://www.nexusmods.com/skyrimspecialedition/mods/974
  4. Same thing just happened to me. Odd. Got a new password and all seems to be fine.
  5. There's this: https://www.nexusmods.com/skyrimspecialedition/mods/16729 I haven't actually tried it myself. Also note it requires SKSE and SkyUI.
  6. As far as I know, yes. There are certain custom headgear (earrings and whatnot) that I have seen use other partitions, but I have not tested for decapitation issues.
  7. I just checked one of the nifs, and the dismemberskininstance partition is set to "spb_31_hair". It should be "spb_131_hair".
  8. That was a lot of salt to answer a simple question.
  9. It's a shame. I find information is spread out too much horizontally on pc with the new design, wearing out my old-ish eyes.
  10. They're all listed on the readme tab on the mod page.
  11. Read this: https://forums.nexusmods.com/index.php?/topic/1828570-early-middleages-helmets-pack/page-35&do=findComment&comment=50458982
  12. Rings a bell.. Did they do some minecraft videos too?
  13. So the texture problem is fixed? The object in the second picture must also be from here http://www.nexusmods.com/fallout4/mods/22431/? It's just a ground object to represent that outfit when dropped in the game world.
  14. You'd think CNN would have the resources to create a visual basic, GUI user interface, mockup hacking screenie for their articles.
  15. That sounds both horrific and hilarious. Screencaps if you have them, please. Did you use the version of the nif converter? I've had some minor issues with some armors, but that was fixed with v1.9 I think.
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