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Battle Damaged Clothing and Armour?


TehRiddles

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Seems to focus on conveniently placed damage (barely any damage done to the sleeves and skirt things) more than anything and is sadly quite unfitting to the game but none the less seems quite interesting.

 

Looks like one whole outfit too rather than a curias/greaves/gauntlet/boots/ect. though its given me some ideas for keywords to see if I can find more

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I want to use the script really badly, but with only 4 stages of damage, where is the fun? I need to extend it to at least 15...

 

Working on it. Otherwise this script is fast. The armor reveals the naughty bits too fast. Out of the 30+ I did for Tona's armor, the last 3 showed genitals.

 

Definitely working on it.

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Whew, as if learning how to make armour for Oblivion wasn't hard enough, having a useful tutorial like that in Japanese?

 

If I could get it translated it might be enough to help, though it would best wait a while until I can manage making armour easily enough in the first place

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”O‚Ì‚½‚ß‘•”õ‚ÌNifŽw’è‚ð‰Šú‚É–ß‚·B

 

Can you understand this piece of moonspeak? (Came From Breakable Armor Script.)

 

Scripting is fun!

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”O‚Ì‚½‚ß‘•”õ‚ÌNifŽw’è‚ð‰Šú‚É–ß‚·B

 

Can you understand this piece of moonspeak? (Came From Breakable Armor Script.)

 

Scripting is fun!

 

Where did the mod come from? Japan, Russia?

 

and scripting is a blast! :thumbsup:

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"O‚Ì‚½‚ß'•"õ‚ÌNifŽw'è‚ð‰Šú‚É–ß‚·B

 

Can you understand this piece of moonspeak? (Came From Breakable Armor Script.)

 

Scripting is fun!

 

Where did the mod come from? Japan, Russia?

 

and scripting is a blast! :thumbsup:

 

 

That's Japanese. Need to set browser charset encoding to Shift-JIS to read that. IIRC, that tutorial(and script) was originally came from 2ch Oblivion adult mod related thread.

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@lfact

:yes:

have a cookie/beer/etc.

 

Anyway, it's funny I ran across this thread. I'm working on suits of armor for this orc thing I'm doing and they have the FO3 crappy recycled look to them. I'm only doing a few though, more to add flavor than anything else. Seeing a complete rework would be cool. I'd use it as I hate the polished vibe of OB after seeing what was done for FO3. FO3 raider-style character tetxures would be good too, especially for the squeaky-clean beggars and bandits.

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Well, it's no use changing the script with my lack of talent. I'll just pick and choose 4 and release it. If anyone can translate that script somehow, and increase it's capacity I would gladly give them a kudos.

 

Soooooo much sexier with 30 steps....

 

Edit: Finally done organizing this damned thing. It's all yours TehRiddles.

 

http://www.tesnexus.com/downloads/file.php?id=30309

 

If you wanted to see my original script... well, I'll just post it! You'll see why I used this one.

 

 

scn zzArmorDamageScript

ref Armor
float Armor2
float TimerOfDoom
float Chooser
float ArmorDamage

begin GameMode

set ArmorDamage to player.getEquippedCurrentHealth 19
set Armor to player.getequippedobject 19
set Armor2 to player.getequippedobject 19

;if Armor == zzMA0 && ArmorDamage >= 100 && Chooser != 0
;	set Chooser to 0
;endif

; Not interested ATM, may try it later.

