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fallout 3 nif texture slideshow


2pac4eva7

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ive been trying to use the same method of getting animated textures onto my meshe surface as was done in this mod http://www.tesnexus.com/downloads/file.php?id=23547.

 

i am able to recreate the effect easily for oblvion. but i cant figure out how to do it in fallout 3 nifs because it uses shaders instead of nitexturing property.

 

i guess my question is, can it be done in fallout 3 nifs? has it been done, and if so which mods?

(shady sands tv does not use it, that uses a script to do it)

 

any help would be appreciated.

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Flip textures. As far as I am aware, are never used in vanilla.

 

The nitexturingproperty is still used in fallout 3 nifs.

 

Though there is a BSNiShaderNoLightingProperty involved. I have not full explored it. I believe a flipcontroller could work in there. I've read a few times people saying it's impossible and they aren't used. imo perhaps, perhaps not

Normal maps may be a issue as well just make do without them.

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Flip textures. As far as I am aware, are never used in vanilla.

 

The nitexturingproperty is still used in fallout 3 nifs.

 

Though there is a BSNiShaderNoLightingProperty involved. I have not full explored it. I believe a flipcontroller could work in there. I've read a few times people saying it's impossible and they aren't used. imo perhaps, perhaps not

Normal maps may be a issue as well just make do without them.

 

ya ive tried to use a flip controller, and i can get to work IN Nifskope, but it wont show up in the game. i heard somewhere that it is possible because someone did it on a "animated texture sign", but that video is not on youtube anymore. i guess ill keep fiddling aroudn in nifskope.

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a flip texture animation, basically plays a sequence of textures. this differs in function to the texture transform, which moves the (single)texture around the UV. But if flips don't work, texture transforms are the only way to go...

 

In max you can export flip and texture transform animations for oblivion via the civ4 plugin- with a little bit ot nifskopery. I don't think niftools supports them yet, unless I missed the memo, so direct fallout3 export isn't working yet. and the hassle of hacking them is annoying.

 

I think you might just be best off exporting them via civ4. Making them entirely in nifskope for F3, and just hand keying the parameters off the civ4 exported one. That would probably be the cleanest way right now.

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I don't know about blenders animation export capabilities. I am not sure, but I think there are several types of anims it doesn't support. and particles. though someone once told me morphs are supposed to import and export. :shrug: no idea.

 

as for flips, the controller is no longer supported in the engine, thats what I'm guessing. I'll upload my nif if anyone wants to inspect.

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I downloaded that animated shield nif end play with it in nifskope. Looks like fallout just dont use NiSourceTexture but BSShaderNoLightingProperty instead. NiTextureProperty still can control (animate) texture offset with NiTextureTransformController, and nothing more. If only we can apply NiFlipController to BSShaderNoLightingProperty, but looks like they have nothing in common.
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  • 6 months later...

So, it is completely impossible to implement animations in-game? Long ago I saw a video of a guy who managed to place several video instances of rick ashtley dancing at the beginning birthday party... I don't know if it was some sort of fake, because I seem to be unable to find the video anymore to check it out x_X

 

I wanted to use the same method to place a few animated TV around, but...

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