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Need help diagnosing a CTD


EbrithilUmaroth

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I found the cause of the CTD in my Papyrus logs.

This (or something very similar) is at the bottom of my logs every time I crash:

[ (000E0BEB)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 22 [06/24/2014 - 10:08:15AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000E1FAA)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 22

Does anyone know what causes that?

Is that script from a mod and why is it CTDing me?

I can't play the game any more until I figure this out.

Here is my load order:

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
Falskaar.esm=1
Wyrmstooth.esp=1
ApachiiHair.esm=1
moonpath.esm=1
SPERG.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Chesko_Frostfall.esp=1
Better Dynamic Snow.esp=1
SplashofRain.esp=1
BellyachesNewDragonSpecies.esp=1
BirdsHFclean.esp=1
CalienteVanillaArmorTweaks.esp=1
Chesko_WearableLantern.esp=1
dragonsoulstoperks.esp=1
Hunterborn.esp=1
Hunterborn_Dawnguard-Patch.esp=1
Hunterborn_Frostfall-Patch.esp=1
Radiant and Unique Potions Poisons and BOOZE.esp=1
skyBirds - Airborne Perching Birds.esp=1
Skyrim Flora Overhaul.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
Footprints.esp=1
Footprints - Ash.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SkyUI.esp=1
iHUD.esp=1
LessIntrusiveHUD.esp=1
Customizable Camera.esp=1
AMB Glass Variants Lore.esp=1
Cloaks.esp=1
Cloaks - Dawnguard.esp=1
1nivWICCloaks.esp=1
1nivWICSkyCloaksPatch.esp=1
DHuntress.esp=1
FlameAtronachArmor.esp=1
FullBootForKKSA.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Immersive Weapons.esp=1
KKFur.esp=1
KKSDrBWeightFix.esp=1
KKSDGWeightSliderFix.esp=1
DeadlyDragons.esp=1
DeadlyDragonsArmory.esp=1
DeadlyMonsters.esp=1
quest_andtherealmsofdaedra.esp=1
BetterDarkBrotherhood.esp=1
betterdawnstar.esp=1
betterinns.esp=1
bettermarkarthexterieur.esp=1
bettermorthal.esp=1
betterwinterhold.esp=1
flaho_shi_eagles_nest_eng.esp=1
hallsofdovahndor.esp=1
markarth_plus.esp=1
moonpath_questdata.esp=1
quest_nomercy.esp=1
quest_sorcery.esp=1
run for your lives.esp=1
when vampires attack.esp=1
quest_seaofghosts.esp=1
quest_thebiggertheyare.esp=1
The Paarthurnax Dilemma.esp=1
Undeath.esp=1
whiterunexenhanced.esp=1
AchieveThat.esp=1
BetterQuestObjectives.esp=1
BetterQuestObjectives-Dawnguard.esp=1
BetterQuestObjectives-Hearthfire.esp=1
BetterQuestObjectives-PaarDilemmaPatch.esp=1
BetterQuestObjectives-DBForevertoMisc.esp=1
Book Covers Skyrim.esp=1
Differently Ebony.esp=1
Guard Dialogue Overhaul.esp=1
SFO - Dragonborn.esp=1
SkyTEST-RealisticAnimals&Predators.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
unreadbooksglow.esp=1
aMidianborn_Skyforge_Weapons.esp=1
BetterQuestObjectives-AMBSkyforgePatch.esp=1
Helgen Reborn.esp=1
riverwoodenhancedplugin.esp=1
taveriften.esp=1
tavesolitude.esp=1
tavewindhelm.esp=1
tavevillages.esp=1
whiteruninenhanced.esp=1
tavefalkreath.esp=1
DVA - Dynamic Vampire Appearance.esp=1
Better Vampires.esp=1
Brevi_MoonlightTales.esp=1
BetterQuestObjectives-MoonlightPatch.esp=1
ForgottenMagic_Redone.esp=1
Realistic crime report radius.esp=1
DragonCombatOverhaulDragonborn.esp=1
Locational Damage.esp=1
The Dance of Death - Ultimate Edition.esp=1
ABT - Faster Arrows Improved +50%.esp=1
ABT - Faster Bolts Improved +50%.esp=1
ABT - Progressive Damage (Vanilla).esp=1
ABT - Bolts Renamed for BS and CCO.esp=1
SPERG.esp=1
SPERG-DG.esp=1
SPERG-DB.esp=1
SPERG Immersive Armors.esp=1
ESPv1_1.esp=1
3DNPC.esp=1
RealisticNeedsandDiseases.esp=1
RND_Dawnguard-Patch.esp=1
RND_HearthFires-Patch.esp=1
RND_Dragonborn-Patch.esp=1
Hunterborn_RND-Patch.esp=1
RND_USKP-Patch.esp=1
Inigo.esp=1
blaze of eventide.esp=1
Alternate Start - Live Another Life.esp=1
BetterQuestObjectives-AlternateStartPatch.esp=1
Immersive Sounds - Compendium.esp=1
ISCompendium Enhanced Blood Patch.esp=1
SMIM-Merged-All.esp=1
RND_AnimalLoot.esp=1
Immersive Patrols II.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
ElderOutfit.esp=1
ethereal_elven_overhaul.esp=1
Vampire Skin Color Fix.esp=1
RND_PureWaters-Patch.esp=0
WATER.esp=1
WATER Plants.esp=1
WATER DG.esp=1
WATER DB Waves.esp=1
WATER Falskaar.esp=1
barenziahquestmarkers.esp=1
dragonpriestmaskquestmarkers.esp=1

