Irish99 Posted March 27, 2010 Share Posted March 27, 2010 Can i use a animation from an oblivion mod for a fallout 3 mod? Link to comment Share on other sites More sharing options...
Ghogiel Posted March 27, 2010 Share Posted March 27, 2010 yes and no. if it's a kf for the pc/npc you can make it a F3 version kf by using tazpn kfupdater. depending on the anim itself you will probably have to set some bone priorities up by hand in nifskope, or else you may have a some blend problems. its just inspecting some kfs and looking at how the bone priority is setup on similar anims. Though as the oblivion and f3 skeleton are a little different don't expect it to work perfectly. you might find that it doesn't look so good, only one way to find out. if its an nif containing a sequence, you will have to do a song and a dance...you have to extract the a kf from the nif, import both nif and kf it into blender/max, and reexport a fallout version. Link to comment Share on other sites More sharing options...
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