RaiderKillingBadass Posted March 9, 2010 Share Posted March 9, 2010 Hallo i have a problem. I made a own Combat Armor and a own Combat Helmet. New textures i mean. And new gloves by the Armor. With Nifskope i had gave the Meshes the textures. I put them with GECK into the world. Then i grab them. The Armor is all fine but the Helmet is not at the head, it is at the ear :wallbash: . The biped things are at Hair, Headband and Hat. How get i the helmet on the head?Sorry for bad english i am German :biggrin: P.S.I made a Hockey mask yesterday, and again the same problem. That makes me crazy! Link to comment Share on other sites More sharing options...
blue_fox Posted March 9, 2010 Share Posted March 9, 2010 Go to the top and click on character-> Update Face gen Availability. I had some trouble with this too. ;) Link to comment Share on other sites More sharing options...
RaiderKillingBadass Posted March 9, 2010 Author Share Posted March 9, 2010 I tried but it doesnt work... Link to comment Share on other sites More sharing options...
rausheim Posted March 9, 2010 Share Posted March 9, 2010 I've experienced that u need to take what ever charachter, give them the headgear, click ok, then update face gen availabillity, then u will se it's correctly in it's place. Just remove it from the NPC then u save. Would give it a try :-) Link to comment Share on other sites More sharing options...
blue_fox Posted March 9, 2010 Share Posted March 9, 2010 Also make sure to save the plugin after you do that. Link to comment Share on other sites More sharing options...
Ghogiel Posted March 10, 2010 Share Posted March 10, 2010 if using an unmodified vanilla asset, use a texture set for simple retexturing. if that is the case, there is no need to have duplicates of the same mesh/egm. Link to comment Share on other sites More sharing options...
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