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Bizarre glitch with 2 mods affects only part of the Market District


GrailQuest

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Blew over an hour tracking down this bizarre bug yesterday:

 

http://farm5.static.flickr.com/4016/4381765278_b6b97271d5_b.jpg

 

It's one of the guardhouses in the Market District.

When I first enter the Market District, all appears fine. I can talk to the guards and people, etcetera.

When I go deeper in, however, I hear two "BONK" sounds, which Windows plays when there's a sudden error. From then on, menus don't show up. I can't press ESC to access the main menu, and I can't talk to people. It's more than just a hidden menu because the game doesn't even pause the game and zoom into dialogue.

 

Anyway, some of the interior cells are fine, but others, like this guardhouse, show black for some textures. In the Merchant's Inn, I ended up falling through the black floor.

 

I started unloading the new mods I added to the loadlist, and it came down to two mods: Talos Plaza HOME ( http://tesnexus.com/downloads/file.php?id=8480 ) and Frostmourne and Lich King's Armor ( http://tesnexus.com/downloads/file.php?id=17032 )

 

This is what the same guardhouse looks like with Talos Plaza Home loaded, but not Frostmourne:

 

http://farm5.static.flickr.com/4002/4381009655_5584dd431a_b.jpg

 

This is what the same guardhouse looks like with Frostmourne and Lich King, but not Talos Plaza Home.

 

http://farm5.static.flickr.com/4042/4381008991_3a4a28c43c_b.jpg

 

With both taken out, everything *looks* fine. So far...

Also note the dancing lamp on the far side.

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How many esp/esm and .bsa files you have in \data? For me, it happened when there're over 400 files(.esp+.esm+.bsa). You can 'hide' the unused files using Wrye Bash's 'Auto-Ghost'.

 

Don't know if this problem was caused by ghosting, but I'll definitely take a closer look at that function in Wyre Bash.

Thanks!

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