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Embedded Weapons


BrendonLeCount

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I haven't seen any cyclops-laser mods out there, so I'm guessing this isn't possible, but can you create embedded weapons for the player, like a human version of the mirelurk king's mind blast?
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I haven't seen any cyclops-laser mods out there, so I'm guessing this isn't possible, but can you create embedded weapons for the player, like a human version of the mirelurk king's mind blast?

 

Not in the usual sense, no. You could, however, make a mod that fires a laser blast from your eyes when you push a certain hotkey. It wouldn't really function in the standard "Weapon" sense, though.

 

*Edit*, actually, it depends on how you want it to work. To be able to use an embedded weapon while having another weapon out? No, only the above method can do that. But you could probably make an item that functions similar to a special weapon like that - it would mean you would have to "Equip" it to use it, though.

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Either way would work. I think a hotkeyed weapon that could fire while you had a more traditional weapon equipped would be more fun.

 

I just came across the FireWeapon command. That would blast a projectile from the middle of my actor, unless I create a projectile dummy node in the middle of its head. I guess that means editing the human body .nif (or just the head) to add a node in the right place? Looking at the head model, I'd need to add a node or the projectile would come out of its nose.

 

In this application, the player will have one of three weapon's equipped, so it'll be easy to replace the round spent by the command and subtract the right one from inventory.

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The fire weapon code is working ok, but the weapon still fires from the navel. Does anybody know how to specify a new projectile node? Looking through the LIberty Prime .nifs in nifscope, there nothing labeled ProjectileNode_Laser in either the body or the visor, so I'm guessing it isn't something added to the models.
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  • 6 months later...

That would blast a projectile from the middle of my actor, unless I create a projectile dummy node in the middle of its head. I guess that means editing the human body .nif (or just the head) to add a node in the right place?

if you wanted to mimic exactly how creatures handle this, the projectile node would be in the skeleton.nif.

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