TehRiddles Posted March 4, 2010 Author Share Posted March 4, 2010 Seems to focus on conveniently placed damage (barely any damage done to the sleeves and skirt things) more than anything and is sadly quite unfitting to the game but none the less seems quite interesting. Looks like one whole outfit too rather than a curias/greaves/gauntlet/boots/ect. though its given me some ideas for keywords to see if I can find more Link to comment Share on other sites More sharing options...
Trandoshan Posted March 4, 2010 Share Posted March 4, 2010 I want to use the script really badly, but with only 4 stages of damage, where is the fun? I need to extend it to at least 15... Working on it. Otherwise this script is fast. The armor reveals the naughty bits too fast. Out of the 30+ I did for Tona's armor, the last 3 showed genitals. Definitely working on it. Link to comment Share on other sites More sharing options...
TehRiddles Posted March 4, 2010 Author Share Posted March 4, 2010 Have you got a link to those mods you mentioned? I searched for Tona and only came up with 2 pages, none of the results seemed to be what you mentioned Link to comment Share on other sites More sharing options...
LFact Posted March 4, 2010 Share Posted March 4, 2010 Have you got a link to those mods you mentioned? I searched for Tona and only came up with 2 pages, none of the results seemed to be what you mentioned Don't know about that, but there's tutorial, although I'm afraid if it's in Japanese: Oblivion Japanses Modder's Forum thread(download link is there) Link to comment Share on other sites More sharing options...
TehRiddles Posted March 4, 2010 Author Share Posted March 4, 2010 Whew, as if learning how to make armour for Oblivion wasn't hard enough, having a useful tutorial like that in Japanese? If I could get it translated it might be enough to help, though it would best wait a while until I can manage making armour easily enough in the first place Link to comment Share on other sites More sharing options...
Trandoshan Posted March 5, 2010 Share Posted March 5, 2010 ”O‚Ì‚½‚ß‘•”õ‚ÌNifŽw’è‚ð‰Šú‚É–ß‚·B Can you understand this piece of moonspeak? (Came From Breakable Armor Script.) Scripting is fun! Link to comment Share on other sites More sharing options...
Kendo 2 Posted March 5, 2010 Share Posted March 5, 2010 ”O‚Ì‚½‚ß‘•”õ‚ÌNifŽw’è‚ð‰Šú‚É–ß‚·B Can you understand this piece of moonspeak? (Came From Breakable Armor Script.) Scripting is fun! Where did the mod come from? Japan, Russia? and scripting is a blast! :thumbsup: Link to comment Share on other sites More sharing options...
LFact Posted March 5, 2010 Share Posted March 5, 2010 "O‚Ì‚½‚ß'•"õ‚ÌNifŽw'è‚ð‰Šú‚É–ß‚·B Can you understand this piece of moonspeak? (Came From Breakable Armor Script.) Scripting is fun! Where did the mod come from? Japan, Russia? and scripting is a blast! :thumbsup: That's Japanese. Need to set browser charset encoding to Shift-JIS to read that. IIRC, that tutorial(and script) was originally came from 2ch Oblivion adult mod related thread. Link to comment Share on other sites More sharing options...
Kendo 2 Posted March 5, 2010 Share Posted March 5, 2010 @lfact :yes: have a cookie/beer/etc. Anyway, it's funny I ran across this thread. I'm working on suits of armor for this orc thing I'm doing and they have the FO3 crappy recycled look to them. I'm only doing a few though, more to add flavor than anything else. Seeing a complete rework would be cool. I'd use it as I hate the polished vibe of OB after seeing what was done for FO3. FO3 raider-style character tetxures would be good too, especially for the squeaky-clean beggars and bandits. Link to comment Share on other sites More sharing options...
