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Keeps crashing


cybrbeast

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I've played through vanilla Fallout 3 once. Recently I bought the GOTY edition and wanted to play with mods. I've installed quite a few and it seemed to be working okay. But now I'm getting a lot of crashes especially in Megaton. This is the load order report fomm gives:

Can anyone help me with this?

 

Mod load order report

! Warning: current load order template contains 13 duplicate entries

 

Fallout3.esm

 

PointLookout.esm

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

Zeta.esm

 

Destruction.esm

 

CRAFT.esm

 

CALIBR.esm

 

StreetLights.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

Enhanced Weather - Rain and Snow.esm

 

CRAFT - Activation Perk.esp

 

GalaxyNewsRadio100[M].esp (Inactive)

 

DCInteriors_ComboEdition.esm

* This mod does not exist in the current template

 

GalaxyNewsRadio80[M].esp (Inactive)

 

GalaxyNewsRadio60[M].esp (Inactive)

 

GalaxyNewsRadio40[M].esp (Inactive)

 

GalaxyNewsRadio20[M].esp

 

Enhanced Weather - Rain and Snow in Fallout.esp

 

Enhanced Weather - Radioactive Rain and Snow Plugin.esp (Inactive)

 

Enhanced Weather - Weather Sounds in Interiors.esp

 

Enhanced Weather - Sneak Bonus during Storms.esp

 

Fellout-BrokenSteel.esp

 

Fellout-PointLookout.esp

 

Fellout-Zeta.esp

* This mod does not exist in the current template

 

Greenerworld.esp

* This mod does not exist in the current template

 

Destruction - Main.esp

 

Destruction - Main - Statics.esp

 

Destruction - DLC.esp

 

Destruction - CP - Fellout.esp

* This mod does not exist in the current template

 

Destruction - DLC - Statics.esp

 

FOOK2 - [DESTRUCTION] Main.esp (Inactive)

Requires FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] Main - Statics.esp (Inactive)

Requires FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] DIK.esp (Inactive)

Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] DIK - Statics.esp (Inactive)

Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] Mothership Zeta.esp (Inactive)

Requires FOOK2 - Main.ESM and Zeta.ESM

 

FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp (Inactive)

Requires FOOK2 - Main.ESM and Zeta.ESM

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

 

FO3 Wanderers Edition - DLC Point Lookout.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Optional Restore Tracers.esp

 

WeaponModKits.esp

 

WeaponModKits - FWE Master Release.esp

 

KillableKidsNormalHealthOptional.esp

* This mod does not exist in the current template

 

Mart's Mutant Mod.esp

Requires Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp

Requires Anchorage.ESM

 

Mart's Mutant Mod - DLC The Pitt.esp

Requires ThePitt.ESM

 

Mart's Mutant Mod - DLC Broken Steel.esp

Requires BrokenSteel.ESM

 

Mart's Mutant Mod - DLC Point Lookout.esp

Requires PointLookout.ESM

 

Mart's Mutant Mod - DLC Zeta.esp

Requires Zeta.ESM

 

01AtM - Firefly Ranch.esp

* This mod does not exist in the current template

 

Mart's Mutant Mod - No Corpse Flies.esp (Inactive)

 

Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - No Floaters.esp (Inactive)

 

Mart's Mutant Mod - No Geckos.esp (Inactive)

 

Mart's Mutant Mod - No Ghoul Raise.esp (Inactive)

 

Mart's Mutant Mod - No Size Scaling.esp (Inactive)

 

Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)

 

Mart's Mutant Mod - No Wanamingos.esp (Inactive)

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

 

Mart's Mutant Mod - Hunting & Looting.esp

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Increased Spawns.esp (Inactive)

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

 

StripClub.esp

 

Realistic Interior Lighting.esp

 

Realistic Interior Lighting - OA.esp

 

Realistic Interior Lighting - BS.esp

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Thanks.

 

This is my new list according to FOIP

Anything wrong in this list?