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  • 2 years later...

Apologies for necroing a 3y old post (that was unanswered at that time).

 

But I am since yesterday - under Skyrim SE - experiencing exactly the same issue. And having viewed your profile, EbrithilUmaroth, I noticed that you still are an active user here. Hence took the liberty.

 

Would you remember whether you ever got around that CTD, and if yes what the solution was?

 

I do have a heavily modded SE version, and am suspecting (although not sure) that it's related to Sands of Time.

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In case you wish to know more about the script error, look at the following scripts.

Keep in mind It is not sure that this ActivatorScript is the trigger for your CTD, maybe or maybe not who knows.

[12/07/2013 - 07:17:07PM] error: Cannot call Enable() on a None object, aborting function call
stack:    [ (040014AB)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 23

vanilla script

 

Scriptname StockadeBarricade01ActivatorScript extends ObjectReference  
{Disables my linked ref when I am destroyed (Through destruction stages).}

import debug

Int Property OldStage = 3 Auto
{The destruction stage that is before the stage you want to trigger at
- Default = 3}

Int Property NewStage = 4 Auto
{The destruction stage that you want the trigger to happen at
- Default = 4}

Sound Property OBJCWBarricadeDamage Auto
Sound Property OBJCWBarricadeDestroyed Auto

ObjectReference CollisionLink

Event OnLoad()
    ;Trace("DARYL - " + self + " Running OnLoad().")
    if GetCurrentDestructionStage() < NewStage
        CollisionLink = GetLinkedRef()
        CollisionLink.Enable()                            ; error line 23
    EndIf
EndEvent

Event OnUnload()
    ;Trace("DARYL - " + self + " Running OnUnload().")
    if (CollisionLink != None)
        CollisionLink.Disable()
        CollisionLink = None
    EndIf
EndEvent

Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage)
    
    int DamageID = OBJCWBarricadeDamage.Play(self)

    if (aiOldStage == OldStage) && (aiCurrentStage == NewStage)
        ;Trace("DARYL - " + self + " destroyed, disabling navmesh cut.")
        int DestroyedID = OBJCWBarricadeDestroyed.Play(self)
        CollisionLink.Disable()
    endif
EndEvent

;Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
    ;int DamageID = OBJCWBarricadeDamage.Play(self)
;EndEvent

 

 

 

 

USKP, Usleep, Useep script version

 

Scriptname StockadeBarricade01ActivatorScript extends ObjectReference  
{Disables my linked ref when I am destroyed (Through destruction stages).}

import debug

Int Property OldStage = 3 Auto
{The destruction stage that is before the stage you want to trigger at
- Default = 3}

