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Using both MMM and FWE, could use some help


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I can't seem to get them to work together, tried a lot of different orders, used the intercompatability patch, etc.

How do you guys do it?

Thanks

 

EDIT: My load order

 

Fallout3.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
BrokenSteel.esm
Anchorage.esm
ThePitt.esm
Zeta.esm
PointLookout.esm
Mart's Mutant Mod.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
FOOK2 - Main - Ironsights.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE - FWE Master Release.esp
EVE - FWE with WeaponModKits.esp

Total active plugins: 32
Total plugins: 48

Edited by trojartsnoob
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1) Mart's Mutant Mod.esm should be loaded after

CALIBR.esm and FO3 Wanderers Edition - Main File.esm

 

2) FOOK and FWE don't work together, they don't even if the pope tells you they do, it's a lie, choose one or the other, never both

 

3) Mart's Mutant Mod.esp should be loaded before all the other Mart's esp's

 

4) I see EVE compatibility patches but not the main EVE mod, same thing for Weaponmodkits, get rid of the EVE esp's or install EVE properly.

 

There's maybe more but you need to correct these 4 before your game will even start properly.

Edited by Billy1969
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Thanks alot for your comment! This is really helpful.

 

While I'm sorting this out, could you answer one more question for me?

 

When I install mods like Fellout, everyone works fine, but if I install fellout for DLC, the main fellout goes deactivated. Can't I use both? Or will the DLC one also cover the main game?

 

Sorry for being clueless! :ninja:

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Thanks a lot for your comment! This is really helpful.

 

While I'm sorting this out, could you answer one more question for me?

 

When I install mods like Fellout, everyone works fine, but if I install fellout for DLC, the main fellout goes deactivated. Can't I use both? Or will the DLC one also cover the main game?

 

Sorry for being clueless! :ninja:

 

Can't help with Fellout since I don't use that mod, but in general you should load the main mod first and the dlc one after it and they should both be and remain activated

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You also need to correct the DLC load order.

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

You do not seem to have Craft installed. This is a requirement for FWE.

 

Rearrange the MMM .esp by starting with Mart's Mutant Mod.esp followed by the DLCs in the same order as the main game.

 

Some parts of MMM are included in FWE. I don't use MMM but you can find information on what you don't need.

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