jedimarine Posted March 22, 2010 Share Posted March 22, 2010 I have multiple characters. But, with each character, I try to play the game very differently...in general, avoiding quests and factions I've played with other characters. One character is the champion of Cyrodiil, another is the Listener of the Black Hand, another is the Mad God, etc. What I wonder is this: Could the achievements of different PCs be noted in a single worldspace, so that their completed effects were noted when playing other PCs. Example...my Black Hand character enters the Temple district and would see a ruined temple caused by the final battle my Champion took part in. My Sheogorath sees a restored Anvil Chapel because my Knight of Nine completed his quest, etc. It gets even more complex with mods...ownership and restoration of castles and houses, etc. I assume this is not something even close to a workable idea...but is there a plausible concept there? Maybe something that could be suggested for the next TES game? Just a thought I wanted to share. Link to comment Share on other sites More sharing options...
Eshenaleros Posted March 23, 2010 Share Posted March 23, 2010 Wow. I'll admit, that would be pretty awesome, but I doubt it would be in any way easy to implement. There'd have to be a set of conditions just to go on any quest that you wanted to - it would require that quest not have been completed before by another character, yes? all that information is saved to the file of each different character. I don't think there's any way to access a save file other than the main one that you're playing at the time. beyond that, how would the information be stored? it would have to save to all different ones, or a separate file that all of these ones link to (likely not easy at all). on top of that, what happens when there aren't any quests left in the world, so you delete your files and start over? the quests stay done and just cause loads of problems. on top of that, if you're not allowed to start a quest done by another character, then you'll never be able to leave the cell in the beginning of the game because the quest simply won't start. Then, there'd have to be a whole shwack load of qualifiers for each different thing you accomplish. if the quest is finished, how do you stop the general population from seeing your newly made level 1 character as the champion of Cyrodiil? would be very hard indeed Link to comment Share on other sites More sharing options...
Trandoshan Posted March 23, 2010 Share Posted March 23, 2010 I have multiple characters. But, with each character, I try to play the game very differently...in general, avoiding quests and factions I've played with other characters. One character is the champion of Cyrodiil, another is the Listener of the Black Hand, another is the Mad God, etc. What I wonder is this: Could the achievements of different PCs be noted in a single worldspace, so that their completed effects were noted when playing other PCs. Example...my Black Hand character enters the Temple district and would see a ruined temple caused by the final battle my Champion took part in. My Sheogorath sees a restored Anvil Chapel because my Knight of Nine completed his quest, etc. It gets even more complex with mods...ownership and restoration of castles and houses, etc. I assume this is not something even close to a workable idea...but is there a plausible concept there? Maybe something that could be suggested for the next TES game? Just a thought I wanted to share. This concept has already been explored by Wyre, and has failed miserably. The Game engine can not create different character references, and switch control between each. Wyre did create something similar, and fun too! http://www.tesnexus.com/downloads/file.php?id=28563 Wyre Morph allows you to dopple-gang/create new characters. However, infamy, bounty, factions, and so much more can not be switched. you will always have a infamy of 60, and a bounty of 60000. Link to comment Share on other sites More sharing options...
Argomirr Posted March 23, 2010 Share Posted March 23, 2010 It would not necessarily require having multiple character references. While it would be a lot of work, as you'd have to edit thousands of lines of dialogue and hundreds of quests to make sure a character that did not complete the main quest is not addressed as the Champion etc., the data required for this could be stored externally, in an INI file, for example, so it can be loaded in another save as well. Then it's just a matter of checking what's been done but what character, followed by adapting the game world to reflect that. Possible, but hard and an unthinkably large amount of work. Link to comment Share on other sites More sharing options...
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