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Battle Damaged Clothing and Armour?


TehRiddles

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Basically armour and clothing that gains noticeable damage once its durability goes down.

 

Naturally your typical suit of iron armour would look normal when at full (maybe even polished at 125%) and as the armour takes damage it would show it (75%-51% would be gouge marks, dents and chips taken out of it, 50%-26% would be missing pauldron and leather straps snapped with pieces hanging loose, 25%- would be bare scraps)

 

Depending on how many stages of damage would depend on how many different versions of the armour there would be and it would noticeably knock up the size a bit of the armour. That and I am wondering if it would be possible (The werewolf mods unequip your current clothing and replace it with a bodysuit thats invisible in your inventory)

 

Personally I would find it awesome even if it were with only one set of armour or clothing

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This has been requested a few times (even by myself!). I think a project was started by somebody named Breeze and was able to make a proof-of-concept but I think it got shelved...possibly forever.

 

I think it would be great but I don't know how intensive the script would be to make it work and if every vanilla armor was made to work this way, the download would be gigantic! I shutter to think how long modifying the models would take. :D

 

But ya, would be cool.

 

LHammonds

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I agree that a stock replacer would be too much to bother with but a few sets of unique armour (preferably fitting in with the lore) would be great.

 

Have you got any links or ideas of where to look for more info on this Breeze and their project? I'd like to know what they did with it.

 

I haven't even made any mods before (waiting until I get my pen tablet to be more comfortable with following a few modelling tutorials) but if you have made any scripts yourself, how hard would you say it is to make a beginner type one?

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Basically armour and clothing that gains noticeable damage once its durability goes down.

 

Naturally your typical suit of iron armour would look normal when at full (maybe even polished at 125%) and as the armour takes damage it would show it (75%-51% would be gouge marks, dents and chips taken out of it, 50%-26% would be missing pauldron and leather straps snapped with pieces hanging loose, 25%- would be bare scraps)

 

Depending on how many stages of damage would depend on how many different versions of the armour there would be and it would noticeably knock up the size a bit of the armour. That and I am wondering if it would be possible (The werewolf mods unequip your current clothing and replace it with a bodysuit thats invisible in your inventory)

 

Personally I would find it awesome even if it were with only one set of armour or clothing

 

I have done this, actually. Though not for vanilla armor, I have taken the meshes from popular armors (HGEC only) and created permanent damage to the armor when the durability of the armor reaches 0. This, of course, making it essential to keep an eye on the current damage on your armor. I also have a script that allows an expert armorer to repair the armor to it's former glory (using the 125% repair aspect.)

 

Edit: The script switches armors with a damaged version of that armor when the health of the armor reaches 0, to clarify. the only drawback I know with this method is the fact that the game identifies that the armor is being switched with messages, and because of a limit of speed in the script the armor does not switch 'fast'. It takes a good 5-10 seconds for the armor to be added into your inventory, equipped on to you, and for the original armor to be removed. It's a stable script anyways.

 

The script mentioned by the OP is also pretty easy. I could also make a damned good script that showed damage to armor if it was hit by fire, lightning, or ice. Basic wear could also be done with a long-term quest script.

 

It has taken me about a day to create a piece of armor with 25-30 variants of damage (W/ Scripts, and including the time it takes for exporting). It's quite burdening, and the script to do this is very large. I would have released this mod earlier if I wasn't so ashamed that it was 18+ in nature. Otherwise, I could start working Vanilla Armor to HGEC bodies, and creating battle damage. Won't be hard at all, and it would be something I could stay attuned to for more than a week.

 

As for custom armors, I have already tested this on many armors (Female Only) from other authors. With some slight alterations, I could release them to the public for script critique. Only problem is getting the author's permission, and I don't think those authors would be O.K. with me messing their beautiful meshes and textures.

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Well if you get permission from any of them I would love to see what you managed to do with them. The fact you managed to create some armour with over 20 variations is quite amazing

 

Removing Vertices is Hardly Amazing, and I'm not an Amazing Modder, but I'll organize the mod and release it. I guess it won't hurt my rep, I never had one at all, after all.

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Well if you get permission from any of them I would love to see what you managed to do with them. The fact you managed to create some armour with over 20 variations is quite amazing

 

Removing Vertices is Hardly Amazing, and I'm not an Amazing Modder, but I'll organize the mod and release it. I guess it won't hurt my rep, I never had one at all, after all.

 

Well from my point of view where I am only recently beginning to learn how to use 3DS Max (that can be used for Oblivion right?) it seems amazing

 

I'll keep an eye on you to see this when you release it

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I never knew about this. I must see the script, it might improve mine.

 

Since it's done already though. no glory for me. Still might post my 20+ Damage Variation. Luckily Tona gives free use of the mods, so I'll have it released by the end of today. Still a few clipping problems, but I blame it on my newb.

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