EbrithilUmaroth Posted June 24, 2014 Share Posted June 24, 2014 I found the cause of the CTD in my Papyrus logs.This (or something very similar) is at the bottom of my logs every time I crash: [ (000E0BEB)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 22 [06/24/2014 - 10:08:15AM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000E1FAA)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 22Does anyone know what causes that?Is that script from a mod and why is it CTDing me?I can't play the game any more until I figure this out.Here is my load order: Skyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Falskaar.esm=1Wyrmstooth.esp=1ApachiiHair.esm=1moonpath.esm=1SPERG.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Chesko_Frostfall.esp=1Better Dynamic Snow.esp=1SplashofRain.esp=1BellyachesNewDragonSpecies.esp=1BirdsHFclean.esp=1CalienteVanillaArmorTweaks.esp=1Chesko_WearableLantern.esp=1dragonsoulstoperks.esp=1Hunterborn.esp=1Hunterborn_Dawnguard-Patch.esp=1Hunterborn_Frostfall-Patch.esp=1Radiant and Unique Potions Poisons and BOOZE.esp=1skyBirds - Airborne Perching Birds.esp=1Skyrim Flora Overhaul.esp=1WetandCold.esp=1WetandCold - Ashes.esp=1Footprints.esp=1Footprints - Ash.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1SkyUI.esp=1iHUD.esp=1LessIntrusiveHUD.esp=1Customizable Camera.esp=1AMB Glass Variants Lore.esp=1Cloaks.esp=1Cloaks - Dawnguard.esp=11nivWICCloaks.esp=11nivWICSkyCloaksPatch.esp=1DHuntress.esp=1FlameAtronachArmor.esp=1FullBootForKKSA.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1Immersive Weapons.esp=1KKFur.esp=1KKSDrBWeightFix.esp=1KKSDGWeightSliderFix.esp=1DeadlyDragons.esp=1DeadlyDragonsArmory.esp=1DeadlyMonsters.esp=1quest_andtherealmsofdaedra.esp=1BetterDarkBrotherhood.esp=1betterdawnstar.esp=1betterinns.esp=1bettermarkarthexterieur.esp=1bettermorthal.esp=1betterwinterhold.esp=1flaho_shi_eagles_nest_eng.esp=1hallsofdovahndor.esp=1markarth_plus.esp=1moonpath_questdata.esp=1quest_nomercy.esp=1quest_sorcery.esp=1run for your lives.esp=1when vampires attack.esp=1quest_seaofghosts.esp=1quest_thebiggertheyare.esp=1The Paarthurnax Dilemma.esp=1Undeath.esp=1whiterunexenhanced.esp=1AchieveThat.esp=1BetterQuestObjectives.esp=1BetterQuestObjectives-Dawnguard.esp=1BetterQuestObjectives-Hearthfire.esp=1BetterQuestObjectives-PaarDilemmaPatch.esp=1BetterQuestObjectives-DBForevertoMisc.esp=1Book Covers Skyrim.esp=1Differently Ebony.esp=1Guard Dialogue Overhaul.esp=1SFO - Dragonborn.esp=1SkyTEST-RealisticAnimals&Predators.esp=1dD - Enhanced Blood Main.esp=1dD-Dragonborn-Dawnguard-EBT Patch.esp=1unreadbooksglow.esp=1aMidianborn_Skyforge_Weapons.esp=1BetterQuestObjectives-AMBSkyforgePatch.esp=1Helgen Reborn.esp=1riverwoodenhancedplugin.esp=1taveriften.esp=1tavesolitude.esp=1tavewindhelm.esp=1tavevillages.esp=1whiteruninenhanced.esp=1tavefalkreath.esp=1DVA - Dynamic Vampire Appearance.esp=1Better Vampires.esp=1Brevi_MoonlightTales.esp=1BetterQuestObjectives-MoonlightPatch.esp=1ForgottenMagic_Redone.esp=1Realistic crime report radius.esp=1DragonCombatOverhaulDragonborn.esp=1Locational Damage.esp=1The Dance of Death - Ultimate Edition.esp=1ABT - Faster Arrows Improved +50%.esp=1ABT - Faster Bolts Improved +50%.esp=1ABT - Progressive Damage (Vanilla).esp=1ABT - Bolts Renamed for BS and CCO.esp=1SPERG.esp=1SPERG-DG.esp=1SPERG-DB.esp=1SPERG Immersive Armors.esp=1ESPv1_1.esp=13DNPC.esp=1RealisticNeedsandDiseases.esp=1RND_Dawnguard-Patch.esp=1RND_HearthFires-Patch.esp=1RND_Dragonborn-Patch.esp=1Hunterborn_RND-Patch.esp=1RND_USKP-Patch.esp=1Inigo.esp=1blaze of eventide.esp=1Alternate Start - Live Another Life.esp=1BetterQuestObjectives-AlternateStartPatch.esp=1Immersive Sounds - Compendium.esp=1ISCompendium Enhanced Blood Patch.esp=1SMIM-Merged-All.esp=1RND_AnimalLoot.esp=1Immersive Patrols II.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1ElderOutfit.esp=1ethereal_elven_overhaul.esp=1Vampire Skin Color Fix.esp=1RND_PureWaters-Patch.esp=0WATER.esp=1WATER Plants.esp=1WATER DG.esp=1WATER DB Waves.esp=1WATER Falskaar.esp=1barenziahquestmarkers.esp=1dragonpriestmaskquestmarkers.esp=1 Link to comment Share on other sites More sharing options...
cmaesing Posted May 30, 2017 Share Posted May 30, 2017 Apologies for necroing a 3y old post (that was unanswered at that time). But I am since yesterday - under Skyrim SE - experiencing exactly the same issue. And having viewed your profile, EbrithilUmaroth, I noticed that you still are an active user here. Hence took the liberty. Would you remember whether you ever got around that CTD, and if yes what the solution was? I do have a heavily modded SE version, and am suspecting (although not sure) that it's related to Sands of Time. Link to comment Share on other sites More sharing options...
ReDragon2013 Posted May 30, 2017 Share Posted May 30, 2017 (edited) In case you wish to know more about the script error, look at the following scripts.Keep in mind It is not sure that this ActivatorScript is the trigger for your CTD, maybe or maybe not who knows. [12/07/2013 - 07:17:07PM] error: Cannot call Enable() on a None object, aborting function call stack: [ (040014AB)].StockadeBarricade01ActivatorScript.OnLoad() - "StockadeBarricade01ActivatorScript.psc" Line 23vanilla script Scriptname StockadeBarricade01ActivatorScript extends ObjectReference {Disables my linked ref when I am destroyed (Through destruction stages).} import debug Int Property OldStage = 3 Auto {The destruction stage that is before the stage you want to trigger at - Default = 3} Int Property NewStage = 4 Auto {The destruction stage that you want the trigger to happen at - Default = 4} Sound Property OBJCWBarricadeDamage Auto Sound Property OBJCWBarricadeDestroyed Auto ObjectReference CollisionLink Event OnLoad() ;Trace("DARYL - " + self + " Running OnLoad().") if GetCurrentDestructionStage() < NewStage CollisionLink = GetLinkedRef() CollisionLink.Enable() ; error line 23 EndIf EndEvent Event OnUnload() ;Trace("DARYL - " + self + " Running OnUnload().") if (CollisionLink != None) CollisionLink.Disable() CollisionLink = None EndIf EndEvent Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage) int DamageID = OBJCWBarricadeDamage.Play(self) if (aiOldStage == OldStage) && (aiCurrentStage == NewStage) ;Trace("DARYL - " + self + " destroyed, disabling navmesh cut.") int DestroyedID = OBJCWBarricadeDestroyed.Play(self) CollisionLink.Disable() endif EndEvent ;Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ;int DamageID = OBJCWBarricadeDamage.Play(self) ;EndEvent USKP, Usleep, Useep script version Scriptname StockadeBarricade01ActivatorScript extends ObjectReference {Disables my linked ref when I am destroyed (Through destruction stages).