arkentera666 Posted February 14, 2010 Share Posted February 14, 2010 Countless hours ive spent on trying to get the trigger to activate the quest with no luck so im looking for someone else to do it on the return back to vault 101 5 scripts are probally going to be needed at most. I need someone to script these so I can finish and release the mod. Thank you Link to comment Share on other sites More sharing options...
arkentera666 Posted February 15, 2010 Author Share Posted February 15, 2010 bump Link to comment Share on other sites More sharing options...
gsmanners Posted February 16, 2010 Share Posted February 16, 2010 So, how does it work right now? Link to comment Share on other sites More sharing options...
arkentera666 Posted February 16, 2010 Author Share Posted February 16, 2010 Im unsure what you are asking gsmanners but if your asking how the triggers are working they aint, They arent activating. if your asking how the mod works....The mod works like in the original game in springville school the raiders are trying to dig through to vault 101, in this mod they have gotten into vault 101 depending on your original game decisions theres diffrent outcomes. Link to comment Share on other sites More sharing options...
Cipscis Posted February 16, 2010 Share Posted February 16, 2010 Could you be more specific about what you mean by "the trigger" and "the quest" in your OP, as well as what you're trying to do and the methods you've attempted? At the moment I still have no idea what your situation is. Cipscis Link to comment Share on other sites More sharing options...
arkentera666 Posted February 16, 2010 Author Share Posted February 16, 2010 As of the moment I am trying to get the player to explore springvale school looking for the tunnel door that will lead him back into vault 101 however I guess I have not the slightest clue how to script that which is probaly an easy script. The trigger is placed infront of the main entrance of sprinvilleschool01/interior but when the player gets inside and is in the trigger area it is not activating. as of now the script looks like this scn myvaultstage10triggerscript begin ontriggerEnter player if getstage myvault < 10 setstage myvault 10 endif end the trigger is set to follow this script I dont know whats wrong. Link to comment Share on other sites More sharing options...
Cipscis Posted February 16, 2010 Share Posted February 16, 2010 If you're trying to get your quest to start running in the first place, then you'll want to use StartQuest rather than SetStage. P.S. Please use code or codebox tags when posting scripts. It makes them easier to read by forcing them to display in a fixed-width font and maintaining indentation. If you don't know how to indent your scripts, here is a web-based tool that can do it for you - Script Validator Cipscis Link to comment Share on other sites More sharing options...
gsmanners Posted February 16, 2010 Share Posted February 16, 2010 There's also the importance of having an actual stage defined in the quest's stages tab. If you try to use a stage number that doesn't exist, then nothing will change. Also bear in mind that the script that calls setstage will be in a halt state until the stage script returns a result. Link to comment Share on other sites More sharing options...
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