MrGoostoff Posted April 3, 2010 Share Posted April 3, 2010 I'm working on my first mod for Fallout 3. I've got my mesh, and I'm still refining the texture, but I decided to put the texture on my mesh to see how it's looking so far, and there's a problem. There are "gill-shaped" shadows on a smooth surface. Any idea how I can solve this? I posted this on the Blender forums and someone suggested that I recalculate all normals outside, but it didn't work. No one else posted on it, so I thought I'd bring the question here. SOLUTIONThe problem has been solved. The surface was largely comprised of triangles. I deleted the triangles, and filled in the space with with rectangles. I re-mapped the UV Map, and the shadows were gone. Whether the problem was solved due to the rectangles, or it just didn't map properly the first time, I don't know, but that is how I solved the problem. Link to comment Share on other sites More sharing options...
MrGoostoff Posted April 3, 2010 Author Share Posted April 3, 2010 UPDATE: I removed the added-on texture, and the white texture model still has the shadows =\ So I guess it has something to do with the mesh and not the texture. Link to comment Share on other sites More sharing options...
BadPenney Posted April 3, 2010 Share Posted April 3, 2010 I know it isn't what you intended and that is frustrating, but I think that it looks kind of wicked cool anyway. Sort of evil dead looking. Link to comment Share on other sites More sharing options...
Ghogiel Posted April 4, 2010 Share Posted April 4, 2010 its quite usual for 3d programs will give you similar smoothing errors to let you know you have either duplicated faces or verts. or some such mesh error. Link to comment Share on other sites More sharing options...
MrGoostoff Posted April 6, 2010 Author Share Posted April 6, 2010 Problem has been figured out, thread closed. Link to comment Share on other sites More sharing options...
opravdu Posted April 7, 2010 Share Posted April 7, 2010 Problem has been figured out, thread closed. Could you post the solution, if you can? You never know when someone uses the search feature for a similar problem, founds the thread, but no solution is in the thread. Link to comment Share on other sites More sharing options...
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