Int Property NewStage = 4 Auto
{The destruction stage that you want the trigger to happen at
- Default = 4}

Sound Property OBJCWBarricadeDamage Auto
Sound Property OBJCWBarricadeDestroyed Auto

;USKP 2.0.4 - Daryl tried to get a bit too fancy with the linked ref. Just check the function, it is not that big a thing. Unloading probably loses the variable or something.
;Lack of sanity checking is deliberate btw, these should always be paired to valid navmesh collision blockers.
Event OnLoad()
    ;Trace("DARYL - " + self + " Running OnLoad().")
    if GetCurrentDestructionStage() < NewStage
        GetLinkedRef().Enable()        ; error line 22, like first posting
    EndIf
EndEvent

Event OnUnload()
    ;Trace("DARYL - " + self + " Running OnUnload().")
    GetLinkedRef().Disable()
EndEvent

Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage)
    
    int DamageID = OBJCWBarricadeDamage.Play(self)

    if (aiOldStage == OldStage) && (aiCurrentStage == NewStage)
        ;Trace("DARYL - " + self + " destroyed, disabling navmesh cut.")
        int DestroyedID = OBJCWBarricadeDestroyed.Play(self)
        GetLinkedRef().Disable()
    endif
EndEvent

;Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
    ;int DamageID = OBJCWBarricadeDamage.Play(self)
;EndEvent

 

 

 

 

my script version

 

Scriptname StockadeBarricade01ActivatorScript extends ObjectReference  
{v1.4 ReDragon 2014}
; Disables my linked ref when I am destroyed (Through destruction stages).

  Sound PROPERTY OBJCWBarricadeDamage    auto
  Sound PROPERTY OBJCWBarricadeDestroyed auto

  Int PROPERTY OldStage = 3 auto        ; 3 - destruction stage that is before the stage you want to trigger at
  Int PROPERTY NewStage = 4 auto        ; 4 - destruction stage that you want the trigger to happen at

  ObjectReference CollisionLink

; -- EVENTs -- 3

EVENT OnLoad()
IF (self.GetCurrentDestructionStage() >= NewStage)
    RETURN    ; - STOP -
ENDIF
;---------------------
    CollisionLink = self.GetLinkedRef()
    IF ( CollisionLink )
        CollisionLink.Enable()
    ENDIF
ENDEVENT


EVENT OnUnload()
    IF ( CollisionLink )
        CollisionLink.Disable()
        CollisionLink = None
    ENDIF
ENDEVENT


EVENT OnDestructionStageChanged(Int aiOldStage, Int aiCurrentStage)
;;; int DamageID = OBJCWBarricadeDamage.Play(self)
    OBJCWBarricadeDamage.Play(self)

IF (aiOldStage == OldStage)
ELSE
    RETURN    ; - STOP -
ENDIF
;---------------------
IF (aiCurrentStage == NewStage)
;;; int DestroyedID = OBJCWBarricadeDestroyed.Play(self)
    OBJCWBarricadeDestroyed.Play(self)
ELSE
    RETURN    ; - STOP -
ENDIF
;---------------------
    IF ( CollisionLink )
;;      Debug.Trace(self+" OnDestructionStateChanged() - disabling navmesh cut..")
        CollisionLink.Disable()
    ENDIF
ENDEVENT

 

 

Edited by ReDragon2013
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I had a very large but stable mod list under Oldrim (and very few CTDs overall) with +700h in game. I thought I'd be able to transfer that experience into Skyrim SE - but seems that I messed my game up with some mod.

 

I have started to uninstall SOME mods that last run - per Papyrus script - before the CTD. I know that Papyrus is not a crash detector - although one might be lucky enough that the last entry points towards the culprit. That said, the removal (uninstallation and cleaning the save via 'Fallrim Tools') did not produce anything - I still am CTDing at the exact same spots:

 

CTDs happen in Eastmarch when travelling towards Windhelm, confirmed locations are a bit past Mixwater Mill and Steamcrag Camp. So my guess is this has to do with a new cell that I'm crossing into.