 

----

Mod load order report

! Warning: current load order template contains 13 duplicate entries

 

Fallout3.esm

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

* The current load order of this mod does not match the current template

 

Zeta.esm

 

CRAFT.esm

 

CALIBR.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

CRAFT - Activation Perk.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

 

FO3 Wanderers Edition - DLC Point Lookout.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Optional Restore Tracers.esp

 

WeaponModKits.esp

 

WeaponModKits - FWE Master Release.esp

 

WeaponModKits - OperationAnchorage.esp

Requires Anchorage.ESM

 

WeaponModKits - ThePitt.esp

Requires ThePitt.ESM

 

WeaponModKits - BrokenSteel.esp

Requires BrokenSteel.ESM

 

WeaponModKits - PointLookout.esp

Requires PointLookout.ESM

 

WeaponModKits - Zeta.esp

Requires Zeta.ESM

 

Mart's Mutant Mod.esp

Requires Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp

Requires Anchorage.ESM

 

Mart's Mutant Mod - DLC The Pitt.esp

Requires ThePitt.ESM

 

Mart's Mutant Mod - DLC Broken Steel.esp

Requires BrokenSteel.ESM

 

Mart's Mutant Mod - DLC Point Lookout.esp

Requires PointLookout.ESM

 

Mart's Mutant Mod - DLC Zeta.esp

Requires Zeta.ESM

 

Mart's Mutant Mod - FWE Master Release.esp

Requires FWE.

 

Mart's Mutant Mod - Natural Selection.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Tougher Traders.esp

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Hunting & Looting.esp

* The current load order of this mod does not match the current template

 

Destruction.esm

* The current load order of this mod does not match the current template

 

StreetLights.esm

* The current load order of this mod does not match the current template

 

Enhanced Weather - Rain and Snow.esm

* The current load order of this mod does not match the current template

 

DCInteriors_ComboEdition.esm

* This mod does not exist in the current template

 

GalaxyNewsRadio20[M].esp

* The current load order of this mod does not match the current template

 

Enhanced Weather - Rain and Snow in Fallout.esp

* The current load order of this mod does not match the current template

 

Enhanced Weather - Weather Sounds in Interiors.esp

* The current load order of this mod does not match the current template

 

Enhanced Weather - Sneak Bonus during Storms.esp

* The current load order of this mod does not match the current template

 

Fellout-BrokenSteel.esp

* The current load order of this mod does not match the current template

 

Fellout-PointLookout.esp

* The current load order of this mod does not match the current template

 

Fellout-Zeta.esp

* This mod does not exist in the current template

 

Greenerworld.esp

* This mod does not exist in the current template

 

Destruction - Main.esp

* The current load order of this mod does not match the current template

 

Destruction - Main - Statics.esp

* The current load order of this mod does not match the current template

 

Destruction - DLC.esp

* The current load order of this mod does not match the current template

 

Destruction - CP - Fellout.esp

* This mod does not exist in the current template

 

Destruction - DLC - Statics.esp

* The current load order of this mod does not match the current template

 

KillableKidsNormalHealthOptional.esp

* This mod does not exist in the current template

 

01AtM - Firefly Ranch.esp

* This mod does not exist in the current template

 

StripClub.esp

 

Realistic Interior Lighting.esp

 

Realistic Interior Lighting - OA.esp

 

Realistic Interior Lighting - BS.esp

 

GalaxyNewsRadio100[M].esp (Inactive)

* The current load order of this mod does not match the current template

 

GalaxyNewsRadio80[M].esp (Inactive)

* The current load order of this mod does not match the current template

 

GalaxyNewsRadio60[M].esp (Inactive)

* The current load order of this mod does not match the current template

 

GalaxyNewsRadio40[M].esp (Inactive)

* The current load order of this mod does not match the current template

 

Enhanced Weather - Radioactive Rain and Snow Plugin.esp (Inactive)

* The current load order of this mod does not match the current template

 

FOOK2 - [DESTRUCTION] Main.esp (Inactive)

* The current load order of this mod does not match the current template

Requires FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] Main - Statics.esp (Inactive)

* The current load order of this mod does not match the current template

Requires FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] DIK.esp (Inactive)

* The current load order of this mod does not match the current template

Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] DIK - Statics.esp (Inactive)

* The current load order of this mod does not match the current template

Requires Anchorage.ESM, ThePitt.ESM, BrokenSteel.ESM, PointLookout.esm, CALIBR.ESM, and FOOK2 - Main.ESM

 

FOOK2 - [DESTRUCTION] Mothership Zeta.esp (Inactive)

* The current load order of this mod does not match the current template

Requires FOOK2 - Main.ESM and Zeta.ESM

 

FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp (Inactive)

* The current load order of this mod does not match the current template

Requires FOOK2 - Main.ESM and Zeta.ESM

 

WeaponModKits - FWE Optional Worn Weapons.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Corpse Flies.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No DLC Increased Spawns.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Floaters.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Geckos.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Ghoul Raise.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Size Scaling.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - No Wanamingos.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Increased Increased Spawns.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Increased Spawns.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - Zones Respawn.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - FOOK2 - DIK.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - XFO.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - FWE with EVE.esp (Inactive)

* The current load order of this mod does not match the current template

 

