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Power Armor Flag


vincer

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Every piece of armor can be ticked as "power armor" trought GECK. Nice. But i couldnt find anyway to reference to it directly. In case, I need as condition for some stuff, mostly dialogue. I can assing each and every vanilla power armor, one by one, but besides slow and boring, it keeps the interaction from recognizing added power armors from whatever source. Im sure there's some way to reference it, like "have 'power armor' effect/flag", but how can i do it? Normal condition options displayed at the dialogue editor lacks anything like that, nothing i cant work around with a script... if i knew the reference.

 

Any help?

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Thanks for the info!

 

I was avoiding FOSE as requirement, but i've changed my mind. I never modded with fose, is there any config changes with geck for that to work? Or i simply use its functions(that geck dont recognize) and ignore GECK warnings, since launching FOSE-FO3 will make then work anyway?

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Thanks for the info!

 

I was avoiding FOSE as requirement, but i've changed my mind. I never modded with fose, is there any config changes with geck for that to work? Or i simply use its functions(that geck dont recognize) and ignore GECK warnings, since launching FOSE-FO3 will make then work anyway?

You just need to launch GECK from FOSE and the new functions will be there and compile without errors. It's done launching FOSE with the "-editor" parameter : "fose_loader.exe -editor" you can do it easily in the shortcut.

 

I don't use GECK, I imagine it's the same as launching the CS with OBSE. So please someone that knows better correct me if wrong here.

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