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TES3 Stream path error


DarkCheap

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  • 3 weeks later...

Probably a bit late in replying to help DarkCheap but for posterity...

 

What's happened here is that the NIFs in these mods (I've just looked at GC_w_claymore_Ruby.nif in "Ruby Weapons") include the full path to the textures to use.

 

That's fine if your set-up exactly duplicates that of the model author, in this case that's unlikely.

 

Checking in NIFSkope shows that the texture path for GC_w_claymore_Ruby.nif is:

c:\users\luke\documents\my mods\glass swords retexturing project\red glass claymores\red glass claymore\gc_tx_w_redglass_quillion.bmp

 

If the textures are loose in the root of the Textures folder then you need to change that (you can use NIFSkope) to:

gc_tx_w_redglass_quillion.bmp

 

If the textures are in a subfolder, they're not in this case but say they were in Textures\Ruby then you need to change the path to:

Textures\Ruby\gc_tx_w_redglass_quillion.bmp

 

So, with subfolders you need include Textures (and the subfolder name), loose in the root of textures just the texture's file name. You can do this one at a time using NIFSkope.

 

There's a command line tool that'll do this for you by Era Scarecrow called NIF Texture Stripper 1.6, it's on GHF: http://download.fliggerty.com/download--931

It can automatically process directories (if you're comfortable with the command line) or create a shortcut to it on your desktop and drag'n'drop NIFs for fixing onto that shortcut.

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