} import debug Int Property OldStage = 3 Auto {The destruction stage that is before the stage you want to trigger at - Default = 3} Int Property NewStage = 4 Auto {The destruction stage that you want the trigger to happen at - Default = 4} Sound Property OBJCWBarricadeDamage Auto Sound Property OBJCWBarricadeDestroyed Auto ;USKP 2.0.4 - Daryl tried to get a bit too fancy with the linked ref. Just check the function, it is not that big a thing. Unloading probably loses the variable or something. ;Lack of sanity checking is deliberate btw, these should always be paired to valid navmesh collision blockers. Event OnLoad() ;Trace("DARYL - " + self + " Running OnLoad().") if GetCurrentDestructionStage() < NewStage GetLinkedRef().Enable() ; error line 22, like first posting EndIf EndEvent Event OnUnload() ;Trace("DARYL - " + self + " Running OnUnload().") GetLinkedRef().Disable() EndEvent Event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage) int DamageID = OBJCWBarricadeDamage.Play(self) if (aiOldStage == OldStage) && (aiCurrentStage == NewStage) ;Trace("DARYL - " + self + " destroyed, disabling navmesh cut.") int DestroyedID = OBJCWBarricadeDestroyed.Play(self) GetLinkedRef().Disable() endif EndEvent ;Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ;int DamageID = OBJCWBarricadeDamage.Play(self) ;EndEvent my script version Scriptname StockadeBarricade01ActivatorScript extends ObjectReference {v1.4 ReDragon 2014} ; Disables my linked ref when I am destroyed (Through destruction stages). Sound PROPERTY OBJCWBarricadeDamage auto Sound PROPERTY OBJCWBarricadeDestroyed auto Int PROPERTY OldStage = 3 auto ; 3 - destruction stage that is before the stage you want to trigger at Int PROPERTY NewStage = 4 auto ; 4 - destruction stage that you want the trigger to happen at ObjectReference CollisionLink ; -- EVENTs -- 3 EVENT OnLoad() IF (self.GetCurrentDestructionStage() >= NewStage) RETURN ; - STOP - ENDIF ;--------------------- CollisionLink = self.GetLinkedRef() IF ( CollisionLink ) CollisionLink.Enable() ENDIF ENDEVENT EVENT OnUnload() IF ( CollisionLink ) CollisionLink.Disable() CollisionLink = None ENDIF ENDEVENT EVENT OnDestructionStageChanged(Int aiOldStage, Int aiCurrentStage) ;;; int DamageID = OBJCWBarricadeDamage.Play(self) OBJCWBarricadeDamage.Play(self) IF (aiOldStage == OldStage) ELSE RETURN ; - STOP - ENDIF ;--------------------- IF (aiCurrentStage == NewStage) ;;; int DestroyedID = OBJCWBarricadeDestroyed.Play(self) OBJCWBarricadeDestroyed.Play(self) ELSE RETURN ; - STOP - ENDIF ;--------------------- IF ( CollisionLink ) ;; Debug.Trace(self+" OnDestructionStateChanged() - disabling navmesh cut..") CollisionLink.Disable() ENDIF ENDEVENT Edited May 30, 2017 by ReDragon2013 Link to comment Share on other sites More sharing options...
