Purr4me Posted August 2, 2014 Share Posted August 2, 2014 (edited) An Attempt, things i found ...I can post about, have done zero about what I found, still need to verify some other things, like 3rd or 4rth party's may be involved, it's really hard to track down source materials Origins. this make all the difference. IF the Shot is a photo? then converted to a dds, what was done to do that, what was used for it, how was it done. Was there any back lit data? things, lot's of things. Mip map's Normals. all these things have a place and a use, but things like what I am about to show you, are things that are missed.http://s26.postimg.org/rlhykkdqh/Screen_Shot100.jpgThese appear as though objects are floating, but are part of the tree's LOD's....Possibly other things, overlaid ? Trimmed, Photo shopped? Who knows.http://s26.postimg.org/am905b2ix/Screen_Shot101.jpghttp://postimg.org/image/yv84h0hol/This one is real apparent:http://s26.postimg.org/hs5cli0zt/Missing_LODs.jpg These are in no way near what I have made my self. Mine requires no textures or mesh files, but this is not from the games bsa, these are imported. added on to the game, thus missing data, or has not been put through the processes I do to make them real. If you don't understand this? look in my gallery on the mod side profiles pictures that show full Forests , thick Underbrush, Dense Foil age, real deep wooded clusters of plants, grass , tree's. al that's required is painstakingly long Lod applications to each and every object loaded. you can't do this with a full modded game, you need to have only what the targeted data is "loaded" , it takes a lot of patients. mistakes happen and the geck will crash, your fingers get numb, you forget what was clicked last nad bang, crash ! start over again. there are no short cuts for perfections. But what is here...is still very Beautiful indeed. I have...Roses I have made *.dds file of, I have Dandelions too.I have cat's , Tigers, snakes, Bee's, birds. a lot of things never seen before ....for this game alone.I will only release them after fallout 4 comes out, not until l. I might post a shot or two? later on. Kitty. Edited August 2, 2014 by Purr4me Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2014 Author Share Posted August 2, 2014 I had this issue http://postimg.org/image/yv84h0hol/ for awhile while trying to fix my original issue with the trees. I finally had an epiphany! A bell rang in me little noggin. I opened FOWE in FO3edit and commenced operation landscaping and removed all FOWE's tree references treedead01, treedead02 etc. saved and loaded up the game and BAM! she was rockin' and rollin'. It occured to me that both mods were affecting the same tree's usually the lower esp overrides but thats not always the case. Me and my dumb luck lol http://s26.postimg.org/rlhykkdqh/Screen_Shot100.jpg the only time I encounter this is with the texture not being mapped correctly to the mesh. If you open up the model in niskope, right click the model > texture > edit UV and then just tweak the verts that needs it. Geoff. Link to comment Share on other sites More sharing options...
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