 

I don't have any special mods installed for that area - and with deinstallation of each next mod the Papyrus log keeps changing. Currently, it reads a couple of these entries before ending:

 

Received a latent return for stack 12068348, but stack is no longer running - ignoring.

 

I only started some 20h ingame hours ago, so would even be ready to start a NG - although only as a last resort.

 

My current load order:

 

 

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
RSkyrimChildren.esm=1
Campfire.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
Falskaar.esm=1
Apachii_DivineEleganceStore.esm=1
WinterholdDestruction.esm=1
Holidays.esp=1
Cutting Room Floor.esp=1
SMIM-SE-Merged-All.esp=1
EnhancedLightsandFX.esp=1
ELFX - Exteriors.esp=1
Immersive Sounds - Compendium.esp=1
ELFX - Weathers.esp=1
Vivid WeathersSE.esp=1
IcePenguinWorldMap.esp=1
Eli_Breezehome.esp=1
ELFX - NoBreezehome.esp=1
dD - Enhanced Blood Main.esp=1
dD-Reduced Wound Size.esp=1
iNeed.esp=1
iNeed - Extended.esp=1
Book Covers Skyrim.esp=1
SGEyebrows.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Run For Your Lives.esp=1
RSChildren - Complete.esp=1
RSChildren_PatchUSSEP.esp=1
WetandCold.esp=1
Footprints.esp=1
Unique Uniques.esp=1
DiverseDragonsCollectionSE.esp=1
When Vampires Attack.esp=1
DIVERSE SKYRIM.esp=1
Cloaks.esp=1
Immersive Patrols II.esp=1
Skyrim Flora Overhaul.esp=1
The Paarthurnax Dilemma.esp=1
Cloaks - Dawnguard.esp=1
Cloaks - USSEP Patch.esp=1
FNIS.esp=1
Immersive Citizens - AI Overhaul.esp=1
Relationship Dialogue Overhaul.esp=1
ELFXEnhancer.esp=1
Immersive Citizens - ELFXEnhancer patch.esp=1
Frostfall.esp=1
Ars Metallica.esp=1
Realistic Lighting Overhaul - Dawnguard Weathers.esp=1
Realistic Lighting Overhaul - Weathers.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
Realistic Lighting Overhaul - Dungeons.esp=1
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
Apocalypse - Magic of Skyrim.esp=1
ForgottenCity.esp=1
Improved Eyes Skyrim.esp=1
Improved Eyes Skyrim - Vamp.esp=1
Improved Eyes Skyrim - Serana.esp=1
Cats-in-SkyrimSSE.esp=1
Dr_Bandolier.esp=1
TKAA.esp=1
Point The Way.esp=1
BetterQuestObjectives.esp=1
BetterQuestObjectives-CRFPatch.esp=1
BetterQuestObjectives-PaarDilemmaPatch.esp=1
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp=1
Complete Pack.esp=1
notice board.esp=1
sandboxcylinderheight.esp=1
ogSplendorDragons.esp=1
imp_helm_legend.esp=1
SoundsofSkyrimComplete.esp=1
SoS_ImmersiveCitizens_Patch.esp=1
SoS_VividWeathers_Patch.esp=1
SoS_ELFX+Enhancer+Weathers_Patch.esp=1
SoS_RLO_Major+MinorCityInteriors+Dungeons_Patch.esp=1
Apachii_DivineEleganceStore_Patch.esp=1
dD-No Spinning Death Animation.esp=1
OBIS SE.esp=1
OBIS SE - NoticeBoard - Addon.esp=1
OBIS SE Patrols Addon.esp=1
Helgen Reborn.esp=1
Chesko_WearableLantern.esp=1
Convenient Bridges.esp=1
RealisticWaterTwo.esp=1
RealisticWaterTwo - iNeed.esp=1
RealisticWaterTwo - Watercolor.esp=1
Convenient Horses.esp=1
