korkeh Posted March 19, 2010 Share Posted March 19, 2010 Hi, just a quick question. I found this mod but it doesn't have a "always show bullet" option as such.I messed around with the .esp's but... I don't even know which value I'm looking for that I could change.Is there a mod for this or can someone help me changing it so I get the bullet everytime in VATS? Also, what editor is better for opening .esp's? I was using TESnip, the one that's built into FOMM. Haven't tried Geck yet.Thanks! Link to comment Share on other sites More sharing options...
nosisab Posted March 19, 2010 Share Posted March 19, 2010 Hi, just a quick question. I found this mod but it doesn't have a "always show bullet" option as such.I messed around with the .esp's but... I don't even know which value I'm looking for that I could change.Is there a mod for this or can someone help me changing it so I get the bullet everytime in VATS? Also, what editor is better for opening .esp's? I was using TESnip, the one that's built into FOMM. Haven't tried Geck yet.Thanks!I'm not sure if I understand the issue, from the thread tittle it's supposed you tell about avoiding weapon bursts, from the post body it becomes a bit more confuse. That mod you linked seems to increase the chances from the animation that shows the bullet running toward the target, still it does it only in critical hits and from a minimal distance from the target. Anyway, think about... if you accomplish to get the vats playing that animation at each shot it would become very boring soon enough. Invest in Luck and skills and perks that enhances the critical chances, even use weapons with higher critical percentages and you would get it almost always :) PS: That may be your answer, increase the weapon of choice critical percent and with that mod you get what you want, just hope you do not regret it... A final word, automatic weapons do have that critical divided by the fire rate, so a 100% critical chance actually traduces to a 25% per shot in a common Assault rifle (with fire rate 8). Remember, that value is a multiplier and depend on several factors, anyway, the higher the better chances for a critical. Link to comment Share on other sites More sharing options...
korkeh Posted March 19, 2010 Author Share Posted March 19, 2010 I'm not sure if I understand the issue, from the thread tittle it's supposed you tell about avoiding weapon bursts, from the post body it becomes a bit more confuse. That mod you linked seems to increase the chances from the animation that shows the bullet running toward the target, still it does it only in critical hits and from a minimal distance from the target. Anyway, think about... if you accomplish to get the vats playing that animation at each shot it would become very boring soon enough. Invest in Luck and skills and perks that enhances the critical chances, even use weapons with higher critical percentages and you would get it almost always :) PS: That may be your answer, increase the weapon of choice critical percent and with that mod you get what you want, just hope you do not regret it... A final word, automatic weapons do have that critical divided by the fire rate, so a 100% critical chance actually traduces to a 25% per shot in a common Assault rifle (with fire rate 8). Ah, I get it now, I thought the single bullet occurrence was random, didn't know it was only for critical hits! Yeah, I've got quite a few perks from a mod (can't remember which) that greatly increase the chance of a critical hit. Link to comment Share on other sites More sharing options...
nosisab Posted March 19, 2010 Share Posted March 19, 2010 Ah, I get it now, I thought the single bullet occurrence was random, didn't know it was only for critical hits! Yeah, I've got quite a few perks from a mod (can't remember which) that greatly increase the chance of a critical hit.It plays on critical with a reason, imagine the astounding bullet animation to end up in a 'plop' ... it would be the supra-sumo of anticlimax :rolleyes: maybe it would be fun if the target replied in real time voice "did not hurt!!!" :biggrin: Link to comment Share on other sites More sharing options...
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