TheHermit84 Posted June 25, 2014 Author Share Posted June 25, 2014 @Billy1969, Save file "Save 456 - Ted, Alexandria Arms, 24.40.45.fos" = 4.66 MBI always leave uGrids at 5 (default)I've increased my iPreloadSizeLimit=16777216000 (I have 8GB of RAM) Can you suggest a specific memory manager tool? Link to comment Share on other sites More sharing options...
TheHermit84 Posted June 25, 2014 Author Share Posted June 25, 2014 (edited) Okay, I've used WIndows' Resource Monitor to check the CPU & RAM Usage:CPU stays at an average of 12% and doesn't spike one bit when it CTD... and... 35% of mem usage... no spikes. Edited June 25, 2014 by OrmrSnaethorsen Link to comment Share on other sites More sharing options...
Billy1969 Posted June 25, 2014 Share Posted June 25, 2014 (edited) @Billy1969, Save file "Save 456 - Ted, Alexandria Arms, 24.40.45.fos" = 4.66 MBI always leave uGrids at 5 (default)I've increased my iPreloadSizeLimit=16777216000 (I have 8GB of RAM) Can you suggest a specific memory manager tool? Well that's another dead end, everything is normal there also + your next post having no spike in cpu or memory ressources either, darn you have a weird crash, with everything you tested already and re-reading and rewatching your videos I think it's a corrupt savegame that sustained itself over many saves, last resort I can think of is to give your last savegame a run in fallout 3 savegame cleaner here : http://www.nexusmods.com/fallout3/mods/18747/? However backup your savegame first and be sure to leave nothing laying around you still need, this tool will erase all loose references, including your rare weapons and stuff if you put them on display in your player homes, so best to put those in safe non respawning containers first and then save again and run that save through the tool. If that still didn't repair your ctd then I must admit I'm out of options and I hope someone else steps in to help you like for example kittyblack who is a tech guru and could help you a lot more than I could in a million years when it comes to the technical side of things, I can only offer experience and the solutions I found to my own crashes and problems with Fallout 3 over the years not really technical help :smile: Edited June 25, 2014 by Billy1969 Link to comment Share on other sites More sharing options...
TheHermit84 Posted June 25, 2014 Author Share Posted June 25, 2014 @Billy1969, Save file "Save 456 - Ted, Alexandria Arms, 24.40.45.fos" = 4.66 MBI always leave uGrids at 5 (default)I've increased my iPreloadSizeLimit=16777216000 (I have 8GB of RAM) Can you suggest a specific memory manager tool? Well that's another dead end, everything is normal there also + your next post having no spike in cpu or memory ressources either, darn you have a weird crash, with everything you tested already and re-reading and rewatching your videos I think it's a corrupt savegame that sustained itself over many saves, last resort I can think of is to give your last savegame a run in fallout 3 savegame cleaner here : http://www.nexusmods.com/fallout3/mods/18747/? However backup your savegame first and be sure to leave nothing laying around you still need, this tool will erase all loose references, including your rare weapons and stuff if you put them on display in your player homes, so best to put those in safe non respawning containers first and then save again and run that save through the tool. If that still didn't repair your ctd then I must admit I'm out of options and I hope someone else steps in to help you like for example kittyblack who is a tech guru and could help you a lot more than I could in a million years when it comes to the technical side of things, I can only offer experience and the solutions I found to my own crashes and problems with Fallout 3 over the years not really technical help :smile: I already tried it before posting the second video. No dice! Haha!If it was random CTD all over the wasteland it'd probably be a lot easier to fix. But just this ONE place. The ONLY place I've had a CTD in a little under 30 hours. It's a bit daft. A sad day :( Link to comment Share on other sites More sharing options...
Billy1969 Posted June 25, 2014 Share Posted June 25, 2014 One last shot: try to rename your textures folder like you did with the meshes one and try again, maybe it's a corrupted texture? Yeah, it's a long shot, but if it doesn't work, it won't hurt either, so we can scrap a corrupted texture also as the cause Link to comment Share on other sites More sharing options...
TheHermit84 Posted June 25, 2014 Author Share Posted June 25, 2014 I intuitively tried that with all other folders in my data folder; even sound. No joy! Link to comment Share on other sites More sharing options...
Billy1969 Posted June 25, 2014 Share Posted June 25, 2014 (edited) I intuitively tried that with all other folders in my data folder; even sound. No joy!argh. I will pain my brain some more then, I really want this to be resolved so this can be used as a reference for when it happens to other people also, btw how come you don't have more recent saves where it still works? You say it works in a save fifteen hours before, that's half your playthrough time, did you delete a bunch or is that the most recent one working? Edit: Ok, an even more long shot, put yourself in walk mode, equip a long range scoped weapon and walk towards your ctd point stopping every few meters, with the scope weapon point to every vehicle, clutter (like barrels), npc, you see through the scope, then open console while in that view, select them with opened console, their ref number should appear on top of your screen, then type "zap" followed by enter, they will dissapear, you make everything vanish and continue walking till you see the next and so on, do not zap the architecture, roads or fixed things, just the clutter, npc and cars, if then you are able to advance and not ctd one of the things you zapped is corrupted, do not save, just try to advance like that, if it still crashes then it's not a corrupted object but then the problem is 100% sure to be embedded into the savegame itself edit 2 : also zap the corpses you see, and the goo and ash piles, very important do not save, you can also substitute the zap command with disable, that way when you make something dissapear you don't want, like a road segment or something, you can, if it's reference number is still visible, enable it again with the "enable" command, I would use zap to go faster in this test run though, if you don't ctd we can put on the gloves later, now we just want to know if you are able to workaround the ctd by zapping everything in sight :) Edited June 25, 2014 by Billy1969 Link to comment Share on other sites More sharing options...
