Deleted10456235User Posted June 26, 2014 Share Posted June 26, 2014 So I'm using a decent amount of mods with less than average knolage of modding and I got to the rotundo for the final mission (then broken steel) and I said i would start the purifier but when I do it has the ending credits and everything but I wake up in the rotundo and lyons acts like I just entered say "hello outsider" and stuff. Plz help heres my mods ameMode=Fallout3 Fallout3.esm=1 BrokenSteel.esm=1 Anchorage.esm=1 PointLookout.esm=1 ThePitt.esm=1 Zeta.esm=1 CRAFT.esm=1 CALIBR.esm=1 ArefuExpandedByAzar.esm=1 AWorldOfPainFO3.esm=1 Vault 101 Revisited.esm=1 FO3 Wanderers Edition - Main File.esm=1 DCInteriors_ComboEdition.esm=1 RH_IRONSIGHTS.esm=1 RH_IronSights_Basic_VanillaPlugin.esp=1 RH_IronSights_Basic_AnchoragePlugin.esp=1 RH_IronSights_Basic_PittPlugin.esp=1 RH_IronSights_Pitt_NewRifleSights.esp=1 RH_IronSights_PL_NewItems.esp=1 RH_IronSights_RemoveReticule.esp=1 RH_IronSights_Basic_ZetaPlugin.esp=1 RH_IronSights_Basic_BrokenSteelPlugin.esp=1 RH_IronSights_Basic_PointLookoutPlugin.esp=1 ArefuExpandedByAzar-Radio.esp=1 UPP - Pack 1.esp=1 UPP - Pack 2.esp=1 BoSPatrols.esp=1 BlackWolf Backpack.esp=1 BlackWolf Backpack - Vendor Script Replenish.esp=1 BlackWolf Backpack - Blank's Container Patch.esp=1 Classic Fallout Weapons BETA.esp=1 GreenWorld.esp=1 WeaponModKits.esp=1 WeaponModKits - FWE Master Release.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - ThePitt.esp=1 WeaponModKits - BrokenSteel.esp=1 BoSDX.esp=1 Dogmeat Leather Armor - no crafting.esp=1 Fellout-Full.esp=1 FO3 Error Fixes.esp=1 Wills Power Armor.esp=1 Sprint Mod.esp=1 HoloPipboy4000 in Fallout3.esp=1 TiesThatBind.esp=1 Darring's Better Dogmeat.esp=1 FO3 Wanderers Edition - DLC Anchorage.esp=0 FO3 Wanderers Edition - DLC Mothership Zeta.esp=0 FO3 Wanderers Edition - DLC Broken Steel.esp=0 FO3 Wanderers Edition - DLC Point Lookout.esp=0 FO3 Wanderers Edition - DLC The Pitt.esp=0 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=0 FO3 Wanderers Edition - Main File.esp=0 CompanionPowerup.esp=1 EssentialFollowers+Caravans.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted June 26, 2014 Share Posted June 26, 2014 Is there a reason you do not have the FWE plugins active. If you aren't going to use them, uninstall FWE and the plugins. Actually you should uninstall any mods you are not using. Anything in the Data Folder will be entered into memory, whether or not you are using the data. If you decide to keep FWE, disable and uninstall Sprint Mod.esp, it is part of FWE. To continue with the main quest, you will need Custom Race Endings Broken Steel OverRide: http://www.nexusmods.com/fallout3/mods/6240/? Link to comment Share on other sites More sharing options...
Deleted10456235User Posted June 28, 2014 Author Share Posted June 28, 2014 Is there a reason you do not have the FWE plugins active. If you aren't going to use them, uninstall FWE and the plugins. Actually you should uninstall any mods you are not using. Anything in the Data Folder will be entered into memory, whether or not you are using the data. If you decide to keep FWE, disable and uninstall Sprint Mod.esp, it is part of FWE. To continue with the main quest, you will need Custom Race Endings Broken Steel OverRide: http://www.nexusmods.com/fallout3/mods/6240/?Thank you so much much obliged Link to comment Share on other sites More sharing options...
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