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Translucent clothing.


craigus01

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Hello All,

 

This is my first time writing in a forum.

 

I have this idea in which I would like to make aspects of various armour have some translucent factors added to it,

but the problem is I don't know how to create translucent textures.

 

Could some please explain to me how I can create translucent textures to add on to armour.

 

Thank you your help would be appreciated.

 

:thanks:

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There is nothing underneath the armor, so it would make you see through the character like a ghost.

 

If that is what you wanted, then you can just throw on an opacity map. If you want it to be translucent and show through to the person below, that would be more complicated and require adding to the model.

 

Thank you very much for your input.

 

I understand by what you mean for the first part. Basically if I added an opacity map I would see through the person, which is not what I really want.

 

I would like to see the model underneth the armour. I have added a basic picture.

Would you be able to explain how that works to me?

 

:thanks:

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You would just have to totally re-design the model to include both the under part of the body as well as the armor that goes over it. Then when you unwrap the thing you would just put opacity on the section of the unwrap that holds the armor.

 

You can't do it with just messing with textures because there is nothing behind the texture.

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Okay from what I understand, you get a model then you get a model with the armour on it.

So if I had to create my own armour I would have to first render the model then create my armour on that model and add the pieces I want to be translucent.

 

Wow I really thought that the model and the armour where two separate entities...but they are not they are actually one!

 

Wow thats very much everyone I think I get an idea now.

:thanks:

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its rather simple. just model the item of clothing over the body. just as what is normally done anyway. then at export, export the parts of the body mesh that will show underneathe the clothing into the same nif. any of those skimpy outfits that shows any skin does this very thing, instead of bare skin you'll just have a mesh with opacity over it.
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its rather simple. just model the item of clothing over the body. just as what is normally done anyway. then at export, export the parts of the body mesh that will show underneathe the clothing into the same nif. any of those skimpy outfits that shows any skin does this very thing, instead of bare skin you'll just have a mesh with opacity over it.

 

Firstly, wow what time did you go to bed? I see this post was at 2:15am! Crazy.

 

Well my idea is to import a nude mesh and from there build a new armour set from the ground up. In this way I don't have to build a new model and I can just add the armour parts I want. Then I am going to skin it with all the appropriate maps.

 

I think my main problem is trying to keep the poly's down.

 

Does that sound like a good idea to you?

 

Also thanks for the information I really appreciate your help.

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its rather simple. just model the item of clothing over the body. just as what is normally done anyway. then at export, export the parts of the body mesh that will show underneathe the clothing into the same nif. any of those skimpy outfits that shows any skin does this very thing, instead of bare skin you'll just have a mesh with opacity over it.

 

Firstly, wow what time did you go to bed? I see this post was at 2:15am! Crazy.

 

Well my idea is to import a nude mesh and from there build a new armour set from the ground up. In this way I don't have to build a new model and I can just add the armour parts I want. Then I am going to skin it with all the appropriate maps.

 

I think my main problem is trying to keep the poly's down.

 

Does that sound like a good idea to you?

 

Also thanks for the information I really appreciate your help.

 

That's right.

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