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Mesh modification


PerttiA

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hmm ...

theoretically it is possible by moving the vertices/faces/groups of mesh 1 to "fit into" mesh 2.

 

e.g. making the diameter of an gun barrel smaller or bigger or moving a bump in the mesh or something.

 

i say "theoretically" because of two things:

a) changing a shape of something can lead to strange effects regarding a texture.

e.g. if you have some letters on a wall and change the wall to be oval instead of being rectangle, the letters could very well look funny ;)

b) be sure that it isn`t easier to remake parts of the mesh and fit the uv`s of the new faces into the existing one.

 

It depends very heavily on what exactly you have in mind :) and as far as i know, there`s no easy way to do it (using a script or something), you`d have to make it "by hand".

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you could project the textures from 2 different meshes. you get the same texture, but baked onto a different UV layout,

depending of the shape differential between the meshes, you could get good results. so you would bake the texture off of mesh2 onto the UV layout of mesh1.

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