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Script Heros listen up, endless fame is waiting! Change Conjuration forever with one script.


christianerding

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I love it when people simultaneously admit that they have no idea what they are talking about and also try to insist that they know exactly how the job should be done.

 

 

OK, so have conceptualized a script that will give the player experience whenever any summoned creature, anywhere in the world, summoned by anybody, gets hit by an attack. It won't work with mod-added summons and it won't work if the vanilla summon has been edited by another mod, but OK we'll assume there are no conflicts even though several popular mods do both. We'll assume it makes some kind of logical sense for the player to get XP whenever a summoned creature is attacked even the player did not summon the creature and didn't do the attacking. So now we have accomplished all that.

 

Now, with the same single script, how do you intend to provide the player with XP whenever the summoned creature hits something?

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that's what I was referring to, but apparently I the guy who has some modding experience knows nothing compared to the guy who knows nothing about modding. two or three scripts would be needed for this to work.

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