Trandoshan Posted March 5, 2010 Share Posted March 5, 2010 Well, it's no use changing the script with my lack of talent. I'll just pick and choose 4 and release it. If anyone can translate that script somehow, and increase it's capacity I would gladly give them a kudos. Soooooo much sexier with 30 steps.... Edit: Finally done organizing this damned thing. It's all yours TehRiddles. http://www.tesnexus.com/downloads/file.php?id=30309 If you wanted to see my original script... well, I'll just post it! You'll see why I used this one. scn zzArmorDamageScript ref Armor float Armor2 float TimerOfDoom float Chooser float ArmorDamage begin GameMode set ArmorDamage to player.getEquippedCurrentHealth 19 set Armor to player.getequippedobject 19 set Armor2 to player.getequippedobject 19 ;if Armor == zzMA0 && ArmorDamage >= 100 && Chooser != 0 ; set Chooser to 0 ;endif ; Not interested ATM, may try it later. if TimerOfDoom > 0.75 set TimerOfDoom to TimerOfDoom - GetSecondsPassed elseif Armor == zzMA0 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 1 player.additem zzMA1 1 elseif Chooser == 1 set TimerOfDoom to 1 player.equipitem zzMA1 player.removeitem zzMA0 1 set Chooser to 0 elseif Armor == zzMA1 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 2 player.additem zzMA2 1 elseif Chooser == 2 set TimerOfDoom to 1 player.equipitem zzMA2 player.removeitem zzMA1 1 set Chooser to 0 elseif Armor == zzMA2 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 3 player.additem zzMA3 1 elseif Chooser == 3 set TimerOfDoom to 1 player.equipitem zzMA3 player.removeitem zzMA2 1 set Chooser to 0 elseif Armor == zzMA3 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 4 player.additem zzMA4 1 elseif Chooser == 4 set TimerOfDoom to 1 player.equipitem zzMA4 player.removeitem zzMA3 1 set Chooser to 0 elseif Armor == zzMA4 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 5 player.additem zzMA5 1 elseif Chooser == 5 set TimerOfDoom to 1 player.equipitem zzMA5 player.removeitem zzMA4 1 set Chooser to 0 elseif Armor == zzMA5 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 6 player.additem zzMA6 1 elseif Chooser == 6 set TimerOfDoom to 1 player.equipitem zzMA6 player.removeitem zzMA5 1 set Chooser to 0 elseif Armor == zzMA6 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 7 player.additem zzMA7 1 elseif Chooser == 7 set TimerOfDoom to 1 player.equipitem zzMA7 player.removeitem zzMA6 1 set Chooser to 0 elseif Armor == zzMA7 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 8 player.additem zzMA8 1 elseif Chooser == 8 set TimerOfDoom to 1 player.equipitem zzMA8 player.removeitem zzMA7 1 set Chooser to 0 elseif Armor == zzMA8 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 9 player.additem zzMA9 1 elseif Chooser == 9 set TimerOfDoom to 1 player.equipitem zzMA9 player.removeitem zzMA8 1 set Chooser to 0 elseif Armor == zzMA9 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 10 player.additem zzMA10 1 elseif Chooser == 10 set TimerOfDoom to 1 player.equipitem zzMA10 player.removeitem zzMA9 1 set Chooser to 0 elseif Armor == zzMA10 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 11 player.additem zzMA11 1 elseif Chooser == 11 set TimerOfDoom to 1 player.equipitem zzMA11 player.removeitem zzMA10 1 set Chooser to 0 elseif Armor == zzMA11 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 12 player.additem zzMA12 1 elseif Chooser == 12 set TimerOfDoom to 1 player.equipitem zzMA12 player.removeitem zzMA11 1 set Chooser to 0 elseif Armor == zzMA12 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 13 player.additem zzMA13 1 elseif Chooser == 13 set TimerOfDoom to 1 player.equipitem zzMA13 player.removeitem zzMA12 1 set Chooser to 0 elseif Armor == zzMA13 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 14 player.additem