Purr4me Posted June 25, 2014 Share Posted June 25, 2014 I intuitively tried that with all other folders in my data folder; even sound. No joy!Get as close to the section slowly as you can ,Enable "CAPS LOCK" so your character is supper slow mo. Hit the f5 key every 5 feet .the quick save will indicate when you transition into the adjoining cell which is not visible to you. The instance it CTD's reload, go back 5 feet prior turn side ways and determine where the wall of the cell is or get me an object ID of any object nearest the cell wall. The screen shows you are near the citadel area and the Arlington library just to the left. The post threw me for a bit, "raider camp?" the only NPC's near there should be talons, raiders, and two mutants, and possibly a waste lander near the metro entrance. Also, there should be a fire barrel too. With an ID of an object, I can load up some of the files bu not all of them and see what is sitting there sharing the same world space. You can too using fo3edit any version, preferred you use 3.0.15 because it does not "Ignore" errors. all new versions have been programed to ignore errors thought to be harmless, well, it covers all errors on no consequence even when they do cause bugs.....are skipped. 3.0.15 will show every thing there. across the grids on the right side of that ID will show on the tabs above what mods are touching that world space . now, only those mods names need be posted here for me to load and compare the data. I do not use "ENB" altering my display drivers activity. I want to see what the engine and the data from the mods do on their own with out tweaking things before they even load. so 100% default code is there to look at. No questions need be asked, no doubts left undone. kitty. Link to comment Share on other sites More sharing options...
M48A5 Posted June 25, 2014 Share Posted June 25, 2014 I have had the same problem off and on since I started with this game. What usually works for me, was to get as close to the area of the ctd and make a quick save. This would usually allow me to continue to the engagement with the Enclave Troops on the left. Also, having 8GB of RAM does not help unless you have made your game Large Address Aware: http://www.nexusmods.com/fallout3/mods/6510/? I haven't had a problem there since I added this to my .exe. Link to comment Share on other sites More sharing options...
Purr4me Posted June 25, 2014 Share Posted June 25, 2014 The thing about ram?....well for me, forget about ram as it no longer is a problem for me, there are no longer any limits here concerning ram. Windows operating systems are used world wide, server systems use linux, Server Enterprise and Unix systems. They have no real limits on the scales we use personally. Prgram the machine correctly liek we did long ago and there are no limits.Commercializing places limits on us so we don't exceed them, they control us so we can't get ahead. Apple showed how to do this.Question?..where are the founders of these big companies now? what are they doing for you?http://s26.postimg.org/cqrcequfd/test_game_set.jpg Now I load that and run my games with that load. 2gig limit is for the engine to process. that's it. It can handle that much data at once.If the ame runs and runs using only correct data, not flawed in any way or scripts set up looping activity, the ram usage will not go over 600 MB in size, spike in ram and GPU processing are the left over ram in this confined space. The lock on the ram is open to editing and I am not referring to the 4gb program, that breaks the engine, I am referring to it's dependencies, The operating system is where the ram limit is. Not the game. here is what I do when I get ready to run my large games formats. I open a command prompt under admin controls, I cd \ to root of C:\I type this out and hit enter. (My system is ( bcdedit /set IncreaseUserVa 16384 ) 16 gigs on 32bit system Holly cow !) I edit the Config file as well as the auto-execute bat file for windows NT, I use the set command @ the cmd prompt to verify settings.I set my stacks to 1024 "Not 40" which is default ms dos 2.0 I uncork this OS to this day and age. the limits are there in the system and dos was removed but not the programing , no it remains to this day ,old dos settings for a 386 Dino-bot junk PC. Old IBM data records are default even on windows 8.1 Not server systems. now if your game loads or takes a lot of time when loading and you run this command before runnign the game, you will see the game load so darn fast and perform way beyond what you thought was possible, you stand a good chance to CTDing out due to the lack of the engines power to process the data at accelerated speeds. Over flow hits hard and the PC will cook too. However, a machine will do what you tell it to do, If you know how? the cells loading here in this spot I need to know what data is altering the world spaces in these mods set ups, as you can see in the linked shot, I have his or her load order, the intention is to load up those exact mods less the merged patch and see what is there. Though my machine is not the same as the user here I am using the same data so I stand a better chance of finding what can go wrong.kitty Link to comment Share on other sites More sharing options...
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