heavywaters Posted February 8, 2010 Share Posted February 8, 2010 What did you expect to find the first time you broke into the warehouse storage facility located in the Imperial City Market District.It seemed strange to me that the warehouse is always locked. But inside, it stocks an especially large amount of wine. Who's warehouse is this? Or the Imperial Trading Company Warehouse in the Waterfront District for that matter (dont remember what is in this one). What do you think should be in these storage rooms? Link to comment Share on other sites More sharing options...
Fonger Posted February 8, 2010 Share Posted February 8, 2010 What do you think should be in these storage rooms?The starting point for a major quest detailing coruption within the Imperial City and transporting illegal goods. After all, Chancelor Ocatto couldn't be bothered with the Daedric invasion so he was occupied either running or trying to defeat a major side threat Link to comment Share on other sites More sharing options...
Lolasho Posted February 8, 2010 Share Posted February 8, 2010 When I saw it, I thought that when you were an expert in merchant skill, you could do something to win money with them (due a translation error). So I expected that it made able you to obtain money in a Fable-styled indoors buying. Link to comment Share on other sites More sharing options...
David Brasher Posted February 9, 2010 Share Posted February 9, 2010 There isn't much good to smuggle in Oblivion. In Morrowind people smuggled skooma, moonsugar, dwemer artifacts, and liquor. (With the liquor, the merchandise was not illegal, but they were avoiding paying taxes.) In Oblivion, there is no moonsugar, everyone wears dwemer armor if they feel like it, and they never talk about bootlegging. I guess the warehouse could have been full of skooma. I personally imagined it would be full of armor, weapons, clothes, housewares, food, and sundries. I figured a thief could break in there instead of patronizing the local stores. Link to comment Share on other sites More sharing options...
heavywaters Posted February 10, 2010 Author Share Posted February 10, 2010 I personally imagined it would be full of armor, weapons, clothes, housewares, food, and sundries. I figured a thief could break in there instead of patronizing the local stores.thanx david for getting the point of my question. My mod will only deal with the contents of crates, barrels and sacks in an attempt to give Oblivion something that might feel more like a working infrastructure. There will be no new storyline or quests, no NPCs, no new weapons or armor. Just containers with new contents and Leveled Lists. I agree that a warehouse should have a little of everything, but I wanted to do a little fishing to see if I could land a more creative idea. Still open to any good ideas that fit the spirit of this mod. Link to comment Share on other sites More sharing options...
heavywaters Posted February 10, 2010 Author Share Posted February 10, 2010 ///double post! Link to comment Share on other sites More sharing options...
Matoyak Posted February 10, 2010 Share Posted February 10, 2010 I pictured a bunch of packed salted meats, mostly fish, in one section, and in another section assorted goods like a whole bunch of other food-stuffs, mostly flour and grain and things like that in bags. I kinda pictured it as a place that housed emergency rations and suchlike. Link to comment Share on other sites More sharing options...
sedeslav Posted February 10, 2010 Share Posted February 10, 2010 I personally imagined it would be full of armor, weapons, clothes, housewares, food, and sundries. I figured a thief could break in there instead of patronizing the local stores.thanx david for getting the point of my question. My mod will only deal with the contents of crates, barrels and sacks in an attempt to give Oblivion something that might feel more like a working infrastructure. There will be no new storyline or quests, no NPCs, no new weapons or armor. Just containers with new contents and Leveled Lists. I agree that a warehouse should have a little of everything, but I wanted to do a little fishing to see if I could land a more creative idea. Still open to any good ideas that fit the spirit of this mod.Add one big container of forbiden books and with books who teaching skills. Link to comment Share on other sites More sharing options...
Pushkatu Posted February 10, 2010 Share Posted February 10, 2010 Add one big container of forbiden books and with books who teaching skills. That would change it into a cheat. :whistling: Link to comment Share on other sites More sharing options...
Balakirev Posted February 11, 2010 Share Posted February 11, 2010 I'd honestly expected to find crates, barrels, and a small, mousy man or woman keeping a ledger of goods who, with a bit of threat or bribery, revealed they were a link to a small smuggling operation. Link to comment Share on other sites More sharing options...
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