trojartsnoob Posted June 23, 2014 Share Posted June 23, 2014 (edited) I can't seem to get them to work together, tried a lot of different orders, used the intercompatability patch, etc.How do you guys do it?Thanks EDIT: My load order Fallout3.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMBrokenSteel.esmAnchorage.esmThePitt.esmZeta.esmPointLookout.esmMart's Mutant Mod.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espFOOK2 - Main - Ironsights.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE Master Release.espEVE - FWE with WeaponModKits.espTotal active plugins: 32Total plugins: 48 Edited June 23, 2014 by trojartsnoob Link to comment Share on other sites More sharing options...
Billy1969 Posted June 23, 2014 Share Posted June 23, 2014 (edited) 1) Mart's Mutant Mod.esm should be loaded afterCALIBR.esm and FO3 Wanderers Edition - Main File.esm 2) FOOK and FWE don't work together, they don't even if the pope tells you they do, it's a lie, choose one or the other, never both 3) Mart's Mutant Mod.esp should be loaded before all the other Mart's esp's 4) I see EVE compatibility patches but not the main EVE mod, same thing for Weaponmodkits, get rid of the EVE esp's or install EVE properly. There's maybe more but you need to correct these 4 before your game will even start properly. Edited June 23, 2014 by Billy1969 Link to comment Share on other sites More sharing options...
trojartsnoob Posted June 23, 2014 Author Share Posted June 23, 2014 Thanks alot for your comment! This is really helpful. While I'm sorting this out, could you answer one more question for me? When I install mods like Fellout, everyone works fine, but if I install fellout for DLC, the main fellout goes deactivated. Can't I use both? Or will the DLC one also cover the main game? Sorry for being clueless! :ninja: Link to comment Share on other sites More sharing options...
Billy1969 Posted June 23, 2014 Share Posted June 23, 2014 Thanks a lot for your comment! This is really helpful. While I'm sorting this out, could you answer one more question for me? When I install mods like Fellout, everyone works fine, but if I install fellout for DLC, the main fellout goes deactivated. Can't I use both? Or will the DLC one also cover the main game? Sorry for being clueless! :ninja: Can't help with Fellout since I don't use that mod, but in general you should load the main mod first and the dlc one after it and they should both be and remain activated Link to comment Share on other sites More sharing options...
M48A5 Posted June 23, 2014 Share Posted June 23, 2014 You also need to correct the DLC load order.Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esm You do not seem to have Craft installed. This is a requirement for FWE. Rearrange the MMM .esp by starting with Mart's Mutant Mod.esp followed by the DLCs in the same order as the main game. Some parts of MMM are included in FWE. I don't use MMM but you can find information on what you don't need. Link to comment Share on other sites More sharing options...
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