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Textures With Random Shadowing?


MrGoostoff

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I'm working on my first mod for Fallout 3. I've got my mesh, and I'm still refining the texture, but I decided to put the texture on my mesh to see how it's looking so far, and there's a problem.

 

There are "gill-shaped" shadows on a smooth surface. Any idea how I can solve this? I posted this on the Blender forums and someone suggested that I recalculate all normals outside, but it didn't work. No one else posted on it, so I thought I'd bring the question here.

 

SOLUTION

The problem has been solved. The surface was largely comprised of triangles. I deleted the triangles, and filled in the space with with rectangles. I re-mapped the UV Map, and the shadows were gone. Whether the problem was solved due to the rectangles, or it just didn't map properly the first time, I don't know, but that is how I solved the problem.

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