KiCHo666 Posted June 26, 2014 Share Posted June 26, 2014 Hello!I've made a simple cloth havok in Blender for that static blue-green drapes:http://puu.sh/9KUp0/a09eaa4622.jpgWhen previewed in Geck, it works fine and is affected by havok (it falls down, bends, etc...), but when I'm actually in a game, it's still static, vanilla, and is not affected by havok at all.What do I need to do in order to make havok work in-game? :/I really need a help with this one because if I can solve that problem, I could start making world a lot more interactive. Link to comment Share on other sites More sharing options...
chucksteel Posted June 27, 2014 Share Posted June 27, 2014 What type of form is it? Static? Movable static? activator? In game even models with havok physics that are set up as static forms will not use the havok in game. They will however appear to work in GECK. Link to comment Share on other sites More sharing options...
SpartanISW108 Posted June 27, 2014 Share Posted June 27, 2014 Are you intending on releasing this when you've finished it? Link to comment Share on other sites More sharing options...
KiCHo666 Posted June 28, 2014 Author Share Posted June 28, 2014 Yes, it's static. Damn!Well, I could make drapes that are cassified as "movable static" and use Search and replace to replace the "static" ones.And yes, if it happens to look good, I'll release it as a mod. Link to comment Share on other sites More sharing options...
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