SkyTEST-RealisticAnimals&Predators.esp=1
AmazingFollowerTweaks.esp=1
LrsamwaysExpandedSkyrimWeaponry.esp=1
Lore Weapon Expansion - Daedric Crescent.esp=1
Lore Weapon Expansion - Goldbrand.esp=1
Lore Weapon Expansion - Relics of the Crusader.esp=1
Lore Weapon Expansion.esp=1
MrissiTailOfTroubles.esp=1
TERAArmorsSSE.esp=1
Original Opening Scene.esp=1
multipletanning.esp=1
JA_TanningRack.esp=1
Hunterborn.esp=1
Hunterborn - Leather Tanning.esp=1
Hunterborn - Soups and Stews.esp=1
Hunterborn - iNeed Patch.esp=1
Hunterborn - Campfire Patch.esp=1
Populated Cities Towns Villages Legendary.esp=1
Chesko_LoreBasedLoadingScreens.esp=1
RUSTIC SOULGEMS - Sorted.esp=1
RiversideLodge.esp=1
Smilodon - Combat of Skyrim.esp=1
ThistleLodge.esp=1
ancientkynesanctuary.esp=1
Kate's Lodge.esp=1
Kynesgrove.esp=1
GQJ_DG_vampireamuletfix.esp=1
LeftHandRings.esp=1
LeftHandRings-1stPersonView.esp=1
Blacksmith Forge Water Fix SE USSEP.esp=1
JS Armored Circlets SE.esp=1
Faction Crossbows.esp=1
SkyrimIsWindy.esp=1
Better Harvesting.esp=1
SkyrimIsWindy-BetterHarvest-Patch.esp=1
Karthwasten.esp=1
Shor's Stone.esp=1
mnWallbasketsSE.esp=1
VisualAnimatedEnchants.esp=1
HoldBorderBanners.esp=1
VISPatch-UnreadBooksGlow.esp=0
Prometheus_No_snow_Under_the_roof.esp=1
Whistle.esp=1
EMCompViljaSkyrim.esp=1
EMViljaInSolstheimAddOn.esp=1
Runandwalkpaces.esp=1
OpulentThievesGuild.esp=1
InsanitySorrow Weapons Pack.esp=1
Undeath.esp=1
CFTO.esp=1
CFTO-Lanterns.esp=1
HearthFire Display Case Fix.esp=1
Swamp - Poison bloom.esp=1
SPTDiverseGuardsSkyrimSE.esp=1
SSE High Quality Music.esp=1
SilentCombatMusic.esp=1
Combat Evolved.esp=1
Hunters Not Bandits.esp=1
MoreWerewolves.esp=1
DiverseWerewolvesCollection.esp=1
Guards Attack Hostiles.esp=1
Settlements Expanded SE.esp=1
Settlements Expanded SE - Lanterns of Skyrim Patch.esp=1
Settlements Expanded SE - No Snow Under the Roof Patch.esp=1
Settlements Expanded SE - RS Children Patch.esp=1
SPTConsistentOlderPeopleSE.esp=1
Forgotten DungeonsSSE.esp=1
OpulentOutfits_2017-SSE AIO.esp=1
Better Dynamic Snow.esp=1
SkyrimImprovedPuddles-DG-HF-DB.esp=1
Dragon Bridge.esp=1
SkyrimRecycling.esp=1
Populated Lands Roads Paths Legendary.esp=1
Bring Out Your Dead.esp=1
Circlets and Masks with all Robes and Hoods.esp=1
Circlets and Masks with all Robes and Hoods - Opulent Outfits - Mage Robes of Winterhold.esp=1
Prometheus_BeastSkeletons.esp=1
ABT SE - Kevkas All-in-One.esp=1
LightngDuringStorm.esp=1
Beasts of Tamriel.esp=1
Timid Beasts.esp=1
ValdacilsItemSorting.esp=1
VISPatch-NoticeBoard.esp=1
VISPatch-ArsMetallica.esp=1
VISPatch-Apocalypse.esp=1
VISPatch-ArthmoorKarthwasten.esp=1
VISPatch-ArthmoorKynesgrove.esp=1
VISPatch-ArthmoorShorsStone.esp=1
VISPatch-Bandolier.esp=1
VISPatch-BeastSkeletons.esp=1
VISPatch-BookCovers.esp=1
VISPatch-Campfire.esp=1
VISPatch-CuttingRoomFloor.esp=1
VISPatch-Frostfall.esp=1
VISPatch-ImmersiveArmors.esp=1
VISPatch-ImmersiveCitizensAI.esp=1
VISPatch-ImmersiveSounds.esp=1
VISPatch-iNeed.esp=1
VISPatch-JSArmoredCirclets.esp=1
