Jump to content

Mods crashing game


WARRIOR BETA

Recommended Posts

O.K. I just got Fallout 3 recently for my PC. It runs on Windows seven and I thought I would add some mods to make the game more spice it up.

I played the game first without mods and it worked fine but after downloading FOMM, archive invalidation, and a couple other mods I couldn't load the game from FOMM or the regular disk.

I deleted and uninstalled everything and then started downloading mods again but this time I uploaded from the regular disk and not FOMM.

I could play the game but any mods I had like guns would be invisible and be surrounded by a a red rectangle and white circle in the rectangle.

Any help with this would be greatly appreciated. This is the list of mods I want to download. If you know any of them will conflict with each other or if their is a specific order they need to be downloaded in or HOW they need to be downloaded would be greatly appreciated so please tell me. Remember I'm a noob at this.

Thank you.

 

Orginal game is on disk

All DLCs on disk and downloaded

FOMM

ArchiveInvalidation Invalidated

CS_LightsaberQuest

Animated Prostitution

Seducing Women

UF3 Six Female Bodies

Roberts Male Body for Fallout 3

10mm Pistol Replacer

Better Arsenal Desert Eagles V5

Coyote Reflex Power Armor

Plasma Rifle Redesign

Mega Weight

choose_XP

Enclave Commander 090

The Project

Link to comment
Share on other sites

I could play the game but any mods I had like guns would be invisible and be surrounded by a a red rectangle and white circle in the rectangle

 

Definitely use FOMM to install your mods, make sure you Toggle the invalidation in FOMM as well, that is most likely why you are getting the red and white graphics. If you have toggled the invalidation then the textures or meshes are missing for 1 or more mod. You can try to re-activate them with FOMM or copy the files manually.

Link to comment
Share on other sites

Some mods have optionals and often excluding parts, you need to make sure only the chosen parts will be in the folder you take for FOMM to load the files.

 

All related issues with meshes and textures falls invariably in them being missing or wrongly placed. The most common source of problems in that case is /data folders created inside the actual /data instead of merged with it; unpackers configured to place all files in the root destiny instead respecting the subfolders structure, whole folders and subfolders just left out when they were need... and so on.

 

 

Using FOMM is the better way to grant the files will be correctly placed but even FOMM can't do anything for missing or originally (in the source folder/packed file) misplaced files.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...