zzMA14 1 elseif Chooser == 14 set TimerOfDoom to 1 player.equipitem zzMA14 player.removeitem zzMA13 1 set Chooser to 0 elseif Armor == zzMA14 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 15 player.additem zzMA15 1 elseif Chooser == 15 set TimerOfDoom to 1 player.equipitem zzMA15 player.removeitem zzMA14 1 set Chooser to 0 elseif Armor == zzMA15 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 16 player.additem zzMA16 1 elseif Chooser == 16 set TimerOfDoom to 1 player.equipitem zzMA16 player.removeitem zzMA15 1 set Chooser to 0 elseif Armor == zzMA16 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 17 player.additem zzMA17 1 elseif Chooser == 17 set TimerOfDoom to 1 player.equipitem zzMA17 player.removeitem zzMA16 1 set Chooser to 0 elseif Armor == zzMA17 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 18 player.additem zzMA18 1 elseif Chooser == 18 set TimerOfDoom to 1 player.equipitem zzMA18 player.removeitem zzMA17 1 set Chooser to 0 elseif Armor == zzMA18 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 19 player.additem zzMA19 1 elseif Chooser == 19 set TimerOfDoom to 1 player.equipitem zzMA19 player.removeitem zzMA18 1 set Chooser to 0 elseif Armor == zzMA19 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 20 player.additem zzMA20 1 elseif Chooser == 20 set TimerOfDoom to 1 player.equipitem zzMA20 player.removeitem zzMA19 1 set Chooser to 0 elseif Armor == zzMA20 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 21 player.additem zzMA21 1 elseif Chooser == 21 set TimerOfDoom to 1 player.equipitem zzMA21 player.removeitem zzMA20 1 set Chooser to 0 elseif Armor == zzMA21 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 22 player.additem zzMA22 1 elseif Chooser == 22 set TimerOfDoom to 1 player.equipitem zzMA22 player.removeitem zzMA21 1 set Chooser to 0 elseif Armor == zzMA22 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 23 player.additem zzMA23 1 elseif Chooser == 23 set TimerOfDoom to 1 player.equipitem zzMA23 player.removeitem zzMA22 1 set Chooser to 0 elseif Armor == zzMA23 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 24 player.additem zzMA24 1 elseif Chooser == 24 set TimerOfDoom to 1 player.equipitem zzMA24 player.removeitem zzMA23 1 set Chooser to 0 elseif Armor == zzMA24 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 25 player.additem zzMA25 1 elseif Chooser == 25 set TimerOfDoom to 1 player.equipitem zzMA25 player.removeitem zzMA24 1 set Chooser to 0 elseif Armor == zzMA25 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 26 player.additem zzMA26 1 elseif Chooser == 26 set TimerOfDoom to 1 player.equipitem zzMA26 player.removeitem zzMA25 1 set Chooser to 0 elseif Armor == zzMA26 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 27 player.additem zzMA27 1 elseif Chooser == 27 set TimerOfDoom to 1 player.equipitem zzMA27 player.removeitem zzMA26 1 set Chooser to 0 elseif Armor == zzMA27 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 28 player.additem zzMA28 1 elseif Chooser == 28 set TimerOfDoom to 1 player.equipitem zzMA28 player.removeitem zzMA27 1 set Chooser to 0 elseif Armor == zzMA28 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 29 player.additem zzMA29 1 elseif Chooser == 29 set TimerOfDoom to 1 player.equipitem zzMA29 player.removeitem zzMA28 1 set Chooser to 0 elseif Armor == zzMA29 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 30 player.additem zzMA30 1 elseif Chooser == 30 set TimerOfDoom to 1 player.equipitem zzMA30 player.removeitem zzMA29 1 set Chooser to 0 elseif Armor == zzMA0 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0 set TimerOfDoom to 1 set Chooser to 0 player.removeitem zzMA30 1 endif end See why I used the other one? :confused: I'm such a newb. 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