BrendonLeCount Posted March 22, 2010 Share Posted March 22, 2010 I haven't seen any cyclops-laser mods out there, so I'm guessing this isn't possible, but can you create embedded weapons for the player, like a human version of the mirelurk king's mind blast? Link to comment Share on other sites More sharing options...
amcclell Posted March 22, 2010 Share Posted March 22, 2010 I haven't seen any cyclops-laser mods out there, so I'm guessing this isn't possible, but can you create embedded weapons for the player, like a human version of the mirelurk king's mind blast? Not in the usual sense, no. You could, however, make a mod that fires a laser blast from your eyes when you push a certain hotkey. It wouldn't really function in the standard "Weapon" sense, though. *Edit*, actually, it depends on how you want it to work. To be able to use an embedded weapon while having another weapon out? No, only the above method can do that. But you could probably make an item that functions similar to a special weapon like that - it would mean you would have to "Equip" it to use it, though. Link to comment Share on other sites More sharing options...
BrendonLeCount Posted March 22, 2010 Author Share Posted March 22, 2010 Either way would work. I think a hotkeyed weapon that could fire while you had a more traditional weapon equipped would be more fun. I just came across the FireWeapon command. That would blast a projectile from the middle of my actor, unless I create a projectile dummy node in the middle of its head. I guess that means editing the human body .nif (or just the head) to add a node in the right place? Looking at the head model, I'd need to add a node or the projectile would come out of its nose. In this application, the player will have one of three weapon's equipped, so it'll be easy to replace the round spent by the command and subtract the right one from inventory. Link to comment Share on other sites More sharing options...
BrendonLeCount Posted March 24, 2010 Author Share Posted March 24, 2010 The fire weapon code is working ok, but the weapon still fires from the navel. Does anybody know how to specify a new projectile node? Looking through the LIberty Prime .nifs in nifscope, there nothing labeled ProjectileNode_Laser in either the body or the visor, so I'm guessing it isn't something added to the models. Link to comment Share on other sites More sharing options...
arobras Posted October 11, 2010 Share Posted October 11, 2010 The Projectile node that you have to use would be on the skeleton, not the body mesh. Link to comment Share on other sites More sharing options...
Ghogiel Posted October 11, 2010 Share Posted October 11, 2010 That would blast a projectile from the middle of my actor, unless I create a projectile dummy node in the middle of its head. I guess that means editing the human body .nif (or just the head) to add a node in the right place? if you wanted to mimic exactly how creatures handle this, the projectile node would be in the skeleton.nif. Link to comment Share on other sites More sharing options...
Mechwarrior94 Posted October 13, 2010 Share Posted October 13, 2010 isn't the eyelaser from several robots not a option? The biggest example is Liberty Prime of course... Perhaps you need to look into that... Link to comment Share on other sites More sharing options...
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