VISPatch-RelationshipDialogueOverhaul.esp=1
VISPatch-RusticSoulGems-ImmersiveSounds.esp=1
VISPatch-skyBirds.esp=0
VISPatch-SkyrimRecycling.esp=1
VISPatch-SkyTESTAnimals.esp=1
VISPatch-UniqueUniques.esp=1
VISPatch-Holidays.esp=1
VISPatch-WetAndCold.esp=1
VISPatch-SA-BeastsOfTamriel.esp=1
Friendlier Taverns.esp=1
LWPlayerHeadTracking.esp=1
Dogs-of-Skyrim.esp=1
PetKing.esp=1
InnCredible.esp=1
more idle markers.esp=1
FNISspells.esp=1
BooksOfSkyrim.esp=1
SkyHUD.esp=1
sOverEncumbered.esp=1
Populated Dungns Caves Ruins Legendary.esp=1
Equippable Tomes.esp=1
Equippable Tomes - Campfire Add-On.esp=1
Dolmen Ruins.esp=1
ExpandedWinterholdRuins.esp=1
ThievesGuildLadder.esp=1
ThievesGuildLadder_Patch_OTG.esp=1
JokerinePenguins.esp=1
ApothecaryInventoryRebuildDLC.esp=1
HD Quill of Germination - Light.esp=1
Genuine Giants.esp=1
FullyEquippedBlacksmiths.esp=1
idiotsguide2alchemy.esp=1
Lost Caves - Vanilla Cities.esp=1
GPFood.esp=1
CraftingNeedsTools.esp=1
FasterSkillLeveling2017.esp=1
ajd_moreredguards_sse_pc.esp=1
WhiterunStableGuards.esp=1
ArmyReforms.esp=1
Sleeved Guards.esp=1
Diverse Hold Guards.esp=1
Riverwood Guards.esp=1
Miners, College Guards and Terek.esp=1
More Guards (Imperial ESP only).esp=1
Cyrodiil Border Guards.esp=1
Fullscreen Book and Item Zoom.esp=1
beltfastenedquivers.esp=1
MERGED_PATCH_01.esp=0
SOTFull.esp=1
SOTFollowMeAndSwimToo.esp=1
MERGED_PATCH_02.esp=0
MERGED_PATCH_03-no-SoT-and-Warzones.esp=0
MagicalCollegeofWinterhold.esp=1
MCoW_Cutting Room Floor.esp=1
MCoW_ELFX.esp=1
Northern Marsh Bridges SE.esp=1
MERGED_PATCH_04.esp=1

 

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it's rare for useful info to come from papyrus logs. you can enable crash dumps in skse.ini by adding:

[Debug]
WriteMinidumps=1

but you'd need a machine translation to actually do anything with it, so maybe you can find something via web search for "free crash dump analysis". there is one part in the dump that's the actual formid of what made the game crash that time. also, if you have crash fixes (you should) then you can enable logging in the .ini for that, which may or may not be helpful.

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Thanks a lot for your feedback.

 

I have decided to reinstall Skyrim SE - and install mods via Mod Manager for the first time. Maybe that'll make me pay more attention to what I'm doing - the fact that I'm overly familiar with NMM might have made me a bit too aggressive when installing +200 mods.

 

I'll probably install mods in batches of (say) 10, activate them AFTER Helgen - and then fast travel from that save (which I normally never do) to those CTD locations, and check whether it's fine.

 

Another user posted his load order (from half a year ago) here under https://forums.nexusmods.com/index.php?/topic/5086200-skyrim-sse-254-plugins-very-stable/ ... I will use this as a rough, but not final guidance.

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