j4y1981 Posted February 10, 2010 Share Posted February 10, 2010 Could somone help me with getting blender up and running i cant seem to export at all i just get a float division error? I havent used it much in past but did manage to do few little tweaks on my vista machine only now it wont let me do anything (win7). Im using Blender 2.48a, Pyhon 2.6.4, Pyffi 2.1.2, Nifscripts 2.5.1 and nifscope 1.0.19 (i think) on Win 7 x64? Link to comment Share on other sites More sharing options...
mechine Posted February 14, 2010 Share Posted February 14, 2010 Bump heh heh heh, good luck, I never even got blender to work at all with a .nif Which isn't so bad anyway, it's take a good long while to figure out how to use it along with a lot of reading. Then Nifscope you can pretty much just get in there an mess a bunch of stuff up a few times over a few weeks time an learn how to use it by just figuring it out the hard way. You really only need Blender if you are going to create a new mesh from scratch. Pretty much everything else can be done in nifscope. Even if you did get blender to work you would probably use nifscope to optimize or edit the mesh anyway. I had problems with GIMP, I think I installed it like 3-4 times before I got a install which was able to create normal maps. I kind of think that the times I installed Blender where it didn't work right, or I couldn't get it to work right were from installs which didn't go right. Which wouldn't be hard to mess up, as it's more like 2-3 installs of different software or plug in's an such, with each one being another way to make a mistake. The only way to fix would be to follow the instructions again an hope for the best. Then also, nifscope, as simple as it is. When it's first installed it won't work correctly, there's some time you have to spend setting it up, which you would only know if you had done it before or found it in a fallout read me or something. I'd do the tutorial, an watch the video tutorials for blender an keep doing it an trying things until it worked. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 14, 2010 Share Posted February 14, 2010 What I've always done is just try to install Blender first. It will come up and tell you you don't have ABC installed, and gives you a link to ABC. You go to install ABC, it tells you you don't have XYZ installed and it gives you a link to XYZ. So you install XYZ, then ABC, then Blender and all is well. Works fine for me. Link to comment Share on other sites More sharing options...
Trandoshan Posted February 14, 2010 Share Posted February 14, 2010 I don't know why you even try w/ FO3. Blender makes things so complicated when making meshes for Fallout that I simply gave up and went back to Oblivion. Nifskope makes me :wallbash:. Even after I finally learned the mechanics of modding Fallout 3, the meshes would always be tattered and unusable even if I had done nothing to the game mesh in the first place! For starters, lose blender all together and get 3ds max. This thread makes me cry... I'm leaving... Link to comment Share on other sites More sharing options...
j4y1981 Posted February 14, 2010 Author Share Posted February 14, 2010 It wasn't the install i don't think. Its more likely to be me trying to combine two meshes (scope onto M14) that stops it exporting. If i try to export one or the other everything is fine. Like i said it's been a long time since i tried even the most basic tasks in blender so no doubt im doing something wrong lol. Link to comment Share on other sites More sharing options...
kl055 Posted February 15, 2010 Share Posted February 15, 2010 doesn't 2.48a use python 2.5? try installing that one. it might work Link to comment Share on other sites More sharing options...
j4y1981 Posted February 16, 2010 Author Share Posted February 16, 2010 I'm using Blender 2.49b now with the most recent (stable) versions of the rest. Link to comment Share on other sites More sharing options...
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