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How To Uninstall Then Reinstall Skyrim Without Harming My Creation Kit Data


AirtightSpring3

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I would like to reset my Skyrim to vanilla, without ENBs or SKSE or anything of the sort for the time being. I have loaded far to much for my computer to handle and I would like a fresh start on Skyirm gameplay wise. But I want my Creation Kit Data for my mod The Sortanic Isles, to stay intact. Last time I uninstalled Skyrim I had to redo a bunch of scripts which were deleted. Is there any way to uninstall then reinstall skyrim while keeping my creation kit data for my mod, scripts and all, completely intact?

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Theres no real easy way to do this.

 

Copy your scripts and your mod files to a different directory than skyrim. like for me for example on my laptop I have 4 Drives (C,D,E and F) and my steam game drive is on my D Drive so I would copy the Scripts folder and all the mods files like the textures, meshes and the ESP (Or Esm) to a new folder in my F Drive (Which is my drive for recording videos and is over 100 Gigs of space so its fine there)

 

If you wanna backup your mod while you edit it in the CK every 5 min lets say then download my program I made on the nexus that will backup the ESP File every interval you set.

Download it here

 

Now that I think of it you give me an Idea to make another backup program for scripts, meshes and textures as well as an esp. :)

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It is actually fairly easy. No re-install of the game needed. I've done it several times.

 

Cautionary Steps (optional but recommended):

Step A. Backup all assets including the plugin for your "in the works" mod -- I usually have a work space folder where I keep the latest working version of the mod's files.

Step B. Backup your INI files in Documents > My Games > Skyrim

 

Necessary Steps (required, not optional):

http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again

 

 

Test your mod both in the CK and in the game.

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You'll have to do it manually. Sorry. Tho you can highlight all of them and copy & paste all at once, quicker than doing one file at a time.

 

But something to consider for the future. In the SkyrimEditor.ini file is the following entry in the [Papyrus] section:

sScriptSourceFolder =

 

You can set your own folder to hold the source scripts that you are working on. The only downside is that you'll need to copy all of the game's source scripts (that includes DLC source scripts) so that your scripts will compile properly. But it does keep the scripts you are working on separate from those that would be replaced by a CK verification or re-install.

 

To save having to re-do the SkyrimEditor.ini changes each time you re-install or verify the CK you can create and use SkryimEditorCustom.ini instead.

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