cmaesing Posted May 30, 2017 Share Posted May 30, 2017 I had a very large but stable mod list under Oldrim (and very few CTDs overall) with +700h in game. I thought I'd be able to transfer that experience into Skyrim SE - but seems that I messed my game up with some mod. I have started to uninstall SOME mods that last run - per Papyrus script - before the CTD. I know that Papyrus is not a crash detector - although one might be lucky enough that the last entry points towards the culprit. That said, the removal (uninstallation and cleaning the save via 'Fallrim Tools') did not produce anything - I still am CTDing at the exact same spots: CTDs happen in Eastmarch when travelling towards Windhelm, confirmed locations are a bit past Mixwater Mill and Steamcrag Camp. So my guess is this has to do with a new cell that I'm crossing into. I don't have any special mods installed for that area - and with deinstallation of each next mod the Papyrus log keeps changing. Currently, it reads a couple of these entries before ending: Received a latent return for stack 12068348, but stack is no longer running - ignoring. I only started some 20h ingame hours ago, so would even be ready to start a NG - although only as a last resort. My current load order: Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Unofficial Skyrim Special Edition Patch.esp=1RSkyrimChildren.esm=1Campfire.esm=1Lanterns Of Skyrim - All In One - Main.esm=1Falskaar.esm=1Apachii_DivineEleganceStore.esm=1WinterholdDestruction.esm=1Holidays.esp=1Cutting Room Floor.esp=1SMIM-SE-Merged-All.esp=1EnhancedLightsandFX.esp=1ELFX - Exteriors.esp=1Immersive Sounds - Compendium.esp=1ELFX - Weathers.esp=1Vivid WeathersSE.esp=1IcePenguinWorldMap.esp=1Eli_Breezehome.esp=1ELFX - NoBreezehome.esp=1dD - Enhanced Blood Main.esp=1dD-Reduced Wound Size.esp=1iNeed.esp=1iNeed - Extended.esp=1Book Covers Skyrim.esp=1SGEyebrows.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1Run For Your Lives.esp=1RSChildren - Complete.esp=1RSChildren_PatchUSSEP.esp=1WetandCold.esp=1Footprints.esp=1Unique Uniques.esp=1DiverseDragonsCollectionSE.esp=1When Vampires Attack.esp=1DIVERSE SKYRIM.esp=1Cloaks.esp=1Immersive Patrols II.esp=1Skyrim Flora Overhaul.esp=1The Paarthurnax Dilemma.esp=1Cloaks - Dawnguard.esp=1Cloaks - USSEP Patch.esp=1FNIS.esp=1Immersive Citizens - AI Overhaul.esp=1Relationship Dialogue Overhaul.esp=1ELFXEnhancer.esp=1Immersive Citizens - ELFXEnhancer patch.esp=1Frostfall.esp=1Ars Metallica.esp=1Realistic Lighting Overhaul - Dawnguard Weathers.esp=1Realistic Lighting Overhaul - Weathers.esp=1Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1Realistic Lighting Overhaul - Major City Interiors.esp=1Realistic Lighting Overhaul - Major City Exteriors.esp=1Realistic Lighting Overhaul - Dungeons.esp=1Realistic Lighting Overhaul - Dawnguard Interiors.esp=1Apocalypse - Magic of Skyrim.esp=1ForgottenCity.esp=1Improved Eyes Skyrim.esp=1Improved Eyes Skyrim - Vamp.esp=1Improved Eyes Skyrim - Serana.esp=1Cats-in-SkyrimSSE.esp=1Dr_Bandolier.esp=1TKAA.esp=1Point The Way.esp=1BetterQuestObjectives.esp=1BetterQuestObjectives-CRFPatch.esp=1BetterQuestObjectives-PaarDilemmaPatch.esp=1CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp=1Complete Pack.esp=1notice