LOL50015 Posted July 4, 2014 Share Posted July 4, 2014 (edited) So today I watched a video by mmoxreview about Mod Organiser (MO) and it seriously kicks NMM's ass in every aspect. This makes me wonder if the NMM Dev team should just move over to helping Tannin improve MO. Looking at the changelog, it will probably be a very very long time before NMM could be on par with the current MO. Hell, they couldn't even manage a Stable version yet while MO is at 1.29. So what do you guys think? Edited July 4, 2014 by LOL50015 Link to comment Share on other sites More sharing options...
Dark0ne Posted July 4, 2014 Share Posted July 4, 2014 MO only supports Bethesda games. NMM supports way more. Link to comment Share on other sites More sharing options...
SilentSpike69 Posted July 4, 2014 Share Posted July 4, 2014 (edited) You can't compare a tool specific to certain games with a tool that supports multiple games. The answer is no. Edit: Ninja'd by Dark0ne Edited July 4, 2014 by SilentSpike69 Link to comment Share on other sites More sharing options...
Amyr Posted July 4, 2014 Share Posted July 4, 2014 Agreed, MO is far better than NMM. They don't need to help them improve MO further, but they definitely need to implement some features from MO. Link to comment Share on other sites More sharing options...
cera9 Posted July 4, 2014 Share Posted July 4, 2014 I should get up to date with the modding scene of Skyrim since I'm new to the game completely. MO sounds badass. I'll give it a looksie, seeings as Skyrim is the only game I play that I actually mod. Link to comment Share on other sites More sharing options...
MethosTR Posted July 4, 2014 Share Posted July 4, 2014 Personally I've had a lot of problems with MO. That and I've been using NMM for years now. I'm not changing :P Link to comment Share on other sites More sharing options...
Signette Posted July 4, 2014 Share Posted July 4, 2014 I honestly never understood why NMM or MO are needed?... Doing everything manually is much more reliable, and installing mods to Skyrim is very easy for everyone. If you have lots of mods and you suspect compatibilty issues - all you need is Wrye Bash and BOSS. Link to comment Share on other sites More sharing options...
OozyGorilla Posted July 4, 2014 Share Posted July 4, 2014 NMM and MO aren't really comparable to me. NMM is a beginners tool where as MO is more for an advanced user. Yes, MO is a lot more powerful but it also requires you to know what you're doing more than NMM. NMM is simple to setup and install mods and doesn't really require much in the way of maintenance. I use MO, and I love it, but I also understand that I'm a more advanced user and not everyone has the wherewithal and the time to fidle with stuff. They just want it to work, and NMM fills that need. I think both parties could work together to make both tools even better, but to have the NMM team to just abandon, the program, that wouldn't do anyone any good. Link to comment Share on other sites More sharing options...
notmyhome Posted July 4, 2014 Share Posted July 4, 2014 I honestly never understood why NMM or MO are needed?... Doing everything manually is much more reliable, and installing mods to Skyrim is very easy for everyone. If you have lots of mods and you suspect compatibilty issues - all you need is Wrye Bash and BOSS. The possibility to have five different characters, each one with a different set of mods to support the playstyle of that specific character is invaluable to me. Link to comment Share on other sites More sharing options...
bben46 Posted July 4, 2014 Share Posted July 4, 2014 Mod organizer is currently for Bethesda games made using the various versions of the Gambryo engine only - a very limited set of games - and because of that it can have features that a program like NMM that has a much broader base of games does. I believe that MO works with Oblivion, Fallout 3, Fallout NV and Skyrim. I'm not sure it works with Nehrim or not, but as Nehrim is based on Oblivion it should. That's a grand total of 4 and maybe 5 games. And it seems to work very well for those games with features that NMM doesn't yet have. NMM currently supports 17 games with more on the way. Some that handle mods very differently than the Beth games. It tries to maintain a standard user interface for all. NMM is also open source - meaning that anyone can make changes - and then submit them for possible inclusion in a future version. There are several other mod managers - usually dedicated to a single game that can also be used. Link to comment Share on other sites More sharing options...
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