if TimerOfDoom > 0.75
	set TimerOfDoom to TimerOfDoom - GetSecondsPassed
elseif Armor == zzMA0 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 1
	player.additem zzMA1 1
elseif Chooser == 1
	set TimerOfDoom to 1
	player.equipitem zzMA1 
	player.removeitem zzMA0 1
	set Chooser to 0
elseif Armor == zzMA1 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 2
	player.additem zzMA2 1
elseif Chooser == 2
	set TimerOfDoom to 1
	player.equipitem zzMA2 
	player.removeitem zzMA1 1
	set Chooser to 0
elseif Armor == zzMA2 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 3
	player.additem zzMA3 1
elseif Chooser == 3
	set TimerOfDoom to 1
	player.equipitem zzMA3 
	player.removeitem zzMA2 1
	set Chooser to 0
elseif Armor == zzMA3 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 4
	player.additem zzMA4 1
elseif Chooser == 4
	set TimerOfDoom to 1
	player.equipitem zzMA4 
	player.removeitem zzMA3 1
	set Chooser to 0
elseif Armor == zzMA4 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 5
	player.additem zzMA5 1
elseif Chooser == 5
	set TimerOfDoom to 1
	player.equipitem zzMA5 
	player.removeitem zzMA4 1
	set Chooser to 0
elseif Armor == zzMA5 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 6
	player.additem zzMA6 1
elseif Chooser == 6
	set TimerOfDoom to 1
	player.equipitem zzMA6 
	player.removeitem zzMA5 1
	set Chooser to 0
elseif Armor == zzMA6 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 7
	player.additem zzMA7 1
elseif Chooser == 7
	set TimerOfDoom to 1
	player.equipitem zzMA7 
	player.removeitem zzMA6 1
	set Chooser to 0
elseif Armor == zzMA7 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 8
	player.additem zzMA8 1
elseif Chooser == 8
	set TimerOfDoom to 1
	player.equipitem zzMA8 
	player.removeitem zzMA7 1
	set Chooser to 0
elseif Armor == zzMA8 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 9
	player.additem zzMA9 1
elseif Chooser == 9
	set TimerOfDoom to 1
	player.equipitem zzMA9 
	player.removeitem zzMA8 1
	set Chooser to 0
elseif Armor == zzMA9 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 10
	player.additem zzMA10 1
elseif Chooser == 10
	set TimerOfDoom to 1
	player.equipitem zzMA10 
	player.removeitem zzMA9 1
	set Chooser to 0
elseif Armor == zzMA10 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 11
	player.additem zzMA11 1
elseif Chooser == 11
	set TimerOfDoom to 1
	player.equipitem zzMA11 
	player.removeitem zzMA10 1
	set Chooser to 0
elseif Armor == zzMA11 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 12
	player.additem zzMA12 1
elseif Chooser == 12
	set TimerOfDoom to 1
	player.equipitem zzMA12
	player.removeitem zzMA11 1
	set Chooser to 0
elseif Armor == zzMA12 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 13
	player.additem zzMA13 1
elseif Chooser == 13
	set TimerOfDoom to 1
	player.equipitem zzMA13 
	player.removeitem zzMA12 1
	set Chooser to 0
elseif Armor == zzMA13 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 14
	player.additem zzMA14 1
elseif Chooser == 14
	set TimerOfDoom to 1
	player.equipitem zzMA14
	player.removeitem zzMA13 1
	set Chooser to 0
elseif Armor == zzMA14 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 15
	player.additem zzMA15 1
elseif Chooser == 15
	set TimerOfDoom to 1
	player.equipitem zzMA15 
	player.removeitem zzMA14 1
	set Chooser to 0
elseif Armor == zzMA15 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 16
	player.additem zzMA16 1
elseif Chooser == 16
	set TimerOfDoom to 1
	player.equipitem zzMA16 
	player.removeitem zzMA15 1
	set Chooser to 0
elseif Armor == zzMA16 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 17
	player.additem zzMA17 1
elseif Chooser == 17
	set TimerOfDoom to 1
	player.equipitem zzMA17 
	player.removeitem zzMA16 1
	set Chooser to 0
elseif Armor == zzMA17 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 18
	player.additem zzMA18 1
elseif Chooser == 18
	set TimerOfDoom to 1
	player.equipitem zzMA18 
	player.removeitem zzMA17 1
	set Chooser to 0
elseif Armor == zzMA18 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 19
	player.additem zzMA19 1
elseif Chooser == 19
	set TimerOfDoom to 1
	player.equipitem zzMA19 
	player.removeitem zzMA18 1
	set Chooser to 0
elseif Armor == zzMA19 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 20
	player.additem zzMA20 1
elseif Chooser == 20
	set TimerOfDoom to 1
	player.equipitem zzMA20 
	player.removeitem zzMA19 1
	set Chooser to 0
elseif Armor == zzMA20 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 21
	player.additem zzMA21 1
elseif Chooser == 21
	set TimerOfDoom to 1
	player.equipitem zzMA21 
	player.removeitem zzMA20 1
	set Chooser to 0
elseif Armor == zzMA21 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 22
	player.additem zzMA22 1
elseif Chooser == 22
	set TimerOfDoom to 1
	player.equipitem zzMA22 
	player.removeitem zzMA21 1
	set Chooser to 0
elseif Armor == zzMA22 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 23
	player.additem zzMA23 1
elseif Chooser == 23
	set TimerOfDoom to 1
	player.equipitem zzMA23 
	player.removeitem zzMA22 1
	set Chooser to 0
elseif Armor == zzMA23 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 24
	player.additem zzMA24 1
elseif Chooser == 24
	set TimerOfDoom to 1
	player.equipitem zzMA24 
	player.removeitem zzMA23 1
	set Chooser to 0
elseif Armor == zzMA24 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 25
	player.additem zzMA25 1
elseif Chooser == 25
	set TimerOfDoom to 1
	player.equipitem zzMA25 
	player.removeitem zzMA24 1
	set Chooser to 0
elseif Armor == zzMA25 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 26
	player.additem zzMA26 1
elseif Chooser == 26
	set TimerOfDoom to 1
	player.equipitem zzMA26 
	player.removeitem zzMA25 1
	set Chooser to 0
elseif Armor == zzMA26 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 27
	player.additem zzMA27 1
elseif Chooser == 27
	set TimerOfDoom to 1
	player.equipitem zzMA27 
	player.removeitem zzMA26 1
	set Chooser to 0
elseif Armor == zzMA27 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 28
	player.additem zzMA28 1
elseif Chooser == 28
	set TimerOfDoom to 1
	player.equipitem zzMA28 
	player.removeitem zzMA27 1
	set Chooser to 0
elseif Armor == zzMA28 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 29
	player.additem zzMA29 1
elseif Chooser == 29
	set TimerOfDoom to 1
	player.equipitem zzMA29 
	player.removeitem zzMA28 1
	set Chooser to 0
elseif Armor == zzMA29 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 30
	player.additem zzMA30 1
elseif Chooser == 30
	set TimerOfDoom to 1
	player.equipitem zzMA30 
	player.removeitem zzMA29 1
	set Chooser to 0
elseif Armor == zzMA0 && Armor2 != 0 && ArmorDamage == 0 && Chooser == 0
	set TimerOfDoom to 1
	set Chooser to 0
	player.removeitem zzMA30 1
endif
end

 

See why I used the other one? :confused:

 

I'm such a newb.

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