Mart's Mutant Mod - CFW.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - Project Beauty + FWE.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - Project Beauty.esp (Inactive)

* This mod does not exist in the current template

 

Mart's Mutant Mod - FOOK2.esp (Inactive)

* The current load order of this mod does not match the current template

Requires FOOK2 - Main.ESM and Mart's Mutant Mod.esm

 

Mart's Mutant Mod - Project Beauty (HD Addition).esp (Inactive)

* This mod does not exist in the current template

 

The order that the current template suggests is as follows:

fallout3.esm

pointlookout.esm

anchorage.esm

thepitt.esm

brokensteel.esm

zeta.esm

destruction.esm

craft.esm

calibr.esm

streetlights.esm

fo3 wanderers edition - main file.esm

mart's mutant mod.esm

enhanced weather - rain and snow.esm

dcinteriors_comboedition.esm

craft - activation perk.esp

galaxynewsradio100[m].esp

galaxynewsradio80[m].esp

galaxynewsradio60[m].esp

galaxynewsradio40[m].esp

galaxynewsradio20[m].esp

enhanced weather - rain and snow in fallout.esp

enhanced weather - radioactive rain and snow plugin.esp

enhanced weather - weather sounds in interiors.esp

enhanced weather - sneak bonus during storms.esp

fellout-brokensteel.esp

fellout-pointlookout.esp

fellout-zeta.esp

greenerworld.esp

destruction - main.esp

destruction - main - statics.esp

destruction - dlc.esp

destruction - cp - fellout.esp

destruction - dlc - statics.esp

killablekidsnormalhealthoptional.esp

01atm - firefly ranch.esp

fook2 - [destruction] main.esp

fook2 - [destruction] main - statics.esp

fook2 - [destruction] dik.esp

fook2 - [destruction] dik - statics.esp

fook2 - [destruction] mothership zeta.esp

fook2 - [destruction] mothership zeta - statics.esp

fo3 wanderers edition - main file.esp

fo3 wanderers edition - dlc anchorage.esp

fo3 wanderers edition - dlc broken steel.esp

fo3 wanderers edition - dlc mothership zeta.esp

fo3 wanderers edition - dlc point lookout.esp

fo3 wanderers edition - dlc the pitt.esp

fo3 wanderers edition - optional restore tracers (automatics only).esp

fo3 wanderers edition - optional restore tracers.esp

weaponmodkits.esp

weaponmodkits - fwe master release.esp

weaponmodkits - operationanchorage.esp

weaponmodkits - thepitt.esp

weaponmodkits - brokensteel.esp

weaponmodkits - pointlookout.esp

weaponmodkits - zeta.esp

weaponmodkits - fwe optional worn weapons.esp

mart's mutant mod.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - no corpse flies.esp

mart's mutant mod - no dlc increased spawns.esp

mart's mutant mod - no floaters.esp

mart's mutant mod - no geckos.esp

mart's mutant mod - no ghoul raise.esp

mart's mutant mod - no size scaling.esp

mart's mutant mod - no skeleton decay.esp

mart's mutant mod - no wanamingos.esp

mart's mutant mod - feral ghoul rampage.esp

mart's mutant mod - hunting & looting.esp

mart's mutant mod - increased increased spawns.esp

mart's mutant mod - increased spawns.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - reduced wasteland spawns.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - zones respawn.esp

mart's mutant mod - fook2.esp

mart's mutant mod - fook2 - dik.esp

mart's mutant mod - xfo.esp

mart's mutant mod - fwe with eve.esp

mart's mutant mod - cfw.esp

mart's mutant mod - project beauty + fwe.esp

mart's mutant mod - project beauty.esp

mart's mutant mod - fwe master release.esp

stripclub.esp

realistic interior lighting.esp

realistic interior lighting - oa.esp

realistic interior lighting - bs.esp

mart's mutant mod - project beauty (hd addition).esp

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Anyone?

Contrary the said before, GOTY is already patched with 1.7 version, so it should not be the problem.

 

Most crashing issues in Fallout 3 are "sound" related, even image stuttering (duhh) beyond every sound related issue, of course.

 

I have found the original codecs (mainly in Vista and 7) are the main guilt. The former villain (ffdshow) that comes with packs like k-lite or CCCP are now the better solution. These packs install codecs and filters that works better with the game and the ffdshow itself is automatic flagged to not interferes with several games (including fallout 3). A filter named MAD (MADfilter) is specially useful in reducing sound issues to a minimal and crashes to almost absent.

 

So, my advice is you getting the newer k-lite version and do a little tweak to make it use the gabest codecs where possible, before going ahead trying to solve the problem changing load order, disabling mods and such.

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