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Texture Dumping Not Working with GeDoSaTo


Guest RoyBrown

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Guest RoyBrown

So I have the mod installed all seems to be working fine, however I can't get texture dumping to work.

 

I'm assuming the files are dumped here

C:\Users\User\Documents\Dark Souls 2 ENB\Update 9\textures\DarkSoulsII\dump

 

########################################################################################
# Texture settings

# Dump game textures loaded using d3dx to textures\[gamename]\dump\[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping true

# Override game textures loaded using d3dx with those from
# textures\[gamename]\override\[hash].(dds|png), if available
enableTextureOverride false

# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false

########################################################################################

 

What am I doing wrong here?

 

 

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Your textures folder needs to be in your gedosato folder. Or wherever you installed the GeDoSaToTool.exe and other files that came with GeDoSaTo.

 

 

Wherever you installed gedosato...\GeDoSaTo\textures\DarkSoulsII\dump

 

Wherever you installed gedosato...\GeDoSaTo\textures\DarkSoulsII\override

 

 

Other than your dump path being a bit odd your .ini settings are correct.

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