board.esp=1sandboxcylinderheight.esp=1ogSplendorDragons.esp=1imp_helm_legend.esp=1SoundsofSkyrimComplete.esp=1SoS_ImmersiveCitizens_Patch.esp=1SoS_VividWeathers_Patch.esp=1SoS_ELFX+Enhancer+Weathers_Patch.esp=1SoS_RLO_Major+MinorCityInteriors+Dungeons_Patch.esp=1Apachii_DivineEleganceStore_Patch.esp=1dD-No Spinning Death Animation.esp=1OBIS SE.esp=1OBIS SE - NoticeBoard - Addon.esp=1OBIS SE Patrols Addon.esp=1Helgen Reborn.esp=1Chesko_WearableLantern.esp=1Convenient Bridges.esp=1RealisticWaterTwo.esp=1RealisticWaterTwo - iNeed.esp=1RealisticWaterTwo - Watercolor.esp=1Convenient Horses.esp=1SkyTEST-RealisticAnimals&Predators.esp=1AmazingFollowerTweaks.esp=1LrsamwaysExpandedSkyrimWeaponry.esp=1Lore Weapon Expansion - Daedric Crescent.esp=1Lore Weapon Expansion - Goldbrand.esp=1Lore Weapon Expansion - Relics of the Crusader.esp=1Lore Weapon Expansion.esp=1MrissiTailOfTroubles.esp=1TERAArmorsSSE.esp=1Original Opening Scene.esp=1multipletanning.esp=1JA_TanningRack.esp=1Hunterborn.esp=1Hunterborn - Leather Tanning.esp=1Hunterborn - Soups and Stews.esp=1Hunterborn - iNeed Patch.esp=1Hunterborn - Campfire Patch.esp=1Populated Cities Towns Villages Legendary.esp=1Chesko_LoreBasedLoadingScreens.esp=1RUSTIC SOULGEMS - Sorted.esp=1RiversideLodge.esp=1Smilodon - Combat of Skyrim.esp=1ThistleLodge.esp=1ancientkynesanctuary.esp=1Kate's Lodge.esp=1Kynesgrove.esp=1GQJ_DG_vampireamuletfix.esp=1LeftHandRings.esp=1LeftHandRings-1stPersonView.esp=1Blacksmith Forge Water Fix SE USSEP.esp=1JS Armored Circlets SE.esp=1Faction Crossbows.esp=1SkyrimIsWindy.esp=1Better Harvesting.esp=1SkyrimIsWindy-BetterHarvest-Patch.esp=1Karthwasten.esp=1Shor's Stone.esp=1mnWallbasketsSE.esp=1VisualAnimatedEnchants.esp=1HoldBorderBanners.esp=1VISPatch-UnreadBooksGlow.esp=0Prometheus_No_snow_Under_the_roof.esp=1Whistle.esp=1EMCompViljaSkyrim.esp=1EMViljaInSolstheimAddOn.esp=1Runandwalkpaces.esp=1OpulentThievesGuild.esp=1InsanitySorrow Weapons Pack.esp=1Undeath.esp=1CFTO.esp=1CFTO-Lanterns.esp=1HearthFire Display Case Fix.esp=1Swamp - Poison bloom.esp=1SPTDiverseGuardsSkyrimSE.esp=1SSE High Quality Music.esp=1SilentCombatMusic.esp=1Combat Evolved.esp=1Hunters Not Bandits.esp=1MoreWerewolves.esp=1DiverseWerewolvesCollection.esp=1Guards Attack Hostiles.esp=1Settlements Expanded SE.esp=1Settlements Expanded SE - Lanterns of Skyrim Patch.esp=1Settlements Expanded SE - No Snow Under the Roof Patch.esp=1Settlements Expanded SE - RS Children Patch.esp=1SPTConsistentOlderPeopleSE.esp=1Forgotten DungeonsSSE.esp=1OpulentOutfits_2017-SSE AIO.esp=1Better Dynamic Snow.esp=1SkyrimImprovedPuddles-DG-HF-DB.esp=1Dragon Bridge.esp=1SkyrimRecycling.esp=1Populated Lands Roads Paths Legendary.esp=1Bring Out Your Dead.esp=1Circlets and Masks with all Robes and Hoods.esp=1Circlets and Masks with all Robes and Hoods - Opulent Outfits - Mage Robes of Winterhold.esp=1Prometheus_BeastSkeletons.esp=1ABT SE - Kevkas All-in-One.esp=1LightngDuringStorm.esp=1Beasts of Tamriel.esp=1Timid Beasts.esp=1ValdacilsItemSorting.esp=1VISPatch-NoticeBoard.esp=1VISPatch-ArsMetallica.esp=1VISPatch-Apocalypse.esp=1VISPatch-ArthmoorKarthwasten.esp=1VISPatch-ArthmoorKynesgrove.esp=1VISPatch-ArthmoorShorsStone.esp=1VISPatch-Bandolier.esp=1VISPatch-BeastSkeletons.esp=1VISPatch-BookCovers.esp=1VISPatch-Campfire.esp=1VISPatch-CuttingRoomFloor.esp=1VISPatch-Frostfall.esp=1VISPatch-ImmersiveArmors.esp=1VISPatch-ImmersiveCitizensAI.esp=1VISPatch-ImmersiveSounds.esp=1VISPatch-iNeed.esp=1VISPatch-JSArmoredCirclets.esp=1VISPatch-RelationshipDialogueOverhaul.esp=1VISPatch-RusticSoulGems-ImmersiveSounds.esp=1VISPatch-skyBirds.esp=0VISPatch-SkyrimRecycling.esp=1VISPatch-SkyTESTAnimals.esp=1VISPatch-UniqueUniques.esp=1VISPatch-Holidays.esp=1VISPatch-WetAndCold.esp=1VISPatch-SA-BeastsOfTamriel.esp=1Friendlier Taverns.esp=1LWPlayerHeadTracking.esp=1Dogs-of-Skyrim.esp=1PetKing.esp=1InnCredible.esp=1more idle markers.esp=1FNISspells.esp=1BooksOfSkyrim.esp=1SkyHUD.esp=1sOverEncumbered.esp=1Populated Dungns Caves Ruins Legendary.esp=1Equippable Tomes.esp=1Equippable Tomes - Campfire Add-On.esp=1Dolmen Ruins.esp=1ExpandedWinterholdRuins.esp=1ThievesGuildLadder.esp=1ThievesGuildLadder_Patch_OTG.esp=1JokerinePenguins.esp=1ApothecaryInventoryRebuildDLC.esp=1HD Quill of Germination - Light.esp=1Genuine Giants.esp=1FullyEquippedBlacksmiths.esp=1idiotsguide2alchemy.esp=1Lost Caves - Vanilla Cities.esp=1GPFood.esp=1CraftingNeedsTools.esp=1FasterSkillLeveling2017.esp=1ajd_moreredguards_sse_pc.esp=1WhiterunStableGuards.esp=1ArmyReforms.esp=1Sleeved Guards.esp=1Diverse Hold Guards.esp=1Riverwood Guards.esp=1Miners, College Guards and Terek.esp=1More Guards (Imperial ESP only).esp=1Cyrodiil Border Guards.esp=1Fullscreen Book and Item Zoom.esp=1beltfastenedquivers.esp=1MERGED_PATCH_01.esp=0SOTFull.esp=1SOTFollowMeAndSwimToo.esp=1MERGED_PATCH_02.esp=0MERGED_PATCH_03-no-SoT-and-Warzones.esp=0MagicalCollegeofWinterhold.esp=1MCoW_Cutting Room Floor.esp=1MCoW_ELFX.esp=1Northern Marsh Bridges SE.esp=1MERGED_PATCH_04.esp=1 Link to comment Share on other sites More sharing options...
ymf331 Posted May 30, 2017 Share Posted May 30, 2017 it's rare for useful info to come from papyrus logs. you can enable crash dumps in skse.ini by adding: [Debug] WriteMinidumps=1 but you'd need a machine translation to actually do anything with it, so maybe you can find something via web search for "free crash dump analysis". there is one part in the dump that's the actual formid of what made the game crash that time. also, if you have crash fixes (you should) then you can enable logging in the .ini for that, which may or may not be helpful. Link to comment Share on other sites More sharing options...
cmaesing Posted May 31, 2017 Share Posted May 31, 2017 Thanks a lot for your feedback. I have decided to reinstall Skyrim SE - and install mods via Mod Manager for the first time. Maybe that'll make me pay more attention to what I'm doing - the fact that I'm overly familiar with NMM might have made me a bit too aggressive when installing +200 mods. I'll probably install mods in batches of (say) 10, activate them AFTER Helgen - and then fast travel from that save (which I normally never do) to those CTD locations, and check whether it's fine. Another user posted his load order (from half a year ago) here under https://forums.nexusmods.com/index.php?/topic/5086200-skyrim-sse-254-plugins-very-stable/ ... I will use this as a rough, but not final guidance. Link to comment Share on other sites More sharing options...
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