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Additional gore effects? Deadly Mutilation for New Vegas.


Aspari

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After seeing the Deadly Mutilation mod for Skyrim I came to thinking about New Vegas: What if New Vegas got a similar mod? Is it even possible with the Gamebryo engine? And if it is, how much work would have to go into it?

 

Logically this wouldn't work on anything but vanilla bodies and other supported armor and clothing mods, and it wouldn't work on custom body mods like the Cyborg race unless those were supported by the mod. I imagine it'd be a very huge project that would take a very long time. Fallout 4 may make it on the market before a Deadly Mutilation mod for New Vegas would be made.

 

So, despite all of that, what kind of additional gore effects would we be getting? Here's my list of things that could be added on.

 

 

1. Partially blown-off faces

 

2. Big hole or holes in the chest

 

3. Stab wounds (assuming modders create new melee animations and combat mechanics.)

 

4. Scorched/melted body parts.

 

5. Bisection

 

6. Diced to bits (a la Metal Gear Rising: Revengeance)

 

7. Nut shots with reactions to go with them.

 

8. Blown-off breasts.

 

9. Split down the middle

 

10. Partially sliced off head.

 

11. Body explosion (as in the whole body goes boom)

 

 

Yes, this is a very morbid idea. But hey, it's a guilty pleasure and made Skyrim a lot more fun combat wise. Sure, Fallout 3 and New Vegas have the most gore out of the games on Nexus, but what about taking it a step further?

 

 

Anyway, this is pretty much a "what if" thread. Probably already exists on multiple occasions. People have already been pushing the Gamebryo engine to its very limits anyway and this may completely break it if people attempted to develop and use this type of mod.

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you want a bit too much there buddy but it aint impossible only problem is you need fallout junkies who know how to mod but the prob is they dont know how to mod ,and you need to pay them hahaha

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I have thought about some of these ideas before but only a few would likely be possible (mainly I have only though about the bullet holes).

 

#1. I doubt things such as item #1 would be possible without happening 100% of the time (as in a head shot replacement) because Fallout uses pre-defined zones* (I don't think new ones can be properly added). Maybe with nvse one could somehow script a %chance to equip an non-lootable 'destroyed head helmet' or something, but you may run into the problem of skin shaders not matching up+m/f variants and the issue of currently equipped headgear/full body suits.

 

*see here:

http://wiki.tesnexus.com/images/7/75/Rigging_skinning_and_dismemberment_image_41.jpg

 

#2. The deep bullet holes could probably be done with parallax mapping if somebody knew how to set the body models up to make use of it (same style of holes you see in the concrete/wood in new vegas/FO3).

 

#3. Stab wounds would work the same way as bullet holes (parallax mapping).

 

#4. Scorched bodies could be done through shader work like some Skyrim mods do assuming one knew how to do that sort of thing.

 

#5. Bisection will not happen (have to make two extra sets of armor for every existing armor with modeled insides, and somehow have a duplicate dead actor spawn beside the existing wearing the other half of the armor). Even if someone went through the effort it would probably have a very noticeable transition as well as be very buggy.

 

#6. Diced to bits wouldn't really make sense in this game, not to mention wouldn't be possible (Tiny and Big/ MGS:Revengence probably both had their engines built/customized specifically for that sort of thing)

 

#7. Nut shot+animation would probably be disruptive to the game, not to mention; "why would a nut shot cause a reaction when a headshot doesn't put a man down in new vegas".

 

#8. WHY?!? :blink:

 

#9. Bisection and split down the middle are the same thing.

 

#10. Same thing would have to be done as #1

 

#11. Bloody Mess?

 

My two cents worth anyways. I would really like to see the parallax mapped bullet holes, it would add a lot to the game.

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I have thought about some of these ideas before but only a few would likely be possible (mainly I have only though about the bullet holes).

 

#1. I doubt things such as item #1 would be possible without happening 100% of the time (as in a head shot replacement) because Fallout uses pre-defined zones* (I don't think new ones can be properly added). Maybe with nvse one could somehow script a %chance to equip an non-lootable 'destroyed head helmet' or something, but you may run into the problem of skin shaders not matching up+m/f variants and the issue of currently equipped headgear/full body suits.

 

*see here:

http://wiki.tesnexus.com/images/7/75/Rigging_skinning_and_dismemberment_image_41.jpg

 

#2. The deep bullet holes could probably be done with parallax mapping if somebody knew how to set the body models up to make use of it (same style of holes you see in the concrete/wood in new vegas/FO3).

 

#3. Stab wounds would work the same way as bullet holes (parallax mapping).

 

#4. Scorched bodies could be done through shader work like some Skyrim mods do assuming one knew how to do that sort of thing.

 

#5. Bisection will not happen (have to make two extra sets of armor for every existing armor with modeled insides, and somehow have a duplicate dead actor spawn beside the existing wearing the other half of the armor). Even if someone went through the effort it would probably have a very noticeable transition as well as be very buggy.

 

#6. Diced to bits wouldn't really make sense in this game, not to mention wouldn't be possible (Tiny and Big/ MGS:Revengence probably both had their engines built/customized specifically for that sort of thing)

 

#7. Nut shot+animation would probably be disruptive to the game, not to mention; "why would a nut shot cause a reaction when a headshot doesn't put a man down in new vegas".

 

#8. WHY?!? :blink:

 

#9. Bisection and split down the middle are the same thing.

 

#10. Same thing would have to be done as #1

 

#11. Bloody Mess?

 

My two cents worth anyways. I would really like to see the parallax mapped bullet holes, it would add a lot to the game.

I can see how the ones you said simply cannot happen.

 

However, for Bloody Mess, it unfortunately doesn't actually turn an entire body into nothing but red mist.

 

 

I never thought about parallax mapped bullet holes, but that sounds like a good idea. Granted that I have no idea how parallax actually works, I know what it looks like. I just thought that it was dumb that we could tell Doc Mitchel "swiss cheese" and it doesn't currently exist with body wounds.

 

My bad on bisection. I thought that cutting the torso from the waist and splitting someone down the middle had two different terms. As far as I can tell you're right about how bisection would work if someone actually did it, and it may cause performance issues because of extra actors simply spawning in and taking up more resources.

 

 

So the list of additional gore effects left are:

 

1. Stab wounds and bullet hole wounds (via parallax mapping)

 

2. Scorched bodies (via shaders)

 

3. Exploding into small pieces of debris.

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I'm actually surprised by gory effect that are already in the game, because of the nature of the game.
Multiple races, faces, different armors with different hat/helmets....It's not a Shoot em up game where enemies are generic, basically cloned and it's easier to make possible to cut them up in different ways.

In FO3/NV each armor has parts that are possible to be blown off, so adding more such parts would be a huge work.

Parallax wounds would be nice if it could be done correctly. :)

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  • 4 weeks later...

nearly all of those ideas can be done in fact.

Create "Ghost Bone" nodes in the human skeleton. Pretty much the same way TheTalkieToaster did in his diverse skeleton replacer.

 

The bones can be arranged in groups with parents, so that everythign attached to the Shoulder is grouped with that bone, everything at hips down is too, ect ect.

Then simply make a .kf (animation) in Blender that instantly scales that bone down to 0. (shrink till it disappears)
This will make everythign attached or grouped to that bone disappear too.
(ie. shrink the shoulder : whole arm goes byebye)

 

Then in game you can call the .kf idle animation, and the body part disappears, wammo. Then you can simply attach gore caps like an armor, and spawn gore bits